barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)


  • Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds; Remaining resources: 14 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 russian_para moved from Ukraine to Russia
            1 2ndCorps moved from Russia to Bryansk
            1 infantry moved from Caucasus to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Western Ukraine
            4 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Ukraine
            4 mine_unarmeds moved from Russia to Smolensk
            4 mine_unarmeds moved from Russia to Bryansk
            2 Rails and 2 mine_unarmeds moved from Russia to Volgograd
            1 Europe_Rail moved from Russia to Bryansk
            1 Europe_Rail and 1 elite moved from Bryansk to Volgograd
            1 elite moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            2 aaGuns and 11 infantry moved from Siberia to Amur
            1 infantry moved from Amur to Siberia
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Changer from Ukraine: 2 russian_mine_Reds
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 russian_mine_Reds
            EDIT: Turning off Edit Mode
            COMMENT: Two mines dug in Rostov dug in on the border with sz 100
            1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 3rdCorps
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 1 armour
            EDIT: Removing units owned by Russians from Russia: 2 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Exp Game 3 R3.tsvg


  • COMMENT: Two mines in Rostov are dug in along the border with sz 100

    By the way, I realized that there was an off-map box for these mines placed in Rostov, but what should I do exactly? Should I place the mines in that box? I couldn’t see the new LM token in the Changer’s units. Also not in the Russian one.

    There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?
    I don’t know how the current way exactly works, but I think having mines in an off-map box is visually not very pleasant, as you can’t immediately see which mine is dug in where.


  • @VictoryFirst yea so mine boxes are to show which tty that colored mine defends against.

    For example
    Orange LMs in Belarus would defend against E POL

    Blue ones would defend against Novgorod

    Plain/no color would defend against Baltic STs. No box for them.

    Just a thought for help on LMs. Your Red ones are correct :)
    I know it’s confusing but will get easier with more play.

    Gotta fry. Put a turn out tommorow :)

  • 2023 '22 '21 '20 '19 '18

    So yea, cant use them like combat boxes. Can’t move


  • @VictoryFirst so yea the mine box is just for direction.
    Place the Changer Mines in the Zone with Edit

  • 2023 '22 '21 '20 '19 '18

    @barnee the zone as in the actual TTy not the mine box :)

    Sorry it’s confusing :)


  • @VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:

    There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?

    yea so place kinda rolls as in whats written first in the xml.
    it pretty much goes
    Inf
    Arty
    Mech
    Tank
    and so on

    Trprt
    Sub
    DD
    CA
    CV
    BB
    air units and …

    It gets kinda tweaked with all the new shit getting added and it might work for some place but not another sorta thing.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I tried to do that. Place a certain LM so it 'd place to a certain border, but didn’t work.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I bumped the #5 place in Bryansk over 10. It helps a little. Can’t really go more or other stuff doesn’t fit. Arty especially.

    The Tokens are 48x48. Tried shrinking to 42 but that doesn’t really do much and I prefer the larger look.

    Here’s the place and what it looks like.
    place.txt

    Screenshot from 2023-08-06 13-46-24.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst ok i got my brain working again. I’m not sure what happened but the “Sea LMs” were missing from Changer. Here they are. Put in Changers units.
    LM_YellowSea.png
    LM_BlueSea.png
    LM_GreenSea.png
    LM_OrangeSea.png
    LM_GreySea.png
    LM_RedSea.png

    So this is what it’d look like if you wanted to use them.
    Screenshot from 2023-08-06 14-57-18.png

    Yea the problem with Place is, if you have place #1 for a certain border LM and #2 for another etc… what happens is, if all the #1 Place LMs are gone, then #2 moves to #1.

    Also, I have Airfields place 1st, Harbors 2nd, Fctrys 3rd, so they can be close to where they’d be in real life. So that’d be another issue for like Normandy and other places.

    The Boxes themselves, are just for information purposes. I tried to pick some high use areas where if you have 2 or 3 different LMs, you can look at the Box and see which color defends which border.

    Had some extra space for boxes, so thought I’d try that to use it up :)

    We’ll just have to see how things go and if/when needed and we can, we’ll adjust stuff :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst Idk how often a person would use them, the LM markers, but there an option. I think just document them and after a while, it’ll be pretty easy to remember and you can always look it up if not sure.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 Fortification, 1 Japan_destroyer, 6 armour, 1 artillery, 1 elite and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 artilleries and 2 infantry moved from Yunnan to Shan State
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
            1 bomber moved from Anhwe to Kansu
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
            1 artillery and 1 elite moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 bomber moved from Kwangsi to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter moved from Kwangsi to Philippines
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 Japan_destroyer and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 elite moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 elite, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            2 armour, 1 elite, 5 infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone
            1 elite and 5 infantry moved from 35 Sea Zone to Philippines
            2 armour moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
            1 tactical_bomber moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 Japan_destroyer and 2 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 Japan_destroyer and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 Japan_destroyer, 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 Japan_destroyer, 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 35 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 Japan_destroyer, 2 battleships, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 19
                Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
            Battle in Philippines
                Changer loiter and taunt; Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 elite, 2 fighters, 8 infantry and 2 tactical_bombers
                Changer defend; Americans defend with 5 Fortifications, 2 aaGuns, 5 infantry and 2 usa_fighters
                    Americans roll AA dice in Philippines : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 8 infantry and 2 tactical_bombers in Philippines, round 2 : 7/17 hits, 5.83 expected hits
                    Americans roll dice for 5 Fortifications, 2 aaGuns, 5 infantry and 2 usa_fighters in Philippines, round 2 : 4/9 hits, 4.17 expected hits
                    4 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 5 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 4 infantry and 2 tactical_bombers in Philippines, round 3 : 5/13 hits, 5.17 expected hits
                    Americans roll dice for 5 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                    2 usa_fighters owned by the Americans, 1 infantry owned by the Japanese and 3 Fortifications owned by the Americans lost in Philippines
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 4 : 7/12 hits, 5.00 expected hits
                    2 Fortifications owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 bomber, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 fighter and 5 infantry
                Casualties for Americans: 5 Fortifications, 2 aaGuns, 5 infantry and 2 usa_fighters
            Battle in Kansu
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/7 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour, 1 elite, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Korea
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kwangsi
            1 fighter moved from 36 Sea Zone to Japan
            1 Japan_destroyer and 1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 fighter moved from Hunan to 35 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kweichow to Yunnan
            1 bomber moved from Philippines to Kwangsi
            2 infantry moved from Jehol to Manchuria
            2 infantry moved from Chahar to Suiyuyan
            1 Rail moved from Kiangsu to Anhwe
            1 Rail and 1 infantry moved from Anhwe to Korea
            1 Rail moved from Kiangsu to Anhwe
            1 Rail and 1 infantry moved from Anhwe to Kwangsi
            1 aaGun and 2 infantry moved from Anhwe to Hunan
            1 bomber moved from Kansu to Hopei
            1 tactical_bomber moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            1 bomber moved from Hopei to Anhwe
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            3 armour placed in Shantung
            1 Japan_destroyer and 1 submarine placed in 6 Sea Zone
            1 Fortification placed in Iwo Jima
            1 artillery and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.00
    Japanese regular : 1.83
    Americans AA : 0.17
    ANZAC regular : 0.33
    British regular : 0.67
    

    EXP Game 3 J 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst here’s a shot with bigger units at 50% Idky I shrunk em. Just being stupid I guess lol

    Screenshot from 2023-08-07 02-50-28.png

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I got place all fckd up. It won’t affect our game but it’ll look better for Box Place. Use this one while I get it sorted. Has the Corps moved in Bryansk.

    place.txt

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst OK, I think I got it sorted, mostly lol. What was happening was, the trigger that places the “BoxFctry” which allows you to place in the Boxes, was in the same trigger as the other stuff that placed, making it, the BoxFctry, place before them.

    Reason is, that “Changer” who owns Box Fctry, goes first in turn order. Same as in a SZ, whoever is before someone in turn order, they will place first.

    Anyway, got it so it looks the way it should at Game Start now. I thought I had place figured out, but the “aaGun” is an anomaly and not placing the same as other units.

    My suspicion is, that when triplea was originally created, that the aaGun was hardwired in to place as “infrastructure” the way bases do currently.
    All Infra places first, currently, so idk, I never compiled the code from git. Tried a couple times, but too stupid lol.
    Otherwise, they place according to there order in the xml.

    Regardless, it shouldn’t really matter, as one should move the AG marker, Army/Corps token to the board when in use imo. It’s just for appearance anyway, but I like things to be consistent.
    That way, when there’s a problem. there either all wrong or all right as the WHO would say lol.

    Then again, it could just be my Teutonic heritage showing lol.

    At any rate, I’m gonna finish dialing in and update. Not good to wait too long between updates :) which I did. :)

    Small dosages :)

    As Glenn Campbell says in True Grit “small fire is Ranger policy.” The Duke frowns and throws a big log on the fire lol

    heh heh ok, I’m stopping :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst here’s a fresh Waffen Pnzr

    waffen_panzer.png

    looks a little sharper. Idky it doesn’t look as good in Timetable. I gave changer the new one too. Anyway, old one was blurry to me.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst got the AGs sorted :)
    Screenshot from 2023-08-11 00-03-49.png

    Still gotta do the Specials and the Pacific Ships, then I’ll reup to git.


  • Hi, sorry for the silence. Thanks for explaining how the placement works. I thought that you could maybe use the off-map boxes to move all the units to that box, then add the landmines, and then move all the units back, in case the order matters in which units move into the territory.

    One other option is to add grey landmines that just fill up the place, but don’t have any game impact. When you then move a real landmine into the territory, you could perhaps swap the placeholder for the real one, but that might not work too.

    It would be nice if you could assign specific place coordinates to a specific unit, without everything shuffling around when you move stuff in and out.

    Yeah, the LMs couldn’t be placed in the sea at first lol.

    It is now a lot more clear to me how the LMs currently work, and I think it will work out not as badly as I thought. If you get used to the colors, I think it will work out a lot better than the previous method, which was using the comment log. The colors are more of a visual cue.

    Also, I have no idea what went wrong with the places, I didn’t understand anything what you said lol. I guess I am a bit inexperienced with this stuff :)


  • Hmm, not sure what went wrong, but after I added the new place you gave me, I got this error:
    b95d78a7-afee-49e8-ab72-dff3392a651a-image.png


  • I think I understand. Lots of stuff in the place are appearing twice. I don’t know if I did that lol, but I am going to try to figure out how to fix it.

Suggested Topics

  • 2
  • 13
  • 12
  • 6
  • 84
  • 44
  • 74
  • 275
Axis & Allies Boardgaming Custom Painted Miniatures

130

Online

17.3k

Users

39.8k

Topics

1.7m

Posts