nothing great, but Chang Kai flexes his remaining muscles
VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance
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Glad we sorted the game version thing out. Personally I like the new one better overall, minor changes that help with decision making (chiefly telling you whether a sea zone you’re attacking could have aircraft scrambled into).
I’m fine with you not posting them, though I would still like to post them myself. Hope that’s fine.
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@SuperbattleshipYamato
Combat Hit Differential Summary :Italians regular : -1.00 Ottomans regular : -0.33
Yeah, I noticed many people use the new version so I figured it might be better to just upgrade :)
Feel free to post the turn summaries, I don’t mind at all.
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Game History
Round: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 5 infantry moved from Tuscany to Venice 2 infantry moved from Rome to Tuscany 1 transport moved from SZ 28 to SZ 17 2 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 1 artillery, 1 fighter, 2 infantry and 6 transports; Remaining resources: 8 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Combat Move - Americans 1 battleship and 1 cruiser moved from SZ 1 to SZ 14 Place Units - Americans 1 artillery, 1 fighter and 2 infantry placed in United States of America 6 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 28 PUs
Combat Hit Differential Summary :
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Oh actually I made a mistake when uploading the US turn. I noticed you forgot the save file but then I thought I could just use your game history to do my turn, but I forgot for a second you had to do the US turn, not me xD
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Game History
Round: 5 Combat - Russians Russians creates battle in territory Galicia Russians creates battle in territory Karelia Russians creates battle in territory SZ 10 Russians creates battle in territory SZ 18 Battle in Karelia Russians attack with 1 artillery and 4 infantry Germans defend with 1 infantry and 1 port Russians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Galicia Russians attack with 13 artilleries and 20 infantry AustroHungarians defend with 1 infantry Russians roll dice for 13 artilleries and 20 infantry in Galicia, round 2 : 14/33 hits, 15.33 expected hits AustroHungarians roll dice for 1 infantry in Galicia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Galicia 1 infantry owned by the AustroHungarians lost in Galicia Russians win, taking Galicia from AustroHungarians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for AustroHungarians: 1 infantry Combat Move - Russians 1 battleship moved from SZ 10 to SZ 8 Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -0.33 AustroHungarians regular : 0.50
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Yeah, I was a little confused on what was that about. I mean I didn’t even post the US game history then (I didn’t even take it).
To be honest if you were able to go off of the game history and do my turn and send the file in case I forgot, I would’ve been okay with that.
I interpreted you sending the file as reminding me to send mine.
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Lol sorry about that. I thought was being smart but I was actually stupid xD
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Game History
Round: 5 Puchase Units - French French buy 9 infantry; Remaining resources: 2 PUs; Combat Move - French 8 artilleries, 1 fighter and 34 infantry moved from Belgium to Alsace 1 infantry moved from Lorraine to Alsace 2 infantry moved from Piedmont to Venice 2 infantry moved from Burgundy to Piedmont 1 artillery and 12 infantry moved from Picardy to Belgium 2 infantry moved from Paris to Burgundy 2 artilleries and 7 infantry moved from Paris to Picardy 1 artillery, 5 infantry and 3 transports moved from SZ 8 to SZ 9 2 battleships moved from SZ 14 to SZ 8 Combat - French Battle in Alsace French attack with 8 artilleries, 1 fighter and 35 infantry Germans defend with 1 infantry French roll dice for 8 artilleries, 1 fighter and 35 infantry in Alsace, round 2 : 15/44 hits, 18.67 expected hits Germans roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Alsace French win, taking Alsace from Germans with 8 artilleries, 1 fighter and 35 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - French Place Units - French 9 infantry placed in Paris Turn Complete - French French collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
French regular : -3.67 Germans regular : -0.50
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Game History
Round: 5 Puchase Units - British British buy 4 fighters, 2 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Union of South Africa from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Union of South Africa from British to Germans EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry EDIT: Adding units owned by British to South West Africa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 5 infantry moved from SZ 9 to Belgium 1 artillery and 2 infantry moved from Kamerun to Nigeria 1 transport moved from SZ 25 to SZ 24 1 artillery and 1 infantry moved from South West Africa to SZ 24 1 artillery and 1 infantry moved from SZ 24 to Nigeria 10 infantry and 1 tank moved from India to Persia 1 transport moved from SZ 17 to SZ 14 Combat - British Battle in Nigeria British attack with 2 artilleries and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Nigeria, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 artilleries and 3 infantry in Nigeria, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Nigeria British win, taking Nigeria from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 1 infantry EDIT: Turning off Edit Mode Place Units - British 4 fighters, 2 infantry and 1 tank placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.00
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Just a note on the British turn, I believe you are not allowed to move UK units from South Africa to attack Nigeria. Here is a screenshot from the rulebook:
Given that Nigeria was controlled by the Germans and didn’t have any UK troops in it, it is not possible to move out of a contested zone to this territory. However, if Nigeria were contested and contained UK units, it would have been possible.Let me know what you would’ve done instead, and then I can edit that for you during the Ottoman turn.
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I thought it was okay if it was using transports.
@Panther What’s the answer? Thank you!
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I am sorry guys, I don’t comment on A&A1914 rules issues, as I have a strong focus on the WWII games.
I recommend that you open a topic in the 1914 game category what will raise Krieghund’s attention. -
Alright then. Got an answer. Krieghund said you’re right (not those exact trems, of coruse). British units stay put in Nigeria, British units in South Africa engage in combat.
Should we carry over the dice results from Nigeria and reapply them here, or should we just roll new dice?
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We could do that if the combat was exactly the same, but now you will have 1 artillery and 2 infantry attacking Nigeria, instead of 2 artillery and 3 infantry, so I think it’s best if we reroll.
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Alright then.
Britain:
1 infantry and 1 artillery: [dice 2d6]
1 infantry: [dice 1d6]
Germany:
1 infantry: [dice 1d6]