Elche +10 v Gamerman01 BM4


  • Well, 2 weaknesses. You tighten these up and you will be much more successful, and you are already quite successful.


  • #1 is you fire your bullets as soon as they’re in your gun.

    It’s a very strong strategy with the Allies in G40 as you know, and I am not saying you were just too aggressive - your aggressiveness and risk taking were very smart and wise against me. Indeed, many opponents against me will play safe and conservative as if they are playing to not make mistakes, or against someone at an equal level, and they are quickly annihilated.
    I will explain what I mean, here, in a minute

    #2 is land war, when the opponent has air superiority.

    I will also give examples of this, from this game, and explain why different play would be much stronger


  • So the attack to FIC was my little blunder and decides the game. Where are the emojis ?
    And the chat room doesnt work right by me.


  • Emojis disappeared with the site “upgrade” and they’d better bring them back, they are very important.

    FIC was not a game-breaking decision, I am going to give you more.


  • The biggest example of #1 firing your bullets as soon as they are in your gun, is USA8


  • You had a serious threat on me with 4 USA transports, 2 in 91 and 2 in 92. This is a very powerful position you had there. Egypt was under your powerful siege, and other areas on Europe were vulnerable.

    The transports in 91 and 92 threaten everything from Norway to TransJordan.

    I played many, many games of Axis and Allies until I really learned this lesson, and it is the knowledge that champions have.


  • That is threat projection.
    I know you understand this quite well - when you have to defend many places against a few units.
    USA8 was one of the two moments of great relief to me.

    You fired all 4 transports at 4 places - Norway, Denmark, Normandy, and Greece.

    There were no transports at EUS, so now there is zero threat on Europe after I clean up these 4 areas. Even though you don’t get the immediate income, holding at least 1-2 of these transports “freezes” a lot of Axis units all over the place.


  • Actually, you had similar trouble in the Pacific, where sometimes there were no transports, or not enough, to threated actually taking land. This is an area where you can greatly strengthen your game.


  • The 2nd great relief in the game for me was Russia 5, noncombat move

    Many Russian ground units were sent north (Vologda) or east (toward Japan) when they were sorely needed to face the German army at WUK. Germany was going to have to back up to Bessarabia and I think the USSR was going to be able to move in East Poland by R7, which was a big concern to me.

    The 2 artillery, mech and armor especially, was the pressure relief I needed.


  • R5 combat is also a very good example of what I mean in #2 below, land war without air superiority. This really hurt you in our playoff game, and I point it out as a friend who is sure this point will make you much more successful -


  • Thank you for telling me that.
    I think some battles, like FIC is an overreaction to get advantage against much better player - if there is an possibility.


  • OK, I didn’t really have air superiority at this point, but my tip still stands, here.
    You attacked Ukraine with all air to make sure you took back the complex so I couldn’t build there - nothing wrong with that.

    But then you had no air support for 5 infantry, 2 artillery in Bel against 3 infantry, AA. You had a good result, losing 2 infantry and wiping out 4 Germans. I understand not wanting to fly over AA (we just talked about FIC), but attacking small German stacks of ground with larger Russian stacks, really hurts the Russians.

    So G6, the Germans attack Bel back with infantry and artillery, and the Germany lose 4 units to 5 Russians, so the Russians didn’t lose as many units as the Germans.

    Except. The German units that countered Bel came from the North where they couldn’t help the main army in the Southern push, but the Russians that went to Bel were with the main Red army in Bryansk, so basically the Germans took out Russians from the North where Germans weren’t needed as much, so Germans in a weaker position traded with Russians that were in a stronger position.


  • Hey, I’ll throw in with all this constructive criticism - you are still improving rapidly and the standings and your success against strong opponents shows that!


  • I point out the Russian front and the Indian front especially, because as you know these are 2 of the most important Allied weak points that determine the outcome of the game - they are critical. So these tips may help you in the most important areas and times of the game.

    Remember that thing about the 4 American transports in 91 and 92, also, that was such a huge pressure relief for me. It got you short term income, but that income is spent on the continental USA where it takes time to get those units to the front.

    This is a nuance that many Axis and Allies players don’t understand well enough, and why I crush them -

    A player may pick up an NO and 10 IPC’s for 1 turn by landing on Europe’s beaches, but those ground units are terribly important for threatening bigger things. If a player lands them and they are easily destroyed, the threat is gone. The 10 IPC’s are spent a turn later, and those units are on the US. Then they move out another turn later, and it is another turn later that they actually get to the battle.


  • Thanks, but is not possible without help and it was an advantage to play my first games against Trulpen, AndrewAAGamer, Farmboy and gamerman - was excellent for learning and the ranking - smile


  • I hope you’re holding up to this criticism and not getting frustrated or angry yet!

    US11 bombing Berlin and landing on Bel was not a good move. That bomber threatens to bomb the West German bases which threaten UK attacks with a disabled base. Even though the bomber survived the AA fire, and even if it flew to a safe place (it did not) it is out of range of West Germany and the threat is gone even if Berlin gets pounded for 8 damage.


  • Of course not.


  • Round 11 and 12, I got you down to a single destroyer in the Pacific. I try to keep destroyer count (for either side) to at least 3-5 for blocking, and hopefully able to block zones for 2 turns until replacements can get there.


  • One more time, you need more transports with your fleet, even if it is only 1. When the US fleet was in 54 (Round 11) there was not a single transport with the fleet and this was a huge relief for me.


  • J12 was one of my unexpected moves, I think, much like your airstrike of TrJ with a US plane that took down Egypt.

    When I attacked Hawaii Z26 when you had a transport and a destroyer there, where I attacked with all those subs.

    The reason this attack that at first doesn’t seem to be smart, is because that transport and destroyer were extremely valuable. This is because 54 had no US transport, and only 1 US and 1 ANZ destroyer. Even though the Allied defense destroyed 4 submarines, it was a successful mission. Oh, and California had zero destroyers, so there would be no destroyers reinforcing the US fleet in 54 for a long time.

    Basically, lesson is make sure you have transports and destroyers, but of course we all know you don’t want to have more than necessary because they are very expensive

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