@Jacob16 sub, ac, UK ftr, US ftr
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
And Rostov… I didn’t even know that could happen. I though I can retreat, but apparently when there is only AAA left, I can’t?
Exactly, I think I tried to explain that before when I said you were “playing with fire”. Now it looks like you got too many hits, but I wonder why you took infantry off (which is exactly what I would have done) and that is a big bummer I only scored 1 hit. (Don’t have time right now to look at the move)
So you scored 8 and without looking at the map, I’m sure I would take 8 infantry and suck you in.
You can’t retreat from transports or AAA.
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If that doesn’t make sense, let me know. I’ll look at the map later.
Now you have another gun in your arsenal, knowing about the AAA trick.
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
You are playing with fire
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@MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
what do you mean?
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled
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@gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):
I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:
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Now I need to look at the map and your turn.
I saw a big post or two by you in the past that I never saw. So I might have answered if I’d have seen them.
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Are emojis gone with the update? Not good!
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What a choice. It seems like the obvious is to try against Ukraine, but there is no retreat and it is definitely too risky.
Rostov it is.
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Well, it makes up for your 1 unit for 10 trade
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You won’t be so aggressive on Bryansk, I predict.
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Yeah I remember you talking about fire and 60% and so on.
I wondered the whole time how you ended up with 60%… Now I know.
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Good!! I’m glad you only figured it out after jumping into the fire and getting an “unlucky” 8 hits.
Curious! Why did you assume 8 infantry lost? (which is exactly what I would have chosen - that’s why I had 2 AA there)
Anyway, it didn’t hurt you TOO bad, it ended up being 18 Russians to 24 Germans lost. Which is pretty bad… but not game ending.
And now you know and can terrorize someone else in the future
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I chose that, because you have multiple times in the past so I assumed you would.
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Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Burma 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Java Battle in 39 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win, taking Java from ANZAC, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 13 infantry moved from Shan State to Yunnan 2 artilleries and 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 3 infantry moved from Shantung to Anhwe 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 aaGun and 4 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe 2 bombers moved from Burma to Kwangsi Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Manchuria 3 mech_infantrys placed in Shantung 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,33 UK_Pacific regular : 0,67
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Can’t keep my games straight -
I think I talked about sucking in the enemy by saving AA until last, yes.
Anyway, there are still 56 German and 9 Italian units on the front, so I caught a break but still have major challenges. There’s almost nothing in the mideast and there’s a complex for you to commandeer. Ukraine is quite safe and with a growing stack of Italians, I have to keep offering up stacks of Russians for hit and runs.
As you know.
I bought another AA gun? Good, gonna need that.
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Thank you for your patience, hopefully neither of us has difficulty getting back into it.
I closed out elche who made me get all victory cities, so down to only you and farmboy championshipWe have many boxes to unpack and place, and quite a bit still at the old house. We do have at least a couple weeks to get everything out of the old house, but still trying to find some of the necessities in the new house.
Furthermore, I messed up the internet company appointment and I won’t even have internet at home until Friday.
Anyway, I hope to move as soon as I reasonably can, though my wife had better not catch me doing it while she slaves away.
Thanks again, I know you play fast and play several at once
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Don’t you worry, gamerman. You have my full understanding. All I ask is that we finish the game this year since I expect to lose and don’t want to start next year with a loss ;-)
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Happy to hear each of those things. I also want to finish this year (and I know we will) because I need 6 to return to the playoffs
Really glad for the patience, shouldn’t be much longer!
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I need to move for you today.
Farmboy hasn’t moved yet so I don’t have much of an excuse except that I’m supposed to be working. But that’s not much of an excuse
Hmmmm we’re on US/UK 10, Interesting. Sorry I disrupted the flow of a hot game!