PtV-Elche(x+11)-666(Allies)


  • Thanks and have a nice trip.


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 43 Sea Zone to 132 Sea Zone
            1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber moved from 132 Sea Zone to Shan State
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            3 submarines moved from 55 Sea Zone to 132 Sea Zone
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
                    Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 2/9 hits, 4.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries and 6 infantry in Shan State, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery, 5 fighters, 1 marine and 1 tactical_bomber in Shan State, round 3 : 3/8 hits, 3.83 expected hits
                    Japanese roll dice for 2 artilleries and 5 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                    3 infantry owned by the Japanese lost in Shan State
                    ANZAC roll dice for 5 fighters, 1 marine and 1 tactical_bomber in Shan State, round 4 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 4 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the ANZAC lost in Shan State
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 5 fighters and 1 marine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 132 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Turkmenistan to Uzbekistan
                  Russians take Uzbekistan from Germans
            1 destroyer moved from 40 Sea Zone to 132 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -3.33
    Japanese AA : -0.50
    ANZAC regular : -3.00
    

    Territory Summary for ANZAC and French :

    Uzbekistan : 1 infantry
    Turkmenistan : 1 flag
    Caroline Islands : 1 infantry
    Shan State : 1 marine
    New South Wales : 1 factory_minor and 1 harbour
    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    New Zealand : 1 airfield and 1 harbour
    23 Sea Zone : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Celebes : 1 flag, 1 artillery and 1 infantry
    132 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 6 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 64 / 89
    Russians : 13 / 19
    Japanese : 60 / 70
    Americans : 59 / 94
    Chinese : 4 / 5
    British : 35 / 41
    UK_Pacific : 11 / 13
    Italians : 14 / 11
    ANZAC : 15 / 26
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 43 Sea Zone to 132 Sea Zone
            1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber moved from 132 Sea Zone to Shan State
            1 submarine moved from 42 Sea Zone to 132 Sea Zone
            3 submarines moved from 55 Sea Zone to 132 Sea Zone
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
                    Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 2/9 hits, 4.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries and 6 infantry in Shan State, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shan State
                    ANZAC roll dice for 1 artillery, 5 fighters, 1 marine and 1 tactical_bomber in Shan State, round 3 : 3/8 hits, 3.83 expected hits
                    Japanese roll dice for 2 artilleries and 5 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                    3 infantry owned by the Japanese lost in Shan State
                    ANZAC roll dice for 5 fighters, 1 marine and 1 tactical_bomber in Shan State, round 4 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 4 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the ANZAC lost in Shan State
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 5 fighters and 1 marine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 132 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Turkmenistan to Uzbekistan
                  Russians take Uzbekistan from Germans
            1 destroyer moved from 40 Sea Zone to 132 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 132 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3.33
    Japanese AA : -0.50
    ANZAC regular : -3.00
    

    Territory Summary for ANZAC and French :

    Uzbekistan : 1 infantry
    Turkmenistan : 1 flag
    Caroline Islands : 1 infantry
    Shan State : 1 marine
    New South Wales : 1 factory_minor and 1 harbour
    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    New Zealand : 1 airfield and 1 harbour
    23 Sea Zone : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Celebes : 1 flag, 1 artillery and 1 infantry
    132 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 6 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 64 / 89
    Russians : 13 / 19
    Japanese : 60 / 70
    Americans : 59 / 94
    Chinese : 4 / 5
    British : 35 / 41
    UK_Pacific : 11 / 13
    Italians : 14 / 11
    ANZAC : 15 / 26
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @elche I moved the two USA DD that I mistakenly forgot to NCM into z132. hope that was OK, no reason for leaving them there.


  • Congratulations to your victory.
    Very good game from you.

    I think it was a big mistake not to hold Moscow after I conquer it.

  • E elche referenced this topic on

  • Game is posted.
    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 2 artilleries, 2 fighters and 17 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            4 armour, 19 artilleries, 1 bomber, 6 fighters, 28 infantry, 6 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Tula to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Gorky to Russia
            1 armour moved from Stalingrad to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            5 armour moved from Kursk to Russia
            1 mech_infantry moved from Southern Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Leningrad to Russia
            1 bomber moved from Western Germany to Russia
            2 fighters and 1 tactical_bomber moved from Kursk to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            2 tactical_bombers moved from 115 Sea Zone to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 fighter moved from 115 Sea Zone to Normandy Bordeaux
            1 fighter moved from 115 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/9 hits, 4,17 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Russia
                Germans attack with 10 armour, 19 artilleries, 2 bombers, 9 fighters, 31 infantry, 7 mech_infantrys and 9 tactical_bombers
                British defend with 6 fighters; Americans defend with 4 fighters; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 6 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 3/9 hits, 1,50 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 10 armour, 19 artilleries, 2 bombers, 6 fighters, 31 infantry, 7 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 29/84 hits, 32,00 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries, 16 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 31/78 hits, 31,83 expected hits
                    31 infantry owned by the Germans lost in Russia
                    26 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 10 armour, 19 artilleries, 2 bombers, 6 fighters, 7 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 23/53 hits, 23,67 expected hits
                    Russians roll dice for 1 armour, 10 artilleries, 16 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 29/52 hits, 23,17 expected hits
                    19 artilleries owned by the Germans, 3 armour owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
                    23 infantry owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 2 bombers, 6 fighters and 9 tactical_bombers in Russia, round 4 : 10/24 hits, 13,50 expected hits
                    Russians roll dice for 1 armour, 10 artilleries, 16 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 20/29 hits, 15,50 expected hits
                    4 fighters owned by the Germans, 7 armour owned by the Germans and 9 tactical_bombers owned by the Germans lost in Russia
                    10 artilleries owned by the Russians lost in Russia
                    Germans roll dice for 2 bombers and 2 fighters in Russia, round 5 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 1 armour, 16 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 5 : 12/19 hits, 12,17 expected hits
                    2 fighters owned by the Germans and 2 bombers owned by the Germans lost in Russia
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                Russians win with 16 fighters and 1 tactical_bomber remaining. Battle score for attacker is -255
                Casualties for Germans: 10 armour, 19 artilleries, 2 bombers, 9 fighters, 31 infantry, 7 mech_infantrys and 9 tactical_bombers
                Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries, 49 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            2 artilleries, 1 fighter and 7 infantry placed in Western Germany
            2 aaGuns and 1 fighter placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,1,4,2,1,5
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : 9,33
    Germans regular : -8,33
    Russians AA : 1,50
    

    triplea_40214_17ger.tsvg


  • @elche thank you. It was a difficult game. I received some good dice in that last battle in Moscow, +9 for the Russians, -8 for the Germans! I will thank the dice gods for that.


  • @elche, if you wouldn’t mind posting the results in the “post game results, thread”. and I am interested in playing another if you want, let me know.


  • @elche sorry just noticed that you have already posted. thanks for the great game again!


  • Hello 666,

    thank you too for the great game.
    I am intersted for a new game.
    Do you like to play rematch Axis + 11 ?


  • @elche I always like to rebid, I’ll start by bidding 50 for the axis.


  • Okay, my bid 42


  • @elche 12


  • Yours. Axis + 12


  • @elche game is up, glhf!

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