barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
-
@VictoryFirst yea look for this one
This adds to there starting PU total. If you want to permanently change it, you can do that without the trigger and just change starting amount.
Also, whoever goes first and if the Purchase phase is first, you’d want to use before:Purchase unless you create a Changer Player
-
@VictoryFirst so for shits and giggles I loaded our save to 2.6 pre and well Holy Bong Water Batman !!! It fckn works !
Asvitkine must have really out done himself. So, yea, we can switch to 2.6 I’m on 2.6+14477 Idk, maybe that doesn’t even matter anymore lol
I can always dl to latest, although, if we find one that works we should stick with it. New shit is cool, but can fuck shit up sometimes.
Right Fckn Arm !!! :muscle:
-
@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
Hey, do you mind playing this game on the triplea 2.6 pre-release version?
I don’t mind at all. I’m Super stoked we can :)
-
@VictoryFirst this is the pre I’m using https://github.com/triplea-game/triplea/releases/tag/2.6.14477
-
Hey Barnee, turn is coming, no worries. My year just started and I got immediately super busy! I couldn’t spare time to do turns at all. At the moment, a friend is on a visite, so I won’t be able to do it today, but tomorrow I must have time. If I don’t, I’ll just force some time :) And thanks a lot for sharing the info about the XML. I’ll give it a try and let you know if it works :)
As for 2.6, it totally kicks ass, I agree. Although I can’t get it to work for online games. Local it is no problem, but when I click on PBEM it starts giving me error messages :)
-
@VictoryFirst ok i’ll do a test pbem run. Enjoy your friends visit. First day of football here. American style :)
-
@barnee hmm … I just tried a pbem game and it worked for me. I loaded latest save J4 and i had to redo the emails but it worked.
I’m on 2.6.14477 https://github.com/triplea-game/triplea/releases/tag/2.6.14477
-
@barnee
Game HistoryRound: 4 Purchase Units - Americans Americans buy 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 Europe_Rails and 1 Rail moved from Eastern United States to Western United States 2 Europe_Rails, 1 Rail and 3 infantry moved from Western United States to Eastern United States 3 usa_armours moved from Western United States to 10 Sea Zone 3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 2 carriers and 4 destroyers moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from Wake Island to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -0,67
Game History
Round: 4 Purchase Units - Americans Americans buy 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 Europe_Rails and 1 Rail moved from Eastern United States to Western United States 2 Europe_Rails, 1 Rail and 3 infantry moved from Western United States to Eastern United States 3 usa_armours moved from Western United States to 10 Sea Zone 3 transports and 3 usa_armours moved from 10 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 2 carriers and 4 destroyers moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from Wake Island to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone 1 usa_fighter moved from Midway to 8 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_BB, 6 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 3 destroyers, 5 infantry and 1 uk_fighter; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 2 infantry moved from India to Burma 3 destroyers moved from 106 Sea Zone to 116 Sea Zone British take 106 Sea Zone from Germans 3 infantry moved from Iraq to Syria 1 mech_infantry and 3 uk_armours moved from Egypt to Syria 1 bomber moved from Egypt to Syria 2 uk_fighters moved from Egypt to Syria 1 transport moved from 38 Sea Zone to 39 Sea Zone Combat - British Turning on Edit Mode EDIT: Battle in Syria EDIT: British attack with 1 bomber, 3 infantry, 1 mech_infantry, 3 uk_armours and 2 uk_fighters EDIT: Italians defend with 4 italian_paras EDIT: 1/4 hits, 0,67 expected hits EDIT: 3/10 hits, 3,83 expected hits EDIT: 1/4 hits, 1,33 expected hits EDIT: 3 italian_paras owned by the Italians, 1 mech_infantry owned by the British and 3 infantry owned by the British lost in Syria EDIT: 4/6 hits, 3,17 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 italian_para owned by the Italians lost in Syria EDIT: British takes Syria from Italians EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 3 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in 116 Sea Zone British attack with 3 destroyers Germans defend with 1 GermanUBoat British roll dice for 3 destroyers in 116 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 116 Sea Zone British win with 3 destroyers remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Sumatra: 2 infantry EDIT: Removing units owned by British from India: 2 infantry EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 battleship and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 uk_armour moved from Belgian Congo to Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Rostov 1 bomber and 2 uk_fighters moved from Syria to Egypt 1 uk_fighter moved from Algeria to Egypt 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 battleship, 1 cruiser and 2 destroyers moved from 87 Sea Zone to 69 Sea Zone 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Egypt 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from United Kingdom to Algeria Place Units - British 3 destroyers placed in 71 Sea Zone 1 artillery and 5 infantry placed in India 1 uk_fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 47 PUs (3 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,00 Germans regular : -0,17 EDIT: : -0,33 British regular : 2,17
-
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 2 artilleries, 1 infantry and 2 italian_paras; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode 3 armour moved from Romania to Western Ukraine 1 bomber and 1 fighter moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Cyprus EDIT: 1 Italian_LCV and 2 infantry moved from Cyprus to Syria Combat - Italians EDIT: Battle in Syria EDIT: Italians attack with 1 Italian_LCV, 1 bomber, 1 fighter and 2 infantry EDIT: British defend with 3 uk_armours EDIT: 2/4 hits, 1.50 expected hits EDIT: 1/3 hits, 1.50 expected hits EDIT: 1 Italian_LCV owned by the Italians and 2 uk_armours owned by the British lost in Syria EDIT: 2/4 hits, 1.50 expected hits EDIT: 1/1 hits, 0.50 expected hits EDIT: 1 infantry owned by the Italians and 1 uk_armour owned by the British lost in Syria EDIT: Italians takes Syria from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Turning off Edit Mode Battle in Western Ukraine Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Syria to Southern Italy 1 fighter moved from Syria to Greece 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 aaGun and 3 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia Place Units - Italians 1 Italian_LCV and 2 italian_paras placed in Southern Italy 1 armour, 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 EDIT: : 1.00
I went ahead and used 2.5 again. Let me know if you get the pre working and we can switch if you still want. :)
-
@VictoryFirst uggh I forgot to move that Arty from E Pol to Romania again lol You mind
on your next turn ? :)Also your USA Escort needs upgrading to Convoy mode. Was gonna do that too and spaced lol
-
Lol yeah I tried to get 2.6 to work but it kept giving me errors for online play, so I uninstalled it. All my other games are also still on 2.5, and I think for now the same version for every game is the handiest.
Lol, will move that arty during the French turn I guess :) If I don’t forget as well :grin:
Also, those allied units moving into Russian are LL units. I wanted to designate them as LL but forgot how to do that in-game, so I just left it as it is.
-
@VictoryFirst right on yea for lend lease The UK and US have LL units that you Edit in after the units being LL’d are in russia. “uk_fighter_lendlease” etc …
Then, if they survive, when you edit the units to russian you remove the LL units .
Also need to buy a “1 PU” with russia and place first place phase for each unit changing. I think it will auto die before combat, can’t remember.
It’s just as easy to kill it when you’re doing the edit switch though. I usually do the switch on Politics phase after first place or start of CM if I space lol
Doesn’t really matter as long as it all adds up :)
-
@VictoryFirst Here’s a couple visuals for LL. Jerry is already overflowing into Rostov lol
Maybe i should have him go the other way ? It just jacks up Eastern Euro then. It won’t matter till end game probably.
Idk, I crunched it hard when i did it. Every thing that gets changed, usually affects something else, but if huge Armies mid-late game are more apt to be in UKR, it might be worth changing.I’ll think about it.
-
@VictoryFirst so i went ahead and changed the Flow for W UKR and Slovakia. Here’s the new Place that will work in our Game.
Here’s what it looks like.
That’s with 2.6 which has the bottom bar show the units in the TTy the cursor is in which is quite helpful.
I think Early-Mid Game it is more likely to see action in UKR area. Historically, for me, Slovakia usually doesn’t have many units, except maybe late game.
Also the flow goes over it’s #8 place spot, which will help as well.Anyway, i think this is better, so I changed it. :)
One other thing, I was doing “Bombard” wrong. Triplea does it correctly.
The D1 Trprt WILL Force a Sea Battle Preventing Bombard.
So I changed the Notes for that.I’ll Update this and UHD as well here after bit. Need to go through Notes one more time in case I missed something lol
-
@VictoryFirst Bummer I found another connection error. 98 SZ should connect to Syria.
I thought we had them all. :( I’ll see if I can get a hold of @Black_Elk if I can’t, I’ll try and hack something together until I can.
I think the easiest thing would be to just extend syria into Trans-Jordan a bit.
-
@VictoryFirst I heard back from Elk. He’s busy right now, so I’m gonna try and hack something together.
Also, as a heads up, you can still unload from 98 into Syria, it just doesn’t match visually.
I’ll try and have something out later today or tomorrow. I think i remember how todo it lol
-
@VictoryFirst Here’s a temporary fix. https://github.com/beelee1/global_40_expansion_uhd_boxes
just slam the whole thing in :)
-
@VictoryFirst Here’s the update with gimp. I can’t erase or paint over the existing border.
I tried pinta and it’s a little better
I can send ya the pinta version if you want. Unless you know how to erase that in gimp ? It’s the "baseline … " inside “map”. I can do the polygons.
At any rate, I’ll keep dickin with it, maybe I can make it better lol
-
-
Lol I called the file scramble, but I wanted to ask if you want to submerge this sub in sz 42?
Sorry for the delay, I was super busy. I’ll try to fix that border line in GIMP. Where can I find the map file? just in the map folder?
Thanks for the new update! Great work :)
-
Not sure if I can bust out something visually acceptable lol, but I could at least try it. I have some GIMP experience. I think the best thing to do is to create a sort of zip in the sea zone border so that it touches Syria more north.