L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)


  • Crap. I could lose the game right here.


  • Got my expected 3 hits
    Since I have a sub, I’ll stop and ask your casualty choices

    Thank you,

    UK1 97 casualty.tsvg

  • '19 '18

    UK1 British casualties.tsvg

    2 hits with my 3 planes


  • OK, normally no one rolls their defense dice but it doesn’t bother me.

    Triple A is wrong to require casualty choices right now, so I reserve the right to change choice after the ships roll, because that is when the rules require it.


  • Take both hits to carrier but depending on the other 2 dice I can completely “change” my casualty choice. So go ahead and roll the next


  • Well, there’s no need to wait for you on this step, I can roll your 2 ships on forum so that I can make my casualty choice and roll round 2. First I’ll see what you took off…


  • My casualty choice does end up being the carrier, then your ships got the expected 1 hit, and I took off the destroyer.

    Sub hit and sunk the battleship, then I scored 1 hit with the rest, and you scored 2/2.

    I can’t take the sub off, so I lose cruiser tac.

    Sub sinks transport, I score 1 hit, and your plane hits me back yet again. I lose bomber, so UK wins with the sub and a fighter.

    We should both be satisfied (although not happy) one of the most decisive battles in G40 went close to average.

    Now what will happen with the risky 111 battle?


  • A complete whiff by all in the first round!

    Do over.


  • I got lucky. Very lucky.

    OK, noncom and it will be your turn again.


  • Big hit by the destroyer in 96, but Allied player just gotta be happy they’re sunk when attacking with only 2 units

    UK1.tsvg

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Tough combination of no buy G1 and 10 bid. Have to keep a plane or two at London and don’t have a sub in 91. That 77% 97 could have killed and so could 96 or Ethiopia, where I took the 4.

    I needed to get rid of that battleship so had a reason for 2 planes to stay home anyway, but had little choice but to go 95% on 96 and 77% on 97 and I got away with it. This time.

    I’m glad you didn’t go for 91 on G1 (I’m not saying you’re wrong) because without that cruiser I really couldn’t hit 97, I would have gone 99.9% at 96 instead. But I always hit 97, I don’t know how to defend Egypt if I don’t (without Indian planes), and letting 96 go is also not a good option.

    I don’t know. I’ve lost a couple of games badly because of losing Egypt early. I gotta learn it’s about as important as Russia or India. Allies need to hold all 3 to be comfortable


  • I couldn’t figure out from the balanced mod rules whether “land unit” includes AAA for South France Vichy rules. Didn’t matter because I want the infantry and AA to stay on Malta in this situation.

    They specify land unit does not include AAA for China purposes, but not elsewhere in their rules. The rulebook says land units definitely include AAA. I can’t remember if BM counts AAA for NO’s on North Africa, Sardinia etc

  • '19 '18

    Wow, that 111 battle is a setback.


  • Yes, I realize it’s a big deal for clearing the way for 106 transports in the event of a foolhardy German 14 transport buy


  • I gotta sweat about 9 German planes. I usually scramble 110 so am used to 7 or less

  • '19 '18

    I have 10

  • '19 '18

    Ita1.tsvg

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Albania to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Yugoslavia
            1 bomber moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking Gibraltar from British, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Yugoslavia
                Italians attack with 2 armour, 2 artilleries and 2 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians lost in Southern France
                1 bomber owned by the Italians retreated
                French win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : 1,00
    Italians regular : -0,50
    Neutral_Allies regular : -0,67
    British regular : -0,17
    

    Ugh, Southern France is a pain.

    I am not feeling very comfortable this game, tbh.


  • Actually you only have 8, I was wrong.

    111 and 97 you lost planes

  • '19 '18

    I count 8 planes and 2 bombers. Are bombers not planes?


  • Ah
    That can go either way.
    You’re right, planes is short for airplanes and bombers are airplanes. Some of us just mean fighters/tacs though

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