Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14
barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 2 artilleries, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode 3 armour moved from Romania to Western Ukraine 1 bomber and 1 fighter moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Cyprus EDIT: 1 Italian_LCV and 2 infantry moved from Cyprus to Syria Combat - Italians EDIT: Battle in Syria EDIT: Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry EDIT: British defend with 3 uk_armours EDIT: 2/4 hits, 1.50 expected hits EDIT: 1/3 hits, 1.50 expected hits EDIT: 1 Italian_LCV owned by the Italians and 2 uk_armours owned by the British lost in Syria EDIT: 2/4 hits, 1.50 expected hits EDIT: 1/1 hits, 0.50 expected hits EDIT: 1 infantry owned by the Italians and 1 uk_armour owned by the British lost in Syria EDIT: Italians takes Syria from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Turning off Edit Mode Battle in Western Ukraine Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Syria to Southern Italy 1 fighter moved from Syria to Greece 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 aaGun and 3 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia Place Units - Italians 1 Italian_LCV and 2 italian_paras placed in Southern Italy 1 armour, 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 EDIT: : 1.00
I went ahead and used 2.5 again. Let me know if you get the pre working and we can switch if you still want. :)
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@VictoryFirst uggh I forgot to move that Arty from E Pol to Romania again lol You mind
on your next turn ? :)Also your USA Escort needs upgrading to Convoy mode. Was gonna do that too and spaced lol
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Lol yeah I tried to get 2.6 to work but it kept giving me errors for online play, so I uninstalled it. All my other games are also still on 2.5, and I think for now the same version for every game is the handiest.
Lol, will move that arty during the French turn I guess :) If I don’t forget as well :grin:
Also, those allied units moving into Russian are LL units. I wanted to designate them as LL but forgot how to do that in-game, so I just left it as it is.
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@VictoryFirst right on yea for lend lease The UK and US have LL units that you Edit in after the units being LL’d are in russia. “uk_fighter_lendlease” etc …
Then, if they survive, when you edit the units to russian you remove the LL units .
Also need to buy a “1 PU” with russia and place first place phase for each unit changing. I think it will auto die before combat, can’t remember.
It’s just as easy to kill it when you’re doing the edit switch though. I usually do the switch on Politics phase after first place or start of CM if I space lol
Doesn’t really matter as long as it all adds up :)
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@VictoryFirst Here’s a couple visuals for LL. Jerry is already overflowing into Rostov lol
Maybe i should have him go the other way ? It just jacks up Eastern Euro then. It won’t matter till end game probably.
Idk, I crunched it hard when i did it. Every thing that gets changed, usually affects something else, but if huge Armies mid-late game are more apt to be in UKR, it might be worth changing.I’ll think about it.
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@VictoryFirst so i went ahead and changed the Flow for W UKR and Slovakia. Here’s the new Place that will work in our Game.
Here’s what it looks like.
That’s with 2.6 which has the bottom bar show the units in the TTy the cursor is in which is quite helpful.
I think Early-Mid Game it is more likely to see action in UKR area. Historically, for me, Slovakia usually doesn’t have many units, except maybe late game.
Also the flow goes over it’s #8 place spot, which will help as well.Anyway, i think this is better, so I changed it. :)
One other thing, I was doing “Bombard” wrong. Triplea does it correctly.
The D1 Trprt WILL Force a Sea Battle Preventing Bombard.
So I changed the Notes for that.I’ll Update this and UHD as well here after bit. Need to go through Notes one more time in case I missed something lol
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@VictoryFirst Bummer I found another connection error. 98 SZ should connect to Syria.
I thought we had them all. :( I’ll see if I can get a hold of @Black_Elk if I can’t, I’ll try and hack something together until I can.
I think the easiest thing would be to just extend syria into Trans-Jordan a bit.
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@VictoryFirst I heard back from Elk. He’s busy right now, so I’m gonna try and hack something together.
Also, as a heads up, you can still unload from 98 into Syria, it just doesn’t match visually.
I’ll try and have something out later today or tomorrow. I think i remember how todo it lol
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@VictoryFirst Here’s a temporary fix. https://github.com/beelee1/global_40_expansion_uhd_boxes
just slam the whole thing in :)
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@VictoryFirst Here’s the update with gimp. I can’t erase or paint over the existing border.
I tried pinta and it’s a little better
I can send ya the pinta version if you want. Unless you know how to erase that in gimp ? It’s the "baseline … " inside “map”. I can do the polygons.
At any rate, I’ll keep dickin with it, maybe I can make it better lol
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Lol I called the file scramble, but I wanted to ask if you want to submerge this sub in sz 42?
Sorry for the delay, I was super busy. I’ll try to fix that border line in GIMP. Where can I find the map file? just in the map folder?
Thanks for the new update! Great work :)
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Not sure if I can bust out something visually acceptable lol, but I could at least try it. I have some GIMP experience. I think the best thing to do is to create a sort of zip in the sea zone border so that it touches Syria more north.
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@VictoryFirst yea I’ll submerge.
Actually Elk already fixed it, I just need to upload it. Was having some trouble with it for some reason
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@barnee
Game HistoryRound: 4 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 destroyer and 3 submarines; Remaining resources: 3 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 transports ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 Japan_destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 1 Fortification EDIT: Changing PUs for British from 54 to 53 EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Loses Celebes Turn4: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,33
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 destroyer and 3 submarines; Remaining resources: 3 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 transports ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 Japan_destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 1 Fortification EDIT: Changing PUs for British from 54 to 53 EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Loses Celebes Turn4: ANZAC met a national objective for an additional -1 PUs; end with 16 PUs Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Politics - French Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery moved from Poland to Romania 1 cruiser moved from 87 Sea Zone to 69 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,33
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@VictoryFirst Here the LM Attack on Belarus EXP Game 3 G 5 Belarus LM.tsvg
4 Inf Pnzrgrndr 1 Arty cross 3 Orange LMs
See if I remember how todo it lol
[dice 3d6<=2]
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3d6<=2: 3, 3, 2; Hits: 1
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@dicebot offed 1 Inf :)
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@VictoryFirst EXP Game 3 G 5.tsvg
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery EDIT: Adding units owned by Germans to Poland: 1 artillery EDIT: Removing units owned by Changer from Belarus: 3 russian_mine_Reds EDIT: Adding units owned by Changer to Belarus: 3 russian_mine_Oranges EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Germans buy 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Wolfpack, 5 armour, 1 elite, 1 german_para, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 infantry and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Changer from Belarus: 1 russian_mine_Orange EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Panzer_Grndrs, 1 artillery and 3 infantry moved from Eastern Poland to Belarus 2 fighters and 2 tactical_bombers moved from Romania to Belarus EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 2 bombers moved from Romania to Ukraine 1 artillery and 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 3 GermanUBoats and 1 Wolfpack moved from 91 Sea Zone to 86 Sea Zone 3 GermanUBoats moved from 91 Sea Zone to 109 Sea Zone Combat - Germans Turning on Edit Mode EDIT: Battle in 86 Sea Zone EDIT: Germans attack with 3 GermanUBoats and 1 Wolfpack EDIT: British defend with 1 transport EDIT: 0/3 hits, 0.50 expected hits EDIT: 1/3 hits, 1.00 expected hits EDIT: 1 transport owned by the British lost in 86 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 2 bombers and 1 elite; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 1 German_LCV, 1 artillery, 2 bombers and 1 elite in Ukraine, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 German_LCV, 1 artillery, 2 bombers and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 Panzer_Grndrs, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 1 Panzer_Grndrs, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 4/9 hits, 3.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 Panzer_Grndrs, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Waffen_Oberst EDIT: Adding units owned by Germans to Germany: 1 Waffen_Oberst_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine 2 bombers moved from Ukraine to Southern Italy 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Poland to Baltic States EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from Germany to 2nd Waffen 1 artillery moved from Eastern Poland to Romania 1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania 2 german_paras moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 2 waffen_infantrys moved from Eastern Poland to Germany 1 ArmyGroupCentre, 3 Panzer_Grndrss, 1 Waffen_Arty, 1 aaGun, 3 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 1 waffen_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Eastern Poland 1 infantry moved from Finland to Karelia 2 infantry moved from Western Germany to France 1 air_transport and 1 armour moved from Western Germany to Alexandria 1 armour moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 1 transport moved from 91 Sea Zone to 93 Sea Zone 3 GermanUBoats, 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 2 fighters moved from Western Germany to Gibraltar 1 GermanUBoat moved from 121 Sea Zone to 120 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 Escort moved from 93 Sea Zone to 91 Sea Zone Place Units - Germans 1 German_LCV, 1 Panzer_General, 5 armour, 1 elite, 1 german_para and 1 infantry placed in Germany 1 Wolfpack placed in 112 Sea Zone 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 2 Panzer_Grndrss and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.00 EDIT: : -0.50
@VictoryFirst a lot going this turn. Think I got it all right :). I put these in the comments as well.
COMMENT: At Turn Start 3 Red LMs Changed to Orange in Belarus. Arty Removed from E POL and Placed in POL. 2nd Waffen Forms and Moves to E POL in NCM
Yea the Arty was supposed to remove from E Pol not POL. No biggie. Result is same. Thanks for doing it still. :) Gave the Yanks a Convoy in 101.
I think that’s it.
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Hi Barnee, I got ill again, for the 1 millionth time or something :). Luckily, I finally feel better now, so the turn will be coming shortly :)
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@VictoryFirst heh heh yea it’s a work in progress. Hopefully we got them all now :)