L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)

  • '19 '18

    Again, I would love to see these suggestions.
    As Axis my biggest tactical problem is to not be decisive enough, not confident enough to strongly push for a certain goal.
    I prefer the decisions that are long-term-oriented, that are more efficient on paper.

    That hinders my Axis play in a lot of situations. It is much more effective when playing Allies.


  • In round 7, I decided it was just a little bit too thin to hold Burma and India. I could have if I moved ANZAC air down, but with the Italy/Russia situation I didn’t want to do that, and went this route, sacrificing the Chinese fighter which isn’t too big a sacrifice most likely.

    I probably should have. Now I’m looking at 50/50’s in SE Asia and I can’t replenish like you can.

    Since it’s not unwanted, here are my simple suggestions for this situation, that I am really glad you didn’t do:


  • Well, your waves of men will probably still work, but I think I have a little more time now.

    Basically, you just needed a wee bit more pressure there.

    3 mech in FIC and just a plane or two in range of Burma and I would be pinned.

    Haven’t looked at our fleet situations yet


  • Even so, I still have a problem down there.

    Too much talking on my part, it’s time to show.

    I want you to tell me later, when you can, about your fleet placement…


  • I want to buy 1 INF, 2 ART for India instead of 3 INF. Posting this before I roll dice



  • Forgot DD to 92

    UK8 edited.tsvg


  • Pretty exciting - it’s coming down to single units in some places


  • And right now offense is on fire on both sides

  • '19 '18

    Ita8 Scramble.tsvg

    Will you scramble off Gib?


  • No

    And I have to say something else so it will let me post

  • '19 '18

    Ita8.tsvg

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 21 PUs; 
            Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to 92 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 destroyer; Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 fighters moved from 92 Sea Zone to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns and 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

  • '19 '18

    Ger9.tsvg

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 2 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 artilleries and 15 infantry moved from Ukraine to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking 125 Sea Zone from Americans, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Rostov
                Germans attack with 8 artilleries, 16 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns and 7 infantry
                    Germans roll dice for 8 artilleries, 16 infantry and 2 mech_infantrys in Rostov, round 2 : 4/26 hits, 7,00 expected hits
                    Russians roll dice for 2 aaGuns and 7 infantry in Rostov, round 2 : 2/7 hits, 2,33 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Rostov
                8 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Ukraine
                Russians win with 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry and 6 mech_infantrys moved from Eastern Poland to Bessarabia
            6 mech_infantrys moved from Bessarabia to Ukraine
            1 artillery and 3 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 aaGun moved from Western Germany to France
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from France to Southern France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 mech_infantrys placed in Southern France
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : -0,33
    Germans regular : -2,67
    British regular : 0,67
    

    Meh, the 2nd time the strafing didn’t work as well as it could have.
    Feel free to edit the casualties again.


  • You are playing with fire

  • '19 '18

    what do you mean?


  • I mean you risked a 60% chance that your strafing army would have won and been stuck in Rostov to be pummelled


  • I shouldn’t say anything because you’d probably get burned next time, but I don’t want you to keep strafing my stack with higher odds and getting lucky :face_with_head_bandage:


  • I edited the 2 AA back in, thought I was live, saw that I wasn’t, played it live, and hadn’t edited the 2 AA. So I did roll some dice and then putting the AA in, but there’s really no influence from the dice on the casualty choice fix from G9…


  • The dice smile on me as well…

    R9.tsvg

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