MrRoboto (Allies+22) vs Simon33 (Axis) BM


  • 5d6<=2: 5, 6, 4, 5, 3; Hits: 0
    5d6<=3: 1, 5, 6, 1, 5; Hits: 2
    7d6<=4: 5, 4, 4, 3, 4, 1, 3; Hits: 6

  • '19 '18

    8 hits, one less than average, while I had 9 hits (which was one more than average). Another round that went slightly my way - but in navy battles even slight deviations from the average have a big impact!

    My plan was to soften you up enough for anzac to finish the rest, especially because you might not choose max def from the beginning (and this is exactly what happened). Now I might have a shot to even win outright with US!

    Now before I choose my casualties: You said you wanted my 9 hits to go to ALL ships + 2 tacs. Did you forget about your damaged battleship?
    3 damaged carriers + 1 healthy carrier + 1 destroyer + 1 cruiser + 1 damaged battleship = 8 hits.

    Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…

  • '19 '17 '16

    Oh only 1 tac then. I just want to make sure that there is nothing left for ANZAC to pick off.

  • '19 '17 '16

    Maybe I forgot about the second hit on the CV.

  • '19 '17 '16

    @MrRoboto said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:

    Sorry for dragging this out, but if you leave the battleship, I might have to leave 1 or 2 subs instead of destroyers…

    No, that is fine. This is a pretty important battle for the future of the game, even though it is likely to be won in Europe.

  • '19 '18

    That makes my choice easy - all 8 hits on my subs!

    Round 3.

    I attack with

    7 destroyers
    2 cruisers
    1 fighter
    1 tac
    1 damaged battleship
    1 boosted tac

    Power: 34
    Average hits: 5,66

    [dice 7d6<=2]
    [dice 4d6<=3]
    [dice 2d6<=4]


  • 7d6<=2: 4, 4, 3, 6, 4, 5, 1; Hits: 1
    4d6<=3: 3, 1, 5, 4; Hits: 2
    2d6<=4: 4, 4; Hits: 2

  • '19 '18

    5 hits

    You defend with:

    3 tacs
    6 fighters

    I assume you will take 3 tacs + 2 fighters

    Power: 33
    Average hits: 5,5

    [dice 3d6<=3]
    [dice 6d6<=4]


  • 3d6<=3: 5, 5, 1; Hits: 1
    6d6<=4: 1, 1, 6, 3, 2, 5; Hits: 4

  • '19 '18

    Round 4:

    I attack with

    2 destroyers
    2 cruisers
    1 fighter
    1 tac
    1 damaged battleship
    1 boosted tac

    Power: 24
    Average hits: 4,00

    [dice 2d6<=2]
    [dice 4d6<=3]
    [dice 2d6<=4]


  • 2d6<=2: 6, 1; Hits: 1
    4d6<=3: 1, 1, 5, 6; Hits: 2
    2d6<=4: 1, 1; Hits: 2

  • '19 '18

    All your remaining 4 fighters die!

    Power: 16
    Average hits: 2,66

    [dice 4d6<=4]


  • 4d6<=4: 1, 2, 6, 6; Hits: 2

  • '19 '18

    Just wanted to Bombard Germany with my British bomber, because I thought you need an airfield to intercept. You don’t, so I won’t bombard. Will edit accordingly.

  • '19 '18

    I will Bombard Ukraine then. I will use the dice result from the Germany bombardment.

  • '19 '18

    UK12.tsvg

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            6 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
            3 artilleries and 3 infantry moved from 125 Sea Zone to Norway
            5 fighters, 2 infantry and 1 tactical_bomber moved from Greece to Bulgaria
            1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 1 fighter, 8 submarines and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 1 fighter, 8 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 submarines and 4 tactical_bombers
                    Americans roll dice for 8 submarines in 45 Sea Zone, round 2 : 3/8 hits, 2,67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/14 hits, 6,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 4 submarines in 45 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 45 Sea Zone, round 2 : 8/18 hits, 9,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 45 Sea Zone
                    1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 8 submarines in 45 Sea Zone, round 3 : 5/8 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 3 : 7/13 hits, 5,67 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 45 Sea Zone, round 3 : 7/17 hits, 8,83 expected hits
                    7 submarines owned by the Americans lost in 45 Sea Zone
                    4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 45 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 4 : 6/13 hits, 5,67 expected hits
                    Japanese roll dice for 6 fighters in 45 Sea Zone, round 4 : 4/6 hits, 4,00 expected hits
                    4 destroyers owned by the Americans lost in 45 Sea Zone
                    6 fighters owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Norway from Germans with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 118
                Casualties for Americans: 3 carriers, 5 destroyers and 7 submarines
                Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 submarines and 4 tactical_bombers
            Battle in Bulgaria
                Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/8 hits, 3,50 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win, taking Bulgaria from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Southern France
                Americans attack with 6 artilleries and 11 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 6 artilleries and 11 infantry in Southern France, round 2 : 6/17 hits, 4,83 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
            5 fighters and 1 tactical_bomber moved from Bulgaria to Greece
            1 infantry moved from Greece to Albania
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 carriers and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 27 Sea Zone
            1 destroyer moved from 27 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 45 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from New Guinea: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 artillery and 5 infantry placed in Eastern United States
            1 artillery and 4 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            Americans undo move 2.
            Americans undo move 4.
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            3 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 14 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 bomber moved from Greece to Germany
    
        Combat - British
            Air Battle in Germany
                British attacks with 1 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits
                1 bomber owned by the British killed by AA in Germany
                Bombing raid in Germany causes 0 damage total. 
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from Burma to India
            2 fighters and 1 tactical_bomber moved from Shan State to India
            2 mech_infantrys moved from Eastern Persia to Persia
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Iraq to Northwest Persia
            3 fighters moved from Greece to Northwest Persia
            1 aaGun and 6 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 7 infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone
            3 aaGuns and 7 infantry moved from 125 Sea Zone to Norway
            2 aaGuns, 2 artilleries and 12 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Greece to Northwest Persia
            5 fighters moved from Normandy Bordeaux to Greece
            2 fighters moved from Greece to Northwest Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            3 infantry placed in Persia
            3 infantry placed in Egypt
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 5,00
    Japanese regular : -4,00
    Germans AA : 0,83
    Germans regular : -0,67
    British regular : 0,00
    

    Welp, you shot down the bomber anyways…

  • '19 '17 '16

    It doesn’t matter now but I would have intercepted with the sole fighter in Berlin. You said you remembered that I didn’t need an airbase for that.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Albania
            3 fighters moved from Southern Italy to Albania
            1 armour moved from Timguska to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in Albania
                Italians attack with 3 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 2 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Albania
                3 fighters owned by the Italians retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Albania to Southern Italy
            2 aaGuns and 3 infantry moved from Holland Belgium to France
            1 artillery and 2 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,1,1,6,2,4,2,5,1,6
            Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -1.67
    

    Savegame

  • '19 '18

    France12.tsvg

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to Dutch New Guinea
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to Dutch New Guinea
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    1 marine owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,83
    
  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 factory_minor, 16 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Bulgaria
            2 mech_infantrys moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Yugoslavia to Albania
            2 bombers moved from Western Germany to Albania
            2 armour and 1 mech_infantry moved from Kansu to Tsinghai
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 2 armour and 1 mech_infantry
                Chinese defend with 2 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                    1 infantry owned by the Chinese lost in Tsinghai
                    Germans roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 4 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Tsinghai
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Bulgaria
                Germans attack with 2 bombers and 2 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                    1 infantry owned by the Americans lost in Bulgaria
                    Germans roll dice for 2 bombers and 1 mech_infantry in Bulgaria, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                2 bombers owned by the Germans retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in Albania
                Germans attack with 2 bombers and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Albania
                Germans win, taking Albania from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Albania to Western Germany
            2 bombers moved from Bulgaria to Western Germany
            2 mech_infantrys moved from Germany to Baltic States
            1 artillery and 1 infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Ukraine to Caucasus
            6 mech_infantrys moved from Volgograd to Caucasus
            2 artilleries moved from Northern Italy to France
            1 aaGun, 5 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
            3 tactical_bombers moved from Western Germany to Novgorod
            1 fighter moved from Germany to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 3 infantry moved from Finland to Vyborg
            4 artilleries and 10 infantry moved from Holland Belgium to France
            4 infantry moved from Holland Belgium to France
            9 infantry moved from Holland Belgium to Western Germany
            2 artilleries moved from Western Germany to France
            3 artilleries moved from Western Germany to France
            4 artilleries and 1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 factory_minor placed in Caucasus
            3 artilleries placed in Volgograd
            2 transports placed in 114 Sea Zone
            1 artillery placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            Germans undo move 7.
            3 infantry placed in Russia
            2 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,4,5,3,6,3,6,5,6,3
            Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.67
    Germans regular : -2.83
    

    Savegame

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