Anniversary 1941 - Cloud7707's (ALLIES) House Rules setup vs Mr_Stucifer (AXIS)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 4 infantry moved from Manchuria to Suiyuan 4 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 4 infantry moved from Burma to Yunnan Japanese take Yunnan from Chinese 1 fighter moved from Fukien to Suiyuan 1 fighter moved from Stanovoj Chrebet to Suiyuan Combat - Japanese Battle in Suiyuan Japanese attack with 2 fighters and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 4 infantry in Suiyuan, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 infantry moved from Japan to 62 Sea Zone 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from Suiyuan to Fukien 1 fighter moved from Suiyuan to Manchuria 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 37 Sea Zone to 50 Sea Zone 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Japanese 3 infantry placed in Japan 2 submarines placed in 62 Sea Zone 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 5 Purchase Units - British British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 artilleries moved from United Kingdom to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 12 Sea Zone 2 artilleries moved from 12 Sea Zone to Morocco Algeria 4 infantry moved from 12 Sea Zone to Morocco Algeria 2 carriers moved from 7 Sea Zone to 12 Sea Zone 3 destroyers moved from 7 Sea Zone to 12 Sea Zone 4 fighters moved from 7 Sea Zone to 12 Sea Zone 3 fighters moved from 12 Sea Zone to Morocco Algeria 1 cruiser, 2 destroyers and 2 transports moved from 28 Sea Zone to 23 Sea Zone 1 infantry moved from India to Burma British take Burma from Japanese 3 artilleries moved from India to Persia 1 artillery moved from India to Persia 12 infantry moved from India to Persia 1 fighter moved from India to Persia Combat - British Non Combat Move - British Place Units - British 2 infantry placed in India 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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I just realized there is an old game we never finished… I’d be open to either continue or do a new game, maybe even a regular one without any house rules to test some strategies :)
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@cloud7707 I don’t remember what rules were being used. I have a couple games going and fairly busy (just moved a couple weeks ago) but if I have time this week I’ll set a fresh game up.
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@Stucifer sure thing, no stress :) just tell me when/if you find the time for a casual game
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@cloud7707 yeah we can just restart this game starting from G1 with me as axis, the same setup? You want to do with no NOs and regular setup, or with changes?
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@cloud7707 or do you want to try with your mod?, I saw you mentioned in another thread that you have a modified setup for download via tripleA
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@Stucifer I’d be okay with both… Maybe this time a regular game without NOs and if you are okay a 6 IPC bid for the Allies? :)
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@Stucifer but if you want to challenge yourself and want to play a Pacific War, we can also try the Mod ;) China starts with the 1942 setup and the fighter has been moved, so Japan has to invest more into China to conquer it. Japan also has to take Pacific Islands to deny the US National Objectives.
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@cloud7707 Let’s do regular with no NOs and a 6 bid for Allies. Let me know where you want the bid. I’m up for trying your mod after that 🤓
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode 3 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to East Poland 2 infantry moved from Poland to East Poland 2 infantry moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Poland to Ukraine 2 armour moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Poland to East Poland 1 armour, 1 artillery and 1 infantry moved from Libya to Egypt 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 bomber moved from Germany to Egypt 1 fighter moved from Northwestern Europe to Baltic States 1 fighter moved from Germany to 6 Sea Zone 1 armour moved from Poland to East Poland 1 artillery moved from Poland to Baltic States Combat - Germans Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 3/6 hits, 2.50 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Egypt 3 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 3/3 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Egypt 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour, 1 artillery, 1 bomber and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 6 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 6 armour, 1 artillery and 2 infantry in East Poland, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Finland 2 infantry moved from Germany to France 1 aaGun moved from Germany to France 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Finland 1 fighter moved from Baltic States to Finland 1 infantry moved from Germany to Poland 1 fighter moved from Ukraine to Balkans Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 3.50 British regular : 0.00
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@Stucifer
oh wow, what a fight in Egypt! I am somehow unable to open the save because it says it has been made with a newer version of Triple A… I have already tried reinstalling Triple A, but still the same error… I will try it yet again though -
@cloud7707 I used 2.6, you can download it via GitHub. I don’t want to force you to get a new version, I have 2.5 installed as well and we can use that if you prefer.
Most games on this site are played with 2.6 however
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2.6.14786 Is the version I have installed on my laptop, but pretty much any 2.6 build should work.
https://github.com/triplea-game/triplea/releases/tag/2.6.14786
If you want to use 2.5, just let me know! 😃
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 submarine Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Belorussia to Russia 2 infantry moved from Archangel to Russia 1 artillery moved from Karelia S.S.R. to Archangel 5 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 aaGun moved from Karelia S.S.R. to Archangel 3 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus Place Units - Russians 1 artillery placed in Russia 2 fighters placed in Caucasus 1 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0,83 Russians regular : 0,00
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@cloud7707 Thank you so much, now it is working :)
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to Burma 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 61 Sea Zone to Philippine Islands 1 fighter moved from Formosa to Yunnan 1 fighter moved from 61 Sea Zone to Yunnan 1 fighter moved from Japan to Suiyuan 1 cruiser moved from 61 Sea Zone to 37 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 3/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 4 infantry in Burma, round 3 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 60 Sea Zone 2 fighters moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from Buryatia S.S.R. to Japan 1 fighter moved from Suiyuan to Kiangsu 1 carrier moved from 61 Sea Zone to 49 Sea Zone 1 fighter moved from Philippine Islands to 49 Sea Zone 2 fighters moved from Yunnan to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 0.33 Russians regular : 0.67 British regular : 0.33
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 1 Purchase Units - British British buy 1 bomber, 1 carrier and 2 transports; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 2 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt British attack with 1 bomber and 2 infantry Germans defend with 1 armour British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 bomber and 1 infantry in Egypt, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber and 1 infantry in Egypt, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in 2 Sea Zone British attack with 1 cruiser, 2 destroyers and 1 fighter Germans defend with 2 submarines British roll dice for 1 cruiser, 2 destroyers and 1 fighter in 2 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 fighter in 2 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 2 Sea Zone British win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 1 fighter moved from 5 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Eastern Canada 1 transport moved from 9 Sea Zone to 1 Sea Zone 1 bomber moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 41 Sea Zone to 30 Sea Zone 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from India to Persia 4 infantry moved from India to Persia 1 aaGun moved from India to Persia Place Units - British 1 carrier and 2 transports placed in 2 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1,17 British regular : -3,00
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@Stucifer
Egypt is British! (well, for now :D)
Terrible dice rolls, thankfully the Germans didnt take too advantage of that. This looks like a very interesting game :) -
@cloud7707 Pax Romana will liberate Egypt from the British yoke :P
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Egypt to Libya 1 armour and 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33