barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • @barnee

    Yes, sure you can move an arty to Romania. Completely missed that, sorry. Also forgot to utilize the 10 bucks for Russia lol. I’ll purchase two tanks and put them in Bryansk :)

    That sucks you don’t feel well. Go easy, don’t overextend yourself, and take your time.

    I’ll try to bust out the Allied turn, probably tomorrow at its earliest.

    I still have the links to the triplea map-making threads, so I should be OK. Was just unsure whether it was possible to adjust some starting resources and make them built into the game so that you don’t need to edit those at game start.

    Fixing the bugs and player-enforced rules might be a bit harder, but luckily, there is internet! I can look through threads, or ask people who know how things work :)


  • @VictoryFirst right arm :muscle: yea checkout the 43 mod for changing PUs at game start. Should be under Changers Triggers I think.

    Yea I’ll redo the notification for russia so it’s on there turn before Purchase. or ANZACs if Italy attacks first.

    Guess I should do same for JPN


  • @VictoryFirst yea look for this one

    Screenshot from 2023-09-01 18-26-16.png

    This adds to there starting PU total. If you want to permanently change it, you can do that without the trigger and just change starting amount.

    Also, whoever goes first and if the Purchase phase is first, you’d want to use before:Purchase unless you create a Changer Player

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst so for shits and giggles I loaded our save to 2.6 pre and well Holy Bong Water Batman !!! It fckn works !

    Asvitkine must have really out done himself. So, yea, we can switch to 2.6 I’m on 2.6+14477 Idk, maybe that doesn’t even matter anymore lol

    I can always dl to latest, although, if we find one that works we should stick with it. New shit is cool, but can fuck shit up sometimes.

    Right Fckn Arm !!! :muscle:


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    Hey, do you mind playing this game on the triplea 2.6 pre-release version?

    I don’t mind at all. I’m Super stoked we can :)

  • 2023 '22 '21 '20 '19 '18


  • Hey Barnee, turn is coming, no worries. My year just started and I got immediately super busy! I couldn’t spare time to do turns at all. At the moment, a friend is on a visite, so I won’t be able to do it today, but tomorrow I must have time. If I don’t, I’ll just force some time :) And thanks a lot for sharing the info about the XML. I’ll give it a try and let you know if it works :)

    As for 2.6, it totally kicks ass, I agree. Although I can’t get it to work for online games. Local it is no problem, but when I click on PBEM it starts giving me error messages :)


  • @VictoryFirst ok i’ll do a test pbem run. Enjoy your friends visit. First day of football here. American style :)

  • 2023 '22 '21 '20 '19 '18

    @barnee hmm … I just tried a pbem game and it worked for me. I loaded latest save J4 and i had to redo the emails but it worked.

    I’m on 2.6.14477 https://github.com/triplea-game/triplea/releases/tag/2.6.14477


  • @barnee
    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 Europe_Rails and 1 Rail moved from Eastern United States to Western United States
            2 Europe_Rails, 1 Rail and 3 infantry moved from Western United States to Eastern United States
            3 usa_armours moved from Western United States to 10 Sea Zone
            3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone
            3 usa_armours moved from 3 Sea Zone to Soviet Far East
            2 carriers and 4 destroyers moved from 10 Sea Zone to 8 Sea Zone
            2 usa_fighters moved from Wake Island to 8 Sea Zone
            1 usa_fighter moved from Midway to 8 Sea Zone
            1 usa_fighter moved from Midway to 8 Sea Zone
    
        Place Units - Americans
            1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -0,67
    

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 Europe_Rails and 1 Rail moved from Eastern United States to Western United States
            2 Europe_Rails, 1 Rail and 3 infantry moved from Western United States to Eastern United States
            3 usa_armours moved from Western United States to 10 Sea Zone
            3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone
            3 usa_armours moved from 3 Sea Zone to Soviet Far East
            2 carriers and 4 destroyers moved from 10 Sea Zone to 8 Sea Zone
            2 usa_fighters moved from Wake Island to 8 Sea Zone
            1 usa_fighter moved from Midway to 8 Sea Zone
            1 usa_fighter moved from Midway to 8 Sea Zone
    
        Place Units - Americans
            1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 destroyers, 5 infantry and 1 uk_fighter; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
            2 infantry moved from India to Burma
            3 destroyers moved from 106 Sea Zone to 116 Sea Zone
                  British take 106 Sea Zone from Germans
            3 infantry moved from Iraq to Syria
            1 mech_infantry and 3 uk_armours moved from Egypt to Syria
            1 bomber moved from Egypt to Syria
            2 uk_fighters moved from Egypt to Syria
            1 transport moved from 38 Sea Zone to 39 Sea Zone
    
        Combat - British
            Turning on Edit Mode
            EDIT: Battle in Syria
                EDIT: British attack with 1 bomber, 3 infantry, 1 mech_infantry, 3 uk_armours and 2 uk_fighters
                EDIT: Italians defend with 4 italian_paras
                    EDIT: 1/4 hits, 0,67 expected hits
                    EDIT: 3/10 hits, 3,83 expected hits
                    EDIT: 1/4 hits, 1,33 expected hits
                EDIT: 3 italian_paras owned by the Italians, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Syria
                    EDIT: 4/6 hits, 3,17 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 italian_para owned by the Italians lost in Syria
                EDIT: British takes Syria from Italians
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
                EDIT: Turning off Edit Mode
            Battle in Burma
                British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 3 infantry
                    British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 116 Sea Zone
                British attack with 3 destroyers
                Germans defend with 1 GermanUBoat
                    British roll dice for 3 destroyers in 116 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
                    Germans roll dice for 1 GermanUBoat in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 GermanUBoat owned by the Germans lost in 116 Sea Zone
                British win with 3 destroyers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Sumatra: 2 infantry
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
            1 battleship and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
            2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
            1 uk_armour moved from Belgian Congo to Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Rostov
            1 bomber and 2 uk_fighters moved from Syria to Egypt
            1 uk_fighter moved from Algeria to Egypt
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
            1 battleship, 1 cruiser and 2 destroyers moved from 87 Sea Zone to 69 Sea Zone
            1 Rail moved from Union of South Africa to French West Africa
            1 Rail and 1 infantry moved from French West Africa to Egypt
            1 transport moved from 79 Sea Zone to 76 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 uk_fighter moved from United Kingdom to Algeria
    
        Place Units - British
            3 destroyers placed in 71 Sea Zone
            1 artillery and 5 infantry placed in India
            1 uk_fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 47 PUs (3 lost to blockades); end with 48 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -1,00
    Germans regular : -0,17
    EDIT: : -0,33
    British regular : 2,17
    

    US4-C4-UK4.tsvg


  • @VictoryFirst

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 1 armour, 2 artilleries, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            3 armour moved from Romania to Western Ukraine
            1 bomber and 1 fighter moved from Southern Italy to Syria
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Cyprus
            EDIT: 1 Italian_LCV and 2 infantry moved from Cyprus to Syria
    
        Combat - Italians
            EDIT: Battle in Syria
                EDIT: Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry
                EDIT: British defend with 3 uk_armours
                    EDIT: 2/4 hits, 1.50 expected hits
                    EDIT: 1/3 hits, 1.50 expected hits
                EDIT: 1 Italian_LCV owned by the Italians and 2 uk_armours owned by the British lost in Syria
                    EDIT: 2/4 hits, 1.50 expected hits
                    EDIT: 1/1 hits, 0.50 expected hits
                EDIT: 1 infantry owned by the Italians and 1 uk_armour owned by the British lost in Syria
                EDIT: Italians takes Syria from British
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
                EDIT: Turning off Edit Mode
            Battle in Western Ukraine
                Italians attack with 3 armour
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
            1 bomber moved from Syria to Southern Italy
            1 fighter moved from Syria to Greece
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 aaGun and 3 infantry moved from Romania to Bulgaria
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 armour moved from Northern Italy to Romania
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Northern Italy to Southern Italy
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Bessarabia
    
        Place Units - Italians
            1 Italian_LCV and 2 italian_paras placed in Southern Italy
            1 armour, 2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.33
    EDIT: : 1.00
    

    EXP Game 3 I 4.tsvg

    I went ahead and used 2.5 again. Let me know if you get the pre working and we can switch if you still want. :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst uggh I forgot to move that Arty from E Pol to Romania again lol You mind
    on your next turn ? :)

    Also your USA Escort needs upgrading to Convoy mode. Was gonna do that too and spaced lol


  • Lol yeah I tried to get 2.6 to work but it kept giving me errors for online play, so I uninstalled it. All my other games are also still on 2.5, and I think for now the same version for every game is the handiest.

    Lol, will move that arty during the French turn I guess :) If I don’t forget as well :grin:

    Also, those allied units moving into Russian are LL units. I wanted to designate them as LL but forgot how to do that in-game, so I just left it as it is.


  • @VictoryFirst right on yea for lend lease The UK and US have LL units that you Edit in after the units being LL’d are in russia. “uk_fighter_lendlease” etc …

    Then, if they survive, when you edit the units to russian you remove the LL units .

    Also need to buy a “1 PU” with russia and place first place phase for each unit changing. I think it will auto die before combat, can’t remember.

    It’s just as easy to kill it when you’re doing the edit switch though. I usually do the switch on Politics phase after first place or start of CM if I space lol

    Doesn’t really matter as long as it all adds up :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Here’s a couple visuals for LL. Jerry is already overflowing into Rostov lol
    Maybe i should have him go the other way ? It just jacks up Eastern Euro then. It won’t matter till end game probably.
    Idk, I crunched it hard when i did it. Every thing that gets changed, usually affects something else, but if huge Armies mid-late game are more apt to be in UKR, it might be worth changing.

    I’ll think about it.

    Screenshot from 2023-09-13 20-15-01.png

    Screenshot from 2023-09-13 20-12-21.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst so i went ahead and changed the Flow for W UKR and Slovakia. Here’s the new Place that will work in our Game.

    place.txt

    Here’s what it looks like.

    Screenshot from 2023-09-14 14-46-08.png

    That’s with 2.6 which has the bottom bar show the units in the TTy the cursor is in which is quite helpful.

    I think Early-Mid Game it is more likely to see action in UKR area. Historically, for me, Slovakia usually doesn’t have many units, except maybe late game.
    Also the flow goes over it’s #8 place spot, which will help as well.

    Anyway, i think this is better, so I changed it. :)

    One other thing, I was doing “Bombard” wrong. Triplea does it correctly.
    The D1 Trprt WILL Force a Sea Battle Preventing Bombard.
    So I changed the Notes for that.

    I’ll Update this and UHD as well here after bit. Need to go through Notes one more time in case I missed something lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Bummer I found another connection error. 98 SZ should connect to Syria.

    Screenshot from 2023-09-14 23-47-53.png

    Screenshot from 2023-09-14 23-42-50.png

    I thought we had them all. :( I’ll see if I can get a hold of @Black_Elk if I can’t, I’ll try and hack something together until I can.

    I think the easiest thing would be to just extend syria into Trans-Jordan a bit.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I heard back from Elk. He’s busy right now, so I’m gonna try and hack something together.

    Also, as a heads up, you can still unload from 98 into Syria, it just doesn’t match visually.

    I’ll try and have something out later today or tomorrow. I think i remember how todo it lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Here’s a temporary fix. https://github.com/beelee1/global_40_expansion_uhd_boxes

    just slam the whole thing in :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Here’s the update with gimp. I can’t erase or paint over the existing border.

    Screenshot from 2023-09-15 12-45-25.png

    I tried pinta and it’s a little better

    Screenshot from 2023-09-15 15-42-32.png

    I can send ya the pinta version if you want. Unless you know how to erase that in gimp ? It’s the "baseline … " inside “map”. I can do the polygons.

    At any rate, I’ll keep dickin with it, maybe I can make it better lol

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