barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst this was the Java issue :)
Not the computer language hee hee -
Lol you are right about the infantry. I was confused with Anniversary. Have been playing that one a lot lately, maybe that’s the cause of my hallucinations xD
That Bismark looks awesome! I don’t remember how the old one look tho :) I love the new image!
Will finish the Allied first turn in a minute, I’ll get back to you soon.
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Wanna kill the BB here or a fighter?
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@VictoryFirst kill BB last G Ftr over Italians
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@barnee
Game HistoryRound: 1 Purchase Units - Americans Americans buy 4 Fortifications, 1 carrier, 1 demo_airfield, 1 demo_harbour and 4 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Hawaiian Islands to Wake Island 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to Wake Island 1 usa_fighter moved from Western United States to 26 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Central United States to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Wake Island 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry moved from Mexico to Western United States 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States Place Units - Americans Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 1 demo_airfield and 1 demo_harbour placed in Philippines 4 Fortifications placed in Philippines 1 carrier and 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 5 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 2 demo_harbours, 1 elite, 5 infantry and 2 uk_fighters; Remaining resources: 1 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 uk_fighter moved from Malta to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport Units damaged: 1 battleship owned by the Italians British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 19 Casualties for British: 1 carrier, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Malta: 1 uk_tactical_bomber EDIT: Removing units owned by British from 97 Sea Zone: 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 usa_fighter EDIT: Removing units owned by Americans from Wake Island: 1 usa_fighter EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from 96 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 uk_armour moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 uk_fighter moved from Gibraltar to Malta 1 aaGun and 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun moved from India to Burma 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Burma to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 109 Sea Zone to 87 Sea Zone 1 uk_fighter moved from Scotland to French West Africa 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 uk_fighter moved from Burma to India Place Units - British Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 1 elite and 2 uk_fighters placed in United Kingdom 4 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6,5,1 British collect 45 PUs (5 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
Some comments on the edits:
I decided to leave a fighter in E US.
I accidentally saved a fighter in the Taranto Raid that had no movement points left, so I swapped that out for a Tactical and moved it to Malta. -
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 3 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 2 infantry Casualties for Italians: 1 infantry Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Southern Italy to Romania 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Neutral_Allies regular : -0.67 British regular : -0.17
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@barnee
Game HistoryRound: 1 Purchase Units - ANZAC ANZAC buy 1 Fortification and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 55 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 Fortification placed in Java 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 Fortification and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 55 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 Fortification placed in Java 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - French Battle in 97 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 cruiser, 1 destroyer and 1 transport French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French lost in 97 Sea Zone French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 cruiser owned by the French lost in 97 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -16 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 87 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 infantry moved from Morocco to Algeria 1 infantry moved from Algeria to Tunisia 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,33 French regular : -1,33
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@VictoryFirst wow tough duty for the French Navy. I thought you might do that
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@barnee Yes, I gave it a long thought and came to the conclusion that those French boats will not have a huge role in the war later on, so I decided to just hope for the best and see if I can destroy your navy. Unfortunately, they performed not as well as I hoped. Don’t worry, I’ll make sure there will be more supervision during their training :)
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@VictoryFirst yea worth the gamble. I’ll have something up in about an hour
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 3 GermanUBoats, 1 German_LCV, 1 Wolfpack, 1 air_transport, 3 artilleries, 1 destroyer, 1 elite, 2 fighters, 4 german_paras and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 bomber moved from Western Germany to Scotland 5 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Northern Italy to 96 Sea Zone Combat - Germans Strategic bombing raid in Scotland British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Scotland causes 3 damage total. Battle in 96 Sea Zone Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria 1 bomber moved from 96 Sea Zone to Western Germany 2 tactical_bombers moved from Western Germany to Southern Italy 1 bomber moved from Scotland to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Norway to Finland 2 Waffen_Artys, 5 armour, 1 mech_infantry and 6 waffen_infantrys moved from France to Germany 1 Rail moved from Germany to France 1 Rail and 1 artillery moved from France to Poland 1 armour moved from Bulgaria to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 1 Rail moved from Poland to Southern France 1 Rail and 1 mech_infantry moved from Southern France to Slovakia Hungary 1 armour moved from Southern France to Western Germany Place Units - Germans 1 German_LCV, 1 elite and 4 german_paras placed in Germany 3 artilleries and 1 infantry placed in Germany 1 air_transport, 2 fighters and 1 infantry placed in Western Germany 1 Wolfpack placed in 93 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : 1.50 British regular : 0.50
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@VictoryFirst I’m going to add a 1 pixel Fctry to the Boxes. That way, you can place direct in Place phases. Won’t work for our current game but … :)
Oh yea, I’ll make it place last, so if there’s overflow, it’ll be less noticeable.I’ve been testing the Boxes out and they play better than I expected. :) Realizing you can move other Player’s Units as well as your own in Edit is Huge lol
I think you’re gonna Dig it :)Thanks again @Black_Elk for making it happen :grin:
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UHD Rocks !!!
I appreciate Bung’s map, it’s provided a lot of fun and will continue to do so, but, things evolve :)
:)
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Ok here’s France too lol
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour moved from Bryansk to Russia 1 1stCorps moved from Russia to Bryansk 1 russian_para moved from Russia to Ukraine 6 mine_unarmeds moved from Russia to Bryansk 1 Europe_Rail and 2 Rails moved from Russia to Sakha 1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Rostov 1 infantry moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode Russians undo move 1. 1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Corps: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Russia: 1 2ndCorps EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 3 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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Lol, did you look at the map again too long? It’s such a great map, that it is dangerous to look at it for too long of a time :)
Yeah, the boxes kick ass tbh! The tokens really visually stand out more than just a bunch of units. I think being able to place in the boxes will help a lot, since now you need to edit the units into the box when it’s in the place units phase. Great idea!
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
Lol, did you look at the map again too long?
hee hee :)
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 elite, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Chahar to Suiyuyan 1 bomber moved from Kwangsi to Suiyuyan 1 mech_infantry moved from Anhwe to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 fighter moved from Jehol to Hopei 1 bomber moved from Kwangsi to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/20 hits, 9.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 1 bomber moved from Hopei to Kwangsi 2 infantry moved from Jehol to Chahar 2 Rails moved from Kiangsu to Korea 2 Rails, 1 artillery and 1 infantry moved from Korea to Kwangsi 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 1 bomber moved from Suiyuyan to Anhwe 1 fighter moved from Hopei to Anhwe 1 artillery, 1 fighter and 2 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 transports placed in 6 Sea Zone 1 elite placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.00
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@VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)
Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)
Looks like some first grader did it right now lol
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@barnee
Game HistoryRound: 2 Purchase Units - Americans Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 Fortification placed in Philippines 1 destroyer and 2 transports placed in 10 Sea Zone 2 usa_armours placed in Central United States 1 usa_fighter placed in Eastern United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : 0,00
Game History
Round: 2 Purchase Units - Americans Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 Fortification placed in Philippines 1 destroyer and 2 transports placed in 10 Sea Zone 2 usa_armours placed in Central United States 1 usa_fighter placed in Eastern United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Kenya British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 aaGun moved from French West Africa to 87 Sea Zone 1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone 1 destroyer moved from 83 Sea Zone to 86 Sea Zone 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from French West Africa to Egypt 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 aaGun, 1 artillery and 5 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 uk_fighter moved from United Kingdom to French West Africa 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 uk_fighter placed in United Kingdom 3 uk_armours placed in Union of South Africa 5 infantry placed in India 3 Fortifications placed in Sumatra 1 Fortification placed in Borneo 2 destroyers placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1 British collect 43 PUs (11 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Italians regular : 0,67 Japanese regular : 0,00 British regular : 1,00