Elche +10 v Gamerman01 BM4



  • I’m not saying you have to quit - it is possible to take India back if you get a 1/200 chance result.
    But I will give you tips from this game now since you said you would like them


  • You also have a chance to take Berlin UK16 and stay alive, but that is also a very small chance. But it is not impossible.


  • I played a very strong game against you, but of course far from perfect.

    As the more experienced player, here are my observations:

    UK3 attack on FIC,
    UK has 1 INF, 1 ART, 2 FTR, TAC
    vs.
    3 INF, AA, FTR

    This subjects all India’s 3 fighters to AA fire
    The overall chance on the battle is 67%, hit and run 1 round is most likely that each side loses 2 ground units, and the 3 Indian air are subject to AA fire. The Chinese have a strong stack in Yunnan, so this attack weakens Japanese ground forces, however, the UK units could have defended Yunnan and even better protected it.

    The dice were punishing, 1 fighter down to AA, and even both sides had a strong first round roll. The above average defense roll with an extra hit took out the Indian tac, and now India is down to 1 fighter from 3 - this was very painful for you in subsequent rounds. The daring attack could have paid off with luck, but it was even more likely to be very painful. The Japanese lose 3 ground units from a little Indian luck, but India is punished and the Allies lose extremely important pieces in one of the most vulnerable points on the map


  • This was immediately followed by a stack on Yunnan that was vulnerable to a Japanese attack, most noteably the purple fighter, which is one of the most important pieces on the board, especially against me when you know I will go for India and skip half of China (where the flying tigers could then wreak havoc). The last Indian fighter and the Chinese are on Yunnan, so I attack it.
    6 AA shots missed, but the opening attack roll is average.
    The Chinese defense roll was almost 2 under, so the dice are punishing what I think was a mistake.

    The average expected losses for Japan was to lose 10 units, of which 1 would be a fighter to AA fire. The Japanese only had 7 ground units, so to finish off the stack, would lose about 3 fighters and not be able to take Yunnan, or lose 4 fighters and take.

    This does not seem to be a terrible result for the Allies, but the attacker has the option to retreat each round, so this was a volatile battle.

    The dice did favor me, and if you got lucky on the AA, well, it might have actually been good for you. Anyway, big risk, and the dice punished it. It can definitely be argued that it was a good risk to take against a more experienced player.
    But it was a very big risk, especially with attacker option to retreat, and if you look at the map after J4, the Allies in China and India have no air and are very weak…


  • Yes, you are right and its 1 reason I lost India - and I lost India in many games. i have to improve that and my play with Anzac. You show in one of our ganes how to play strong with them.


  • But, after J4 you do have the American fleet at the Carolines, which is excellent for your Allies


  • I do realize that I may not know your reasoning behind some decisions, and that doesn’t mean you were necessarily wrong. Like the defense at Yunnan, could relieve considerable pressure on America if I lose quite a few planes.


  • This leads to what I am sure is the biggest weakness in your game, and it is probably you just don’t have a ton of experience yet -


  • Well, 2 weaknesses. You tighten these up and you will be much more successful, and you are already quite successful.


  • #1 is you fire your bullets as soon as they’re in your gun.

    It’s a very strong strategy with the Allies in G40 as you know, and I am not saying you were just too aggressive - your aggressiveness and risk taking were very smart and wise against me. Indeed, many opponents against me will play safe and conservative as if they are playing to not make mistakes, or against someone at an equal level, and they are quickly annihilated.
    I will explain what I mean, here, in a minute

    #2 is land war, when the opponent has air superiority.

    I will also give examples of this, from this game, and explain why different play would be much stronger


  • So the attack to FIC was my little blunder and decides the game. Where are the emojis ?
    And the chat room doesnt work right by me.


  • Emojis disappeared with the site “upgrade” and they’d better bring them back, they are very important.

    FIC was not a game-breaking decision, I am going to give you more.


  • The biggest example of #1 firing your bullets as soon as they are in your gun, is USA8


  • You had a serious threat on me with 4 USA transports, 2 in 91 and 2 in 92. This is a very powerful position you had there. Egypt was under your powerful siege, and other areas on Europe were vulnerable.

    The transports in 91 and 92 threaten everything from Norway to TransJordan.

    I played many, many games of Axis and Allies until I really learned this lesson, and it is the knowledge that champions have.


  • That is threat projection.
    I know you understand this quite well - when you have to defend many places against a few units.
    USA8 was one of the two moments of great relief to me.

    You fired all 4 transports at 4 places - Norway, Denmark, Normandy, and Greece.

    There were no transports at EUS, so now there is zero threat on Europe after I clean up these 4 areas. Even though you don’t get the immediate income, holding at least 1-2 of these transports “freezes” a lot of Axis units all over the place.


  • Actually, you had similar trouble in the Pacific, where sometimes there were no transports, or not enough, to threated actually taking land. This is an area where you can greatly strengthen your game.


  • The 2nd great relief in the game for me was Russia 5, noncombat move

    Many Russian ground units were sent north (Vologda) or east (toward Japan) when they were sorely needed to face the German army at WUK. Germany was going to have to back up to Bessarabia and I think the USSR was going to be able to move in East Poland by R7, which was a big concern to me.

    The 2 artillery, mech and armor especially, was the pressure relief I needed.


  • R5 combat is also a very good example of what I mean in #2 below, land war without air superiority. This really hurt you in our playoff game, and I point it out as a friend who is sure this point will make you much more successful -


  • Thank you for telling me that.
    I think some battles, like FIC is an overreaction to get advantage against much better player - if there is an possibility.

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