• @barnee

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
            Japanese buy 3 Fortifications, 1 Heavy_BB, 1 elite, 1 factory_minor, 1 infantry, 1 japanese_para, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 33 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Fiji
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 Japan_destroyers, 1 artillery and 1 infantry moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            2 armour moved from French Indo China to Yunnan
            1 elite and 1 infantry moved from Kweichow to Yunnan
            2 bombers, 3 fighters and 2 tactical_bombers moved from Hopei to Yunnan
            1 pacific_submarine moved from 31 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Fiji
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 transports
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Fiji from British, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 pacific_submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2,50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Java
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 bombers, 1 elite, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry and 2 uk_armours
                    Japanese roll dice for 2 armour, 2 bombers, 1 elite, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,67 expected hits
                    Chinese roll dice for 1 infantry and 2 uk_armours in Yunnan, round 2 : 3/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                    1 infantry owned by the British and 2 uk_armours owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 armour, 1 elite and 1 infantry
                Casualties for British: 1 infantry and 2 uk_armours
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
            3 transports moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            2 air_transports, 1 elite and 1 infantry moved from Japan to Hopei
            1 air_transport moved from Hopei to Japan
            1 fighter moved from Japan to Caroline Islands
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 battleship moved from 36 Sea Zone to 33 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
            3 fighters and 2 tactical_bombers moved from Yunnan to Hopei
            2 bombers moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 Heavy_BB, 4 submarines and 1 transport placed in 6 Sea Zone
            1 elite, 1 infantry and 1 japanese_para placed in Japan
            1 Fortification placed in New Britain
            1 Fortification placed in Johnston Island
            1 Fortification placed in Iwo Jima
    
        Turn Complete - Japanese
            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 56 PUs; end with 56 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Japanese Controls Fiji Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : -0,33
    Japanese regular : 2,00
    ANZAC regular : 1,17
    British regular : -0,33
    

    exp-game-1-stahl-j-7.tsvg


  • @Panzerstahl-Helm Hi Panzer

    You have two Elites in Hopei. I’ll move one to Kweichow.

    Screenshot from 2023-10-16 20-43-56.png

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 7
    
        Research Technology - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 1 elite
            EDIT: Adding units owned by Japanese to Kweichow: 1 elite
            EDIT: Turning off Edit Mode
    
        Purchase Units - Americans
            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
            Americans buy 1 ArmoredInfantry, 4 Escorts, 4 TotalWarFighters, 1 carrier, 1 destroyer and 1 elite; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 31 Sea Zone to 50 Sea Zone
            1 usa_fighter moved from Queensland to 50 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to Johnston Island
            2 infantry moved from 30 Sea Zone to Johnston Island
            6 NavyFighters moved from 26 Sea Zone to 30 Sea Zone
            3 usa_fighters moved from Hawaiian Islands to 30 Sea Zone
            1 submarine and 2 usa_fighters moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 3 damage total. 
            Battle in 94 Sea Zone
                Americans attack with 1 submarine and 2 usa_fighters
                Italians defend with 1 transport
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters in 94 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in 30 Sea Zone
                Americans attack with 6 NavyFighters, 1 destroyer, 1 transport and 3 usa_fighters
                Japanese defend with 1 pacific_submarine
                    Americans roll dice for 6 NavyFighters, 1 destroyer, 1 transport and 3 usa_fighters in 30 Sea Zone, round 2 : 3/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 pacific_submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 pacific_submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 NavyFighters, 1 destroyer, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 pacific_submarine
            Battle in 50 Sea Zone
                Americans attack with 1 submarine and 1 usa_fighter
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 usa_fighter in 50 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 usa_fighter in 50 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 usa_fighter in 50 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 50 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 50 Sea Zone
                    1 Japan_destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 usa_fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 Japan_destroyer
            Battle in Johnston Island
                Americans attack with 2 infantry and 2 usa_fighters
                Japanese defend with 1 Fortification and 1 infantry
                    Americans roll dice for 2 infantry and 2 usa_fighters in Johnston Island, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Johnston Island, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Fortification and 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
            3 usa_fighters moved from 30 Sea Zone to Hawaiian Islands
            1 Escort moved from 26 Sea Zone to 25 Sea Zone
            6 NavyFighters moved from 30 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Johnston Island to 26 Sea Zone
            1 usa_fighter moved from 50 Sea Zone to Solomon Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 Escort, 2 NavyFighters, 1 artillery, 1 infantry, 1 pacific_carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Central United States to Western United States
            1 Rail and 1 elite moved from Eastern United States to Western United States
            2 Rails moved from Eastern United States to Central United States
            2 Rails and 2 mech_infantrys moved from Central United States to Alaska
            1 Escort moved from 101 Sea Zone to 103 Sea Zone
            1 Escort moved from 101 Sea Zone to 90 Sea Zone
            1 Escort_Convoy moved from 101 Sea Zone to 88 Sea Zone
            2 usa_fighters moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 ArmoredInfantry and 1 mech_infantry moved from Tobruk to Egypt
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            2 Heavy_BBs, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            2 usa_fighters moved from 94 Sea Zone to 96 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Americans to 88 Sea Zone: 1 Escort
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 Escort
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
            1 destroyer placed in 10 Sea Zone
            4 Escorts and 1 carrier placed in 101 Sea Zone
            4 TotalWarFighters and 1 elite placed in Eastern United States
            1 ArmoredInfantry placed in Central United States
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Szechwan
            1 fighter moved from Yunnan to Szechwan
            5 infantry moved from Sikang to Szechwan
            2 Rails moved from Kansu to Tsinghai
            2 Rails and 2 infantry moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
            Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
            Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
            Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
            Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
            Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
            Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
            Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
            Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
            British repair damage of 2x factory_major; Remaining resources: 53 PUs; 
            British buy 1 UK_LCV, 8 infantry, 2 uk_armours and 4 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 uk_fighters moved from United Kingdom to Holland Belgium
            EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium
            1 uk_armour moved from Alexandria to Trans-Jordan
            3 uk_armours and 1 uk_tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 2 infantry, 4 uk_armours and 1 uk_tactical_bomber
                Italians defend with 2 armour
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 infantry, 4 uk_armours and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
                    Italians roll dice for 2 armour in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                    2 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 4 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 2 armour
            Battle in Holland Belgium
                British attack with 2 uk_fighters and 2 uk_paras
                Germans defend with 1 Atlantic_Wall, 1 infantry and 2 mine_unarmeds
                    British roll BritishAirborneAttack dice in Holland Belgium : 0/0 hits, 0.00 expected hits
                    British roll dice for 2 uk_fighters and 2 uk_paras in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Atlantic_Wall, 1 infantry and 2 mine_unarmeds in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 uk_para owned by the British lost in Holland Belgium
                    1 Atlantic_Wall owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 2 uk_fighters and 1 uk_para in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 mine_unarmeds in Holland Belgium, round 3 : 0/0 hits, 0.00 expected hits
                    2 mine_unarmeds owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2
                Casualties for British: 1 uk_para
                Casualties for Germans: 1 Atlantic_Wall, 1 infantry and 2 mine_unarmeds
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters moved from Holland Belgium to United Kingdom
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 uk_tactical_bomber moved from Trans-Jordan to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 uk_armours moved from Belgian Congo to Egypt
            2 Rails and 2 infantry moved from Union of South Africa to Egypt
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 infantry moved from Burma to Yunnan
            5 infantry moved from India to Burma
            5 infantry moved from India to Burma
            1 uk_armour moved from India to Yunnan
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            3 infantry and 1 uk_armour placed in Union of South Africa
            1 UK_LCV and 4 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,5,6,2
            British collect 42 PUs (5 lost to blockades); end with 42 PUs
            Trigger British Loses Fiji Turn7: British met a national objective for an additional -1 PUs; end with 41 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -3.33
    Japanese regular : -1.17
    Italians regular : 0.67
    Germans AA : -0.17
    Germans regular : 0.50
    British BritishAirborneAttack : 0.00
    British regular : 1.83
    

    EXP Game 1 Stahl UK 7.tsvg


  • @barnee

    Good morning. I just noticed I didn’t place any units in my factory in Kiangsu… I guess I also need to get rid of some people. The Supply Chain manager will have to call in sick tomorrow and for all time! 🤪


  • @Panzerstahl-Helm heh heh I thought you put some boats there but didn’t look too close :)

    You wanna dust a couple subs and throw a Tank and 2 Inf in there ? Give ya an extra buck or Fortification.

    Ok with me. It’s a learning game for us all :)

  • 2024 '23 '22 '21 '20 '19 '18

    Hey emojis work for you. Wonder if it’s a window thing. I’m on linux. I know Djensen did an update couple days ago for nodeBB

    Try again :muscle

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm Or you could dust 3 Subs and put 3 Tanks there and a dude in JPN.

    That’s what’d I do, but you been Gung Ho on the Navies, so, idk :)

    All Good however you wanna roll :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm if you do roll with 3 Tanks, I’ll send the Yunnan Tank to Burma and the Inf to Shan ST and Shan Inf to Siam.

    It looks complicated but not really :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Hmm … I am not getting any dice rolls in my email. I’m not worried about the rolls, just that they aren’t showing up.

    Do they show up for you ? If not, I’m thinking the nodeBB update is why.


  • @barnee

    Hello,

    no worries about the non-usage of the factory in Kwangtung. These are happy little mistakes, like Bob Ross used to say. It´s part of the game and give gives it an extra touch and edge…
    I will find a target for this subs, so don´t worry about them ;-)

    The last dice mail was from Monday, 15th october, but only 1 email (for convoy in SZ125).
    And than from 10th october 2023 again.
    no dice mails from 11-14th october.

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 infantry moved from Algeria to Tunisia
                  Italians take Tunisia from French
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                    1 cruiser owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 cruiser and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Italians regular : -0,50
    

    exp-game-1-stahl-it-7.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
    
        Combat - ANZAC
            Battle in Fiji
                Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                Changer defend; Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Fiji, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Fiji, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Fiji
                ANZAC win, taking Fiji from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to Queensland
    
        Place Units - ANZAC
            1 Escort and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    EXP Game 1 Stahl F 7.tsvg

    Yea mistakes are part of the game. Makes it more challenging :) that and there were plenty of mistakes in the real war :)

    I think triplea is not working with the nodeBB update. That’s what screwed PBF up in the first place. Anyway, I never look at the emails. If I want to see the rolls I just go to History :)


  • @barnee

    Hello.

    busy week. I am on a business trip in Luxembourgh and I am staying in a General Patton road. Little did he know…

    I moved a Panzergrenadier via Air transport to Gib, which should be allowed for german Air Transport.

    BR

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
            triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
            triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
            triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
            triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
            Germans buy 1 Escort, 4 TotalWarFighters, 3 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 GermanUBoat moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            3 bombers moved from Algeria to Holland Belgium
            1 elite moved from Western Germany to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Turning on Edit Mode
            EDIT: Battle in Holland Belgium
                EDIT: Germans attack with 3 bombers, 1 elite and 1 infantry
                EDIT: British defend with 1 uk_para
                EDIT: 1 infantry owned by the Germans lost in Holland Belgium
                EDIT: 1 uk_para owned by the British lost in Holland Belgium
                EDIT: Germans takes Holland Belgium from British
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
                EDIT: Turning off Edit Mode
            Battle in 92 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern France
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Southern Italy
            1 GermanUBoat moved from 91 Sea Zone to 85 Sea Zone
            1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone
            1 GermanUBoat moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            3 bombers moved from Holland Belgium to Western Germany
            1 elite moved from Southern France to Normandy Bordeaux
            1 Panzer_Grndrs moved from Southern France to Normandy Bordeaux
            1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone
            1 Panzer_Grndrs moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
            2 armour moved from Western Germany to Slovakia Hungary
            1 DesertGeneral moved from Germany to Slovakia Hungary
            EDIT: 1 DesertGeneral and 5 armour moved from Slovakia Hungary to 2nd Panzer
            EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Slovakia Hungary
            1 2ndWaffenArmy moved from Poland to Slovakia Hungary
            1 ArmyGroupCentre moved from Romania to Slovakia Hungary
            1 German_Engineer, 2 German_LCVs, 3 aaGuns, 1 elite, 10 infantry, 1 mech_infantry and 1 waffen_infantry moved from Romania to Slovakia Hungary
            EDIT: 1 artillery and 9 infantry moved from Slovakia Hungary to Army Group South
            EDIT: 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Slovakia Hungary to Army Group South
            EDIT: 1 ArmyGroupSouth moved from Army Group South to Slovakia Hungary
            1 Panzer_Grndrs moved from Germany to Western Germany
            5 infantry moved from Germany to Slovakia Hungary
            1 elite moved from Slovakia Hungary to Yugoslavia
            1 Rail and 1 infantry moved from Germany to Normandy Bordeaux
            1 Rail and 1 infantry moved from Germany to Southern France
            2 infantry moved from Germany to Western Germany
            2 infantry moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            EDIT: 1 Panzer_Grndrs and 1 air_transport moved from Western Germany to Gibraltar
    
        Place Units - Germans
            4 TotalWarFighters placed in Western Germany
            1 Escort placed in 112 Sea Zone
            3 artilleries and 1 elite placed in Germany
            3 infantry placed in France
            Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
            Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    exp-game-1-stahl-g-8.tsvg


  • @Panzerstahl-Helm Hi Panzer

    The reason it wouldn’t let you move the Pnzrgrndr is because it started in Germany. It has to start in the same TTy as the Trprt.

    You must be on a laptop then, unless George is providing you with a larger monitor to hook up to :)

    I’m so used to playing on a bigger screen, I can hardly function on just the laptop :)

    Here’s to safe travels :)


  • @barnee

    indeed, I moved the PZGs already.
    I missed that during my NCM…too much movement on a too small screen (currently using my laptop only) :-)
    sorry.
    good catch!
    I am firefighting here and I must have taken them for a ride between riddeling out the situation on the eastern front, and forming the Army Group South !

    Anyway, I adjusted my NCM. the “Perform Move or other action” didn´t work, so I had to remove and add the units.
    I basically revised the original move

    TT + tank from GIB to SZ112, + 1 Inf from WGer - unload to Sweden.
    This returned 1 Inf + Air transport move to GIB

    Attached the revised G8

    exp-game-1-stahl-g-8_revised.tsvg

    BR


  • @Panzerstahl-Helm

    Game History

    Round: 8
    
        Research Technology - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 2nd Panzer: 1 DesertGeneral
            EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General
            EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst_3
            EDIT: Adding units owned by Germans to 2nd Waffen: 1 Waffen_Oberst
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Escort
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Escort_Convoy
            EDIT: Removing units owned by Germans from Gibraltar: 1 Panzer_General3
            EDIT: Adding units owned by Germans to Gibraltar: 1 armour
            EDIT: Turning off Edit Mode
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Bulgaria from Germans
                EDIT: Turning off Edit Mode
            2 Russian_Rocketss moved from Bessarabia to Poland
            2 Russian_Rocketss moved from Western Ukraine to Poland
            1 elite moved from Eastern Poland to Poland
            1 infantry moved from Baltic States to Poland
            1 armour moved from Novgorod to Poland
            1 Russian_Rockets moved from Western Ukraine to Poland
            1 Russian_Rockets moved from Western Ukraine to Poland
            1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys moved from Bessarabia to Romania
            EDIT: 2 russian_paras moved from Caucasus to Bulgaria
            1 elite and 6 infantry moved from Finland to Norway
            1 armour moved from Karelia to Norway
            4 fighters and 1 tactical_bomber moved from Novgorod to Norway
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Poland
                Russians attack with 6 Russian_Rocketss, 1 armour, 1 elite and 1 infantry
                Germans defend with 1 elite
                    Russians roll dice for 6 Russian_Rocketss in Poland, round 2 : 3/6 hits, 2.00 expected hits
                    1 elite owned by the Germans lost in Poland
                    6 Russian_Rocketss owned by the Russians lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 1 elite and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 elite
                Casualties for Russians: 6 Russian_Rocketss
            Battle in Norway
                Russians attack with 1 armour, 1 elite, 4 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 2 Atlantic_Walls, 1 Panzer_Grndrs, 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 1 elite, 4 fighters, 6 infantry and 1 tactical_bomber in Norway, round 2 : 5/14 hits, 4.50 expected hits
                    Germans roll dice for 2 Atlantic_Walls, 1 Panzer_Grndrs, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians lost in Norway
                    1 Panzer_Grndrs owned by the Germans, 1 Atlantic_Wall owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Norway
                    Russians roll dice for 1 armour, 1 elite, 4 fighters, 5 infantry and 1 tactical_bomber in Norway, round 3 : 5/13 hits, 4.33 expected hits
                    Germans roll dice for 1 Atlantic_Wall in Norway, round 3 : 0/0 hits, 0.00 expected hits
                    1 Atlantic_Wall owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour, 1 elite, 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 Atlantic_Walls, 1 Panzer_Grndrs, 1 artillery and 2 infantry
            Battle in Romania
                Russians attack with 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys in Romania, round 2 : 10/32 hits, 7.33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 1stSovietAG, 2 armour, 3 artilleries, 2 guard_infantrys, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Western Ukraine
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Bessarabia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Novgorod
            EDIT: 1 1stTankArmy moved from Western Ukraine to 1st Army Group
            EDIT: 1 2ndCorps moved from 1st Army Group to Romania
            EDIT: 2 armour moved from Romania to 2nd Corps
            EDIT: 2 guard_infantrys moved from 2nd Corps to Romania
            EDIT: 2 aaGuns moved from Bessarabia to Romania
            1 3rdCorps moved from Belarus to Romania
            3 guard_infantrys moved from Western Ukraine to Romania
            1 elite and 12 infantry moved from Western Ukraine to Bessarabia
            3 infantry moved from Eastern Poland to Romania
            1 infantry moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Belarus to Baltic States
            1 aaGun moved from Finland to Norway
            2 infantry moved from Karelia to Finland
            2 infantry moved from Novgorod to Karelia
            5 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Baltic States
            4 fighters and 1 tactical_bomber moved from Norway to Karelia
            1 Rail and 1 elite moved from Russia to Novgorod
            1 elite moved from Ukraine to Western Ukraine
            1 elite moved from Rostov to Ukraine
            3 infantry moved from Caucasus to Rostov
            2 infantry moved from Northwest Persia to Iraq
            1 armour moved from Russia to Western Ukraine
            2 russian_paras moved from Russia to Bessarabia
            1 2ndTankArmy moved from Russia to Western Ukraine
            EDIT: 1 Europe_Rail and 1 Russian_Rockets moved from Russia to Bessarabia
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Western Ukraine
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
            2 infantry placed in Novgorod
            2 infantry placed in Ukraine
            3 Mass_Tankss, 3 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Russians collect 45 PUs (3 lost to blockades); end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    Russians regular : 4.83
    

    EXP Game 1 Stahl R 8.tsvg

    I changed the composition of 1st AG and some of the Corps.

    Also Deactivated 2nd Panzer and 2nd Waffen as only 1 AG can be Active per TTy.

    Changed the GIB PanzerGenarl3 to a regular Panzer. Couple other minor edits to bring us up to date :)


  • @barnee

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 elite, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Hopei to Suiyuyan
            2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
            1 elite moved from Kweichow to Yunnan
            1 armour, 2 bombers and 1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
            2 submarines moved from 33 Sea Zone to 50 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 Escort_Convoy and 1 transport
                    Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 Escort_Convoy and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    2 submarines owned by the Japanese lost in 50 Sea Zone
                ANZAC win with 1 Escort_Convoy and 1 transport remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in Yunnan
                Japanese attack with 1 armour, 2 bombers, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry and 1 uk_armour; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4,67 expected hits
                    Chinese roll dice for 2 infantry and 1 uk_armour in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese, 1 infantry owned by the British and 1 uk_armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 infantry and 1 uk_armour
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 30 Sea Zone
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Wake Island
                Changer loiter and taunt; Japanese attack with 1 armour and 1 infantry
                Changer defend; Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 air_transport and 1 elite moved from Japan to Hopei
            1 elite moved from Hopei to Kweichow
            1 mech_infantry moved from Chahar to Hopei
            2 air_transports moved from Hopei to Japan
            1 fighter moved from Suiyuyan to Hopei
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour and 1 artillery moved from Java to 42 Sea Zone
            1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
            EDIT: 1 japanese_para moved from Japan to Manchuria
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            4 transports moved from 36 Sea Zone to 6 Sea Zone
            1 pacific_transport moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 armour, 1 elite and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 57 PUs; end with 57 PUs
            Trigger Japanese Loses Fiji Pacific Expanded Turn8: Japanese met a national objective for an additional -1 PUs; end with 56 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : -1,17
    Japanese regular : 0,17
    ANZAC regular : 1,33
    

    exp-game-1-stahl-j-8.tsvg


  • @Panzerstahl-Helm Hi Panzer

    Remember to take Trprts as hits last. It didn’t change anything in SZ 30 as the yanks didn’t get any hits :)


  • @Panzerstahl-Helm

    Game History

    Round: 8
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
            Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
            Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
            Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
            Americans buy 1 ArmoredInfantry, 1 Escort, 6 Fortifications, 4 TotalWarFighters, 1 artillery, 1 carrier, 1 destroyer, 1 elite and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 ArmoredInfantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 ArmoredInfantry, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 usa_fighters moved from 96 Sea Zone to Greece
            2 Heavy_BBs, 1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
            1 ArmoredInfantry, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            8 NavyFighters moved from 26 Sea Zone to 30 Sea Zone
            1 pacific_submarine moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 usa_fighters moved from Hawaiian Islands to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 8 NavyFighters and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 8 NavyFighters and 1 destroyer in 30 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 8 NavyFighters and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 pacific_submarine, 1 transport and 3 usa_fighters
                Japanese defend with 1 transport
                    Americans roll dice for 1 pacific_submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 pacific_submarine, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Wake Island
                Changer loiter and taunt; Americans attack with 1 artillery, 1 infantry and 2 usa_fighters
                Changer defend; Japanese defend with 1 airfield, 1 armour and 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 2 usa_fighters in Wake Island, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Americans lost in Wake Island
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 infantry and 2 usa_fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Greece
                Americans attack with 1 ArmoredInfantry, 1 infantry, 1 mech_infantry and 2 usa_fighters
                Italians defend with 1 infantry
                    Americans roll dice for 2 Heavy_BBs in Greece, round 2 : 4/4 hits, 3.33 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                Americans win, taking Greece from Italians with 1 ArmoredInfantry, 1 infantry, 1 mech_infantry and 2 usa_fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
            2 usa_fighters moved from Greece to 99 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 Escort moved from 88 Sea Zone to 101 Sea Zone
            1 Escort moved from 90 Sea Zone to 101 Sea Zone
            1 Escort moved from 103 Sea Zone to 101 Sea Zone
            2 usa_fighters moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 elite moved from Western United States to 10 Sea Zone
            1 artillery, 1 elite, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands
            3 usa_fighters moved from 31 Sea Zone to Hawaiian Islands
            8 NavyFighters moved from 30 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Wake Island to 26 Sea Zone
            1 usa_fighter moved from Solomon Islands to Queensland
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 Rail moved from Eastern United States to Central United States
            1 ArmoredInfantry and 1 Rail moved from Central United States to Alaska
    
        Place Units - Americans
            1 ArmoredInfantry, 4 TotalWarFighters and 1 artillery placed in Western United States
            1 Escort, 1 carrier and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 elite placed in Eastern United States
            1 Fortification placed in Aleutian Islands
            2 Fortifications placed in Midway
            2 Fortifications placed in Johnston Island
            1 Fortification placed in Guam
            Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
            Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
    
        Turn Complete - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
            Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,5,1,3,6,1,5
            Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
            Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 63 PUs
            Trigger Americans Liberates WakeIsland Turn8: Americans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy and 1 transport
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 Escorts
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 Escort_Convoys
            EDIT: Turning off Edit Mode
            COMMENT: Forgot to Move Trprt off HI so edited him
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 armour and 1 elite
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 1/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 elite in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 armour owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 elite
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
            British buy 2 Fortifications, 1 UK_LCV, 1 aaGun, 1 artillery, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 4 uk_paras moved from United Kingdom to Denmark
            EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
            2 uk_fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Turning on Edit Mode
            EDIT: Battle in Denmark
                EDIT: British attack with 4 uk_paras
                EDIT: Germans defend with 1 Atlantic_Wall and 1 infantry
                    EDIT: 0/4 hits, 1.33 expected hits
                    EDIT: 1/4 hits, 0.67 expected hits
                    EDIT: 0/1 hits, 0.50 expected hits
                EDIT: 1 Atlantic_Wall owned by the Germans and 1 infantry owned by the Germans lost in Denmark
                EDIT: British takes Denmark from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
            EDIT: Battle in Holland Belgium
                EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters
                EDIT: Germans defend with 1 elite
                    EDIT: 2/5 hits, 1.50 expected hits
                    EDIT: 1/2 hits, 0.67 expected hits
                EDIT: 1 UK_LCV owned by the British lost in Holland Belgium
                EDIT: 1 elite owned by the Germans lost in Holland Belgium
                EDIT: British takes Holland Belgium from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yunnan
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
            2 uk_fighters moved from Holland Belgium to United Kingdom
            1 elite moved from Scotland to United Kingdom
            1 infantry moved from Tobruk to Alexandria
            1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            1 battleship moved from 81 Sea Zone to 99 Sea Zone
            4 uk_armours moved from Trans-Jordan to Persia
            1 uk_tactical_bomber moved from Egypt to Eastern Persia
            2 uk_armours moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            2 uk_armours moved from Belgian Congo to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 Rail and 1 infantry moved from Union of South Africa to Egypt
            1 Rail and 1 uk_armour moved from Union of South Africa to Yunnan
            5 infantry moved from Burma to Yunnan
            1 uk_armour moved from India to Yunnan
            1 aaGun moved from India to Burma
            5 infantry moved from India to Burma
    
        Place Units - British
            2 Fortifications placed in Gilbert Islands
            1 aaGun, 1 artillery and 3 infantry placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 UK_LCV and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
            British collect 49 PUs; end with 49 PUs
            Trigger British Liberates Fiji Turn8: British met a national objective for an additional 1 PUs; end with 50 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : 1.33
    Italians regular : -0.33
    Japanese regular : -0.83
    EDIT: : -0.67
    

    EXP Game 1 Stahl UK 8.tsvg

    COMMENT: Forgot to Move Trprt off HI so edited him


  • @barnee

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 infantry, 2 italian_paras and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            2 air_transports and 2 infantry moved from Southern Italy to Albania
    
        Place Units - Italians
            2 italian_paras placed in Southern Italy
            2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    exp-game-1-stahl-it-8.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Fiji to 50 Sea Zone
            1 artillery moved from Fiji to 50 Sea Zone
            1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 Escort, 1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 armour and 1 artillery moved from 47 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
                ANZAC attack with 1 armour, 2 artilleries and 1 infantry
                Japanese defend with 1 Fortification, 1 elite and 1 infantry
                    ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Britain, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 Fortification, 1 elite and 1 infantry in New Britain, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese lost in New Britain
                    ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Britain, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 Fortification and 1 elite in New Britain, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in New Britain
                    ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Britain, round 4 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 Fortification in New Britain, round 4 : 0/0 hits, 0.00 expected hits
                    1 Fortification owned by the Japanese lost in New Britain
                ANZAC win, taking New Britain from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Fortification, 1 elite and 1 infantry
    
        Non Combat Move - ANZAC
            1 Escort_Convoy moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 Escort
            EDIT: Removing units owned by ANZAC from 47 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 Escort
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            3 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.83
    ANZAC regular : -0.50
    

    EXP Game 1 Stahl F 8.tsvg

    I screwed up and moved the Escort with the Trprt off Queensland. I didn’t want todo that so i edited him. :)

    You get back from your trip ?

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