Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14
barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@barnee yea the next update will be better. Let me no where you want your LMs
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so i’m seeing 2 LMs in Belarus at Baltic STs and 2 Blue ones at Novogorod. 2 red ones at E POL I assume ? I’d use Orange there.
Then 3 Green UKR ones at Bessarabia ? Not sure. Maybe SZ 100 ?
And then the 2 in rostov at 100.
That right ?
When in doubt just use comment log. It’s only our 3rd game, so take a bit to get it figured :)
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@barnee yea can only move in edit during CM and NCM and if you already moved it wont let you. Have to undo your move then edit
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So yeah, concerning Belarus you are correct. I couldn’t find the Russian Orange mines in the Changer edit screen, seems they disappeared. I used Red to denote those because that was closest to orange I found lol. No color is for Baltic States.
By the way, for colors, I looked at the top bar at those boxes. Blue for Novgorod and Orange for E pol. Also, Green for W Ukr and Ukraine, so those three mines are placed along that border.
Yeah, I guess the comment log works best for now. Things might get confusing with those colors :)
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yea I noticed those disappearing too. I don’t no whats up with that. They reappeared after i restarted.
I got kicked off triplea team, so can’t really do much.
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Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive EDIT: Turning off Edit Mode COMMENT: Add AG Active Flag to AG 1 Japanese buy 1 Escort, 1 Fortification, 2 NavyFighters, 1 Repair_BB, 1 airfield_Hvy, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in Philippines Units in Japan being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Japan Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in Philippines 1 bomber moved from Kwangsi to 42 Sea Zone 1 Japan_destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 1 elite moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 1 elite and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 1 elite moved from 44 Sea Zone to Celebes 1 armour and 3 infantry moved from Philippines to 35 Sea Zone 1 armour, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 5 infantry moved from 37 Sea Zone to Malaya 1 Japan_destroyer and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 bomber moved from Anhwe to Malaya 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Shensi 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 3 infantry moved from Yunnan to Burma 1 fighter moved from Kwangsi to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 tactical_bomber moved from Yunnan to Malaya Combat - Japanese Battle in Shensi Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 4/8 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in Malaya, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 1 bomber, 1 submarine and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer, 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery and 1 elite Changer defend; ANZAC defend with 1 Fortification and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 elite in Celebes, round 2 : 3/4 hits, 1.50 expected hits ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 Fortification owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 Fortification and 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kansu 1 bomber moved from 42 Sea Zone to Yunnan 1 bomber moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun and 2 infantry moved from Hunan to Yunnan 2 fighters moved from 35 Sea Zone to Japan 2 fighters moved from Caroline Islands to Japan 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to 19 Sea Zone 3 armour moved from Shantung to Chahar 1 infantry moved from Suiyuyan to Kansu 1 Rail and 1 armour moved from Kiangsu to Kansu 1 Rail moved from Kiangsu to Kwangtung 1 Rail and 1 elite moved from Kwangtung to Kansu 2 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from 42 Sea Zone to Siam Place Units - Japanese 1 Fortification placed in Iwo Jima 1 Escort and 1 carrier placed in 6 Sea Zone 2 NavyFighters placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.17 ANZAC regular : 0.50 British regular : 0.67
Sorry this took a while. Been feeling poorly last few days.
Also, gonna get busy real soon. I have to unretire and go back to work in about a month. I’ll be busy up till then too, but should still have a little time to post.
I’m not sure where work is gonna take me, so I might be extremely limited for internet. Most likely I’ll have full access though.
I’m gonna push through the latest Box update, just need to do the Naval Mines, and post on our game as needed.
Probably not gonna have much time for your WWI project. Maybe down the road when things get settled.
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@barnee said in Vicyory vs barnee EXP Game 3 Boxes 1:
ugh there should be a Arty in Romainia from E POL. Looks like one didn’t join the Elite on the Caucasus attack either lol. At least they won :)
Is it ok to move an Arty to Romania ?
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Yes, sure you can move an arty to Romania. Completely missed that, sorry. Also forgot to utilize the 10 bucks for Russia lol. I’ll purchase two tanks and put them in Bryansk :)
That sucks you don’t feel well. Go easy, don’t overextend yourself, and take your time.
I’ll try to bust out the Allied turn, probably tomorrow at its earliest.
I still have the links to the triplea map-making threads, so I should be OK. Was just unsure whether it was possible to adjust some starting resources and make them built into the game so that you don’t need to edit those at game start.
Fixing the bugs and player-enforced rules might be a bit harder, but luckily, there is internet! I can look through threads, or ask people who know how things work :)
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@VictoryFirst right arm :muscle: yea checkout the 43 mod for changing PUs at game start. Should be under Changers Triggers I think.
Yea I’ll redo the notification for russia so it’s on there turn before Purchase. or ANZACs if Italy attacks first.
Guess I should do same for JPN
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@VictoryFirst yea look for this one
This adds to there starting PU total. If you want to permanently change it, you can do that without the trigger and just change starting amount.
Also, whoever goes first and if the Purchase phase is first, you’d want to use before:Purchase unless you create a Changer Player
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@VictoryFirst so for shits and giggles I loaded our save to 2.6 pre and well Holy Bong Water Batman !!! It fckn works !
Asvitkine must have really out done himself. So, yea, we can switch to 2.6 I’m on 2.6+14477 Idk, maybe that doesn’t even matter anymore lol
I can always dl to latest, although, if we find one that works we should stick with it. New shit is cool, but can fuck shit up sometimes.
Right Fckn Arm !!! :muscle:
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
Hey, do you mind playing this game on the triplea 2.6 pre-release version?
I don’t mind at all. I’m Super stoked we can :)
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@VictoryFirst this is the pre I’m using https://github.com/triplea-game/triplea/releases/tag/2.6.14477
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Hey Barnee, turn is coming, no worries. My year just started and I got immediately super busy! I couldn’t spare time to do turns at all. At the moment, a friend is on a visite, so I won’t be able to do it today, but tomorrow I must have time. If I don’t, I’ll just force some time :) And thanks a lot for sharing the info about the XML. I’ll give it a try and let you know if it works :)
As for 2.6, it totally kicks ass, I agree. Although I can’t get it to work for online games. Local it is no problem, but when I click on PBEM it starts giving me error messages :)
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@VictoryFirst ok i’ll do a test pbem run. Enjoy your friends visit. First day of football here. American style :)
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@barnee hmm … I just tried a pbem game and it worked for me. I loaded latest save J4 and i had to redo the emails but it worked.
I’m on 2.6.14477 https://github.com/triplea-game/triplea/releases/tag/2.6.14477
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@barnee
Game HistoryRound: 4 Purchase Units - Americans Americans buy 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 Europe_Rails and 1 Rail moved from Eastern United States to Western United States 2 Europe_Rails, 1 Rail and 3 infantry moved from Western United States to Eastern United States 3 usa_armours moved from Western United States to 10 Sea Zone 3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 2 carriers and 4 destroyers moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from Wake Island to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -0,67
Game History
Round: 4 Purchase Units - Americans Americans buy 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 Europe_Rails and 1 Rail moved from Eastern United States to Western United States 2 Europe_Rails, 1 Rail and 3 infantry moved from Western United States to Eastern United States 3 usa_armours moved from Western United States to 10 Sea Zone 3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 2 carriers and 4 destroyers moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from Wake Island to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 3 destroyers, 5 infantry and 1 uk_fighter; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 2 infantry moved from India to Burma 3 destroyers moved from 106 Sea Zone to 116 Sea Zone British take 106 Sea Zone from Germans 3 infantry moved from Iraq to Syria 1 mech_infantry and 3 uk_armours moved from Egypt to Syria 1 bomber moved from Egypt to Syria 2 uk_fighters moved from Egypt to Syria 1 transport moved from 38 Sea Zone to 39 Sea Zone Combat - British Turning on Edit Mode EDIT: Battle in Syria EDIT: British attack with 1 bomber, 3 infantry, 1 mech_infantry, 3 uk_armours and 2 uk_fighters EDIT: Italians defend with 4 italian_paras EDIT: 1/4 hits, 0,67 expected hits EDIT: 3/10 hits, 3,83 expected hits EDIT: 1/4 hits, 1,33 expected hits EDIT: 3 italian_paras owned by the Italians, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Syria EDIT: 4/6 hits, 3,17 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 italian_para owned by the Italians lost in Syria EDIT: British takes Syria from Italians EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 3 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in 116 Sea Zone British attack with 3 destroyers Germans defend with 1 GermanUBoat British roll dice for 3 destroyers in 116 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 116 Sea Zone British win with 3 destroyers remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 2 infantry EDIT: Removing units owned by British from India: 2 infantry EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 battleship and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 uk_armour moved from Belgian Congo to Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Rostov 1 bomber and 2 uk_fighters moved from Syria to Egypt 1 uk_fighter moved from Algeria to Egypt 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 battleship, 1 cruiser and 2 destroyers moved from 87 Sea Zone to 69 Sea Zone 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Egypt 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from United Kingdom to Algeria Place Units - British 3 destroyers placed in 71 Sea Zone 1 artillery and 5 infantry placed in India 1 uk_fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 47 PUs (3 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,00 Germans regular : -0,17 EDIT: : -0,33 British regular : 2,17
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Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 2 artilleries, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode 3 armour moved from Romania to Western Ukraine 1 bomber and 1 fighter moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Cyprus EDIT: 1 Italian_LCV and 2 infantry moved from Cyprus to Syria Combat - Italians EDIT: Battle in Syria EDIT: Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry EDIT: British defend with 3 uk_armours EDIT: 2/4 hits, 1.50 expected hits EDIT: 1/3 hits, 1.50 expected hits EDIT: 1 Italian_LCV owned by the Italians and 2 uk_armours owned by the British lost in Syria EDIT: 2/4 hits, 1.50 expected hits EDIT: 1/1 hits, 0.50 expected hits EDIT: 1 infantry owned by the Italians and 1 uk_armour owned by the British lost in Syria EDIT: Italians takes Syria from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Turning off Edit Mode Battle in Western Ukraine Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Syria to Southern Italy 1 fighter moved from Syria to Greece 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 aaGun and 3 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia Place Units - Italians 1 Italian_LCV and 2 italian_paras placed in Southern Italy 1 armour, 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 EDIT: : 1.00
I went ahead and used 2.5 again. Let me know if you get the pre working and we can switch if you still want. :)
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@VictoryFirst uggh I forgot to move that Arty from E Pol to Romania again lol You mind
on your next turn ? :)Also your USA Escort needs upgrading to Convoy mode. Was gonna do that too and spaced lol
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Lol yeah I tried to get 2.6 to work but it kept giving me errors for online play, so I uninstalled it. All my other games are also still on 2.5, and I think for now the same version for every game is the handiest.
Lol, will move that arty during the French turn I guess :) If I don’t forget as well :grin:
Also, those allied units moving into Russian are LL units. I wanted to designate them as LL but forgot how to do that in-game, so I just left it as it is.