I will use flooding the lowlands off of Omaha Beach
Panzerstahl vs barnee EXP Game 2
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@Panzerstahl-Helm Just started going through your turn. Escorts can’t attack Subs but triplea allows it, so they can defend. It’s a package deal :) I’ll edit JPN SS back in.
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Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode 1 infantry moved from South West Africa to Union of South Africa EDIT: 1 italian_para moved from Bulgaria to Rostov Combat - Italians Battle in Union of South Africa Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Union of South Africa British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 italian_para moved from Bulgaria to Romania 2 italian_paras moved from Southern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Albania to Romania 1 Italian_LCV moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians 2 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,1,5,6 Italians collect 9 PUs (4 lost to blockades); end with 12 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.33
I switched the US Ftrs and added the JPN SS. Also changed the 104 Bocker to regular Escort. Doesn’t matter on Attack, as there the same, but it will D3 by itself.
Escorts are one of the most heavily edited units. There easy to miss. I do it all the time :)
Too bad triplea couldn’t do it better. Bet it would be fairly easy if one knew how to code, as one Unit can support multiple different Units but not multiple of the same Unit.
Oh well :)
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Here’s a new place. Got tired of that fckr in turkey getting in the way lol
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@Panzerstahl-Helm oops forgot to turn on Tech Development. You’ll need todo that before you start next turn if you want to play with it. Doesn’t matter to me :)
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Howdy,
I remembered in after I was about to finish my French move, that the Techs are not turned on. So I re-started my turn just to figure out, that I am not able to turn Techs. I tried edit mode as well and also before starting my ANZAC turn.
Hence you may have 2 dice mails results - one for the battle in Celebes and 1 for convoy in SZ42. Both runs had the same results (Celebes each one lost 1 inf and ANZAC took Celebes, convoy in SZ42 was 3 IPC(first run 3,6 ; second run 1,2)
anyway, I am afraid this game no Techs… :-SGame History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification in Celebes, round 6 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 fighter moved from New South Wales to Queensland 1 air_transport moved from India to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes Turn7: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00
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Hi Panzer
You should be able to turn it on in Game Options before you start your turn. It won’t show up till Germany’s turn though. It seems it won’t change untill the start of the next rd.
Maybe that’s so everyone has the same options for that rd is my guess
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I just tried with G and it works. Was the very end of F turn before it switched, so i think that’s why.
Anyway, I will turn it on. :)
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The Engineer removes 1 LM in W UKR leaving 1 LM for the Wehrmacht Infantry to cross.
[dice 1d6<=2]
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1d6<=2: 3; Hits: 0
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@Panzerstahl-Helm Uggh ! I moved the LCV to Rostov not UKR ! lol
I will load the CM save and go from there. The LM missed. Idky it posted above last post but it did :)
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Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body> Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Germans buy 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite, 2 german_paras, 4 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 armour and 2 german_paras 2 Waffen_Paras and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat and 1 Wolfpack moved from 110 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 German_Engineer moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 Waffen_Paras moved from Germany to Western Ukraine EDIT: 2 infantry moved from Army Group North to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine Combat - Germans Battle in 104 Sea Zone Germans attack with 2 GermanUBoats and 1 bomber Americans defend with 1 Escort Germans win with 2 GermanUBoats and 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Western Ukraine Germans attack with 1 German_Engineer, 2 Waffen_Paras, 2 fighters, 3 infantry and 2 tactical_bombers; Changer loiter and taunt Changer defend; Russians defend with 3 infantry Germans win, taking Western Ukraine from Russians with 1 German_Engineer, 2 Waffen_Paras, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter and 3 tactical_bombers Russians defend with 2 infantry Germans win, taking Ukraine from Russians with 1 artillery, 1 elite, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 German_LCV Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Changer from Western Ukraine: 1 russian_mine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 3rd Panzer: 1 Panzer_General3 EDIT: Adding units owned by Germans to 3rd Panzer: 1 Panzer_General EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland 1 fighter and 3 tactical_bombers moved from Ukraine to Eastern Poland 1 infantry moved from Poland to Eastern Poland EDIT: 1 armour moved from Eastern Poland to Army Group North EDIT: 1 waffen_panzer moved from Germany to 1st Waffen EDIT: 1 waffen_infantry moved from 1st Waffen to Army Group North 1 Panzer_Grndrs moved from Poland to Eastern Poland 1 3rdPanzerArmy moved from Germany to Eastern Poland 1 2ndPanzerArmy moved from Bulgaria to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Eastern Poland 1 air_transport moved from Eastern Poland to Western Germany 1 Rail and 1 elite moved from Germany to Novgorod 3 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 aaGun, 1 elite and 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 Rail moved from Germany to Western Germany 1 Rail and 1 aaGun moved from Western Germany to Novgorod 1 bomber moved from 104 Sea Zone to Western Germany 2 Panzer_Grndrss moved from Western Germany to Poland 2 infantry moved from Germany to Poland Place Units - Germans 6 TotalWar_Tanks, 1 elite, 2 german_paras and 1 infantry placed in Germany 1 Panzer_Grndrs, 6 TotalWarMechInfs and 3 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
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@Panzerstahl-Helm as per usual I forgot something. (: I wanted to attack Egypt with the 2 guys from Alexandria.
Would you just kill them off please ? No need to roll it :)
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Doswidanja,
the Russian attempt to take Novgorod to attrackt German forces has failed miserably! The Russian bear got a bloody nose!
One happy mistake - I did not run the battle in Rostov in Edit mode against your 1 Para, but the result did not need an edit. Your Para did not hit a 3 or below.Game History
Round: 8 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Caucasus to Kazakhstan 1 armour moved from Urals to Kazakhstan 1 Russian_Rockets moved from Russia to Kazakhstan 1 Russian_Rockets moved from Russia to Ukraine 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from Bryansk to Rostov 1 elite and 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Belarus to Rostov 5 Russian_Rocketss moved from Belarus to Novgorod 6 infantry moved from Belarus to Novgorod 1 armour moved from Smolensk to Novgorod 3 infantry moved from Belarus to Novgorod 1 elite moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 2 fighters moved from Belarus to Ukraine 5 infantry moved from Manchuria to Korea Combat - Russians Battle in Novgorod Russians attack with 5 Russian_Rocketss, 2 armour, 1 elite, 9 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 elite and 8 infantry Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Russians roll dice for 5 Russian_Rocketss in Novgorod, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the Germans lost in Novgorod 5 Russian_Rocketss owned by the Russians lost in Novgorod Russians roll dice for 2 armour, 1 elite, 9 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/14 hits, 3,50 expected hits Germans roll dice for 1 elite and 8 infantry in Novgorod, round 2 : 7/10 hits, 3,33 expected hits 7 infantry owned by the Russians lost in Novgorod 1 tactical_bomber owned by the Russians retreated 2 infantry owned by the Russians, 2 armour owned by the Russians and 1 elite owned by the Russians retreated to Archangel Germans win with 1 elite and 8 infantry remaining. Battle score for attacker is -21 Casualties for Germans: 1 aaGun Casualties for Russians: 5 Russian_Rocketss and 7 infantry Battle in Ukraine Russians attack with 1 Russian_Rockets, 1 elite, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 elite Russians roll dice for 1 Russian_Rockets in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine 1 Russian_Rockets owned by the Russians lost in Ukraine Russians roll dice for 1 elite, 2 fighters and 2 infantry in Ukraine, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 elite in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 elite Casualties for Russians: 1 Russian_Rockets Battle in Korea Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 5 infantry in Korea, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 1 Russian_Rockets, 1 armour and 2 infantry Japanese defend with 2 armour Russians roll dice for 1 Russian_Rockets in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Kazakhstan 1 Russian_Rockets owned by the Russians lost in Kazakhstan Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 armour Casualties for Russians: 1 Russian_Rockets and 1 infantry Battle in Rostov Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 italian_para Italians roll ItalianAirborneAttack dice in Rostov : 0/1 hits, 0,17 expected hits Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 italian_para in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 italian_para in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 italian_para owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para Non Combat Move - Russians Turning on Edit Mode EDIT: Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Urals EDIT: Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novosibirsk EDIT: Cleaning up during movement phase 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 2 fighters moved from Ukraine to Bryansk 1 Europe_Rail and 1 elite moved from Russia to Novosibirsk 1 Rail moved from Russia to Belarus 1 Rail and 1 infantry moved from Belarus to Urals 1 Rail moved from Russia to Belarus 1 Rail and 1 infantry moved from Belarus to Urals 1 artillery moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 2ndCorps moved from Belarus to Bryansk 1 2ndTankArmy moved from Russia to Bryansk 1 1stSovietAG, 3 aaGuns, 5 armour, 2 artilleries, 3 guard_infantrys, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk EDIT: 10 infantry moved from 1st Army Group to Bryansk EDIT: 6 armour, 3 guard_infantrys and 1 mech_infantry moved from Bryansk to 1st Army Group EDIT: 1 2ndTankArmy moved from Bryansk to Smolensk EDIT: 1 2ndTankArmy moved from Smolensk to Bryansk EDIT: Russians undo move 18. EDIT: Russians undo move 17. Place Units - Russians EDIT: 3 TotalWar_Tank_2s placed in Volgograd EDIT: 3 Mass_Tankss, 3 Russian_Rocketss, 1 elite and 3 guard_infantrys placed in Russia EDIT: Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia EDIT: Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians EDIT: Total Cost from Convoy Blockades: 3 EDIT: Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,3,5,6,5,1 EDIT: Russians collect 29 PUs (3 lost to blockades); end with 29 PUs EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Japanese regular : -0,67 Italians ItalianAirborneAttack : -0,17 Germans AA : -0,17 Germans regular : 3,00 Russians regular : -4,83
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be aware that I saved in Edit mode and sent it.
I re-organized my Russian armies and the glaring losers of the Novgorod battle will have to pay their failure! -
@Panzerstahl-Helm Whoa ! That was Brutal in leningrad ! Stalin can’t be happy about that :)
Is it ok if I kill the two Germans in Alexandria ? I wanted to suicide them against egypt.
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I will try to use the dice bot. I have used it only once so far.
So for 1 inf + 1 Panzer Grenadier it should be:[dice 1d6<=1]
[dice 1d6<=2] -
1d6<=1: 6; Hits: 0
1d6<=2: 4; Hits: 0 -
They died for a greater Germany 😉
I am afraid the remaining italian troops in Africa will face the same fate. -
By the way, I really kike thw pop-up windows at the beginning of each turn for each nation that twll you what is activated this round. Good idea!