barnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst added the Factories to the Boxes :) Wish I’d thought of it sooner. That’s ok though, it’s our first Box game. :)
Gonna wait on update. Maybe when you get time, you could bust out our Overflow Tokens :)
Looks like some first grader did it right now lol
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@barnee
Game HistoryRound: 2 Purchase Units - Americans Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 Fortification placed in Philippines 1 destroyer and 2 transports placed in 10 Sea Zone 2 usa_armours placed in Central United States 1 usa_fighter placed in Eastern United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : 0,00
Game History
Round: 2 Purchase Units - Americans Americans buy 1 Fortification, 1 destroyer, 1 harbour, 1 marine, 2 transports, 2 usa_armours and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to Guam 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 Fortification placed in Philippines 1 destroyer and 2 transports placed in 10 Sea Zone 2 usa_armours placed in Central United States 1 usa_fighter placed in Eastern United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 6 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 4 Fortifications, 2 destroyers, 5 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Kenya British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 aaGun moved from French West Africa to 87 Sea Zone 1 aaGun and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 battleship, 1 cruiser and 1 destroyer moved from 87 Sea Zone to 86 Sea Zone 1 destroyer moved from 83 Sea Zone to 86 Sea Zone 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from French West Africa to Egypt 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 aaGun, 1 artillery and 5 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 uk_fighter moved from United Kingdom to French West Africa 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 uk_fighter placed in United Kingdom 3 uk_armours placed in Union of South Africa 5 infantry placed in India 3 Fortifications placed in Sumatra 1 Fortification placed in Borneo 2 destroyers placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,4,6,2,2,4,3,3,1 British collect 43 PUs (11 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Italians regular : 0,67 Japanese regular : 0,00 British regular : 1,00
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Southern Italy to Cyprus 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Italians 3 italian_paras placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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Dutch Harbor Looking Good :)
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Sumatra 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch EDIT: 1 bomber moved from Guam to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 Fortification placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Sumatra 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch EDIT: 1 bomber moved from Guam to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 Fortification placed in Celebes 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tunisia to Algeria EDIT: 1 infantry moved from French Central Africa to Egypt 1 cruiser moved from 87 Sea Zone to 86 Sea Zone 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Some comments:
I realized I accidentally moved the US bomber with all those other aircraft to Guam, but I actually wanted it to move to Hawaii lol, so I edited that.
I also edited the French infantry to Egypt, because of rail movement (UK had only one rail spent I believe, so I could use the other one for France)
Didn’t even know that harbor was called Dutch Harbor lol. I am Dutch too, so that is a nice similarity :)
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 2 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Wolfpack, 1 artillery, 1 elite, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 2 destroyers Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British lost in 106 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is 14 Casualties for British: 2 destroyers Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 German_LCV, 2 Rails and 1 elite moved from Germany to Romania 4 german_paras moved from Germany to Romania 2 tactical_bombers moved from Southern Italy to Romania 2 fighters moved from Western Germany to Romania 1 air_transport and 1 armour moved from Western Germany to Alexandria 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 3 artilleries and 1 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 1 Wolfpack placed in 93 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 1 GermanUBoat placed in 112 Sea Zone 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry placed in Germany 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 British regular : -0.67
Had a bit of a rough start. Musta saved practice rd over the save and then I ended purchase too soon, so had to restart. In case you notice any weirdness.
Oops forgot to add 1st Panzer. Brb :)
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@VictoryFirst Here ya go Exp Game 3 G 3 1st Pnzr.tsvg
Yea it’ll be a lot nicer when we can place directly in the Box. Wish I’d thought of it sooner. Oh well, next game :)
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@VictoryFirst here’s the updated Place for 8 SZ if you want
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds; Remaining resources: 14 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 russian_para moved from Ukraine to Russia 1 2ndCorps moved from Russia to Bryansk 1 infantry moved from Caucasus to Volgograd 4 infantry moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Western Ukraine 4 mine_unarmeds moved from Bryansk to Belarus 2 mine_unarmeds moved from Bryansk to Ukraine 4 mine_unarmeds moved from Russia to Smolensk 4 mine_unarmeds moved from Russia to Bryansk 2 Rails and 2 mine_unarmeds moved from Russia to Volgograd 1 Europe_Rail moved from Russia to Bryansk 1 Europe_Rail and 1 elite moved from Bryansk to Volgograd 1 elite moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 aaGuns and 11 infantry moved from Siberia to Amur 1 infantry moved from Amur to Siberia 2 aaGuns moved from Bryansk to Western Ukraine Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Changer to Ukraine: 2 russian_mine_Reds EDIT: Removing units owned by Changer from Ukraine: 2 russian_mine_Reds EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds EDIT: Adding units owned by Changer to Rostov: 2 russian_mine_Reds EDIT: Turning off Edit Mode COMMENT: Two mines dug in Rostov dug in on the border with sz 100 1 Soviet_Commisar, 2 armour, 1 elite and 6 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 3rdCorps EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar and 1 armour EDIT: Removing units owned by Russians from Russia: 2 armour EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 and 3 armour EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 51 PUs
Combat Hit Differential Summary :
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COMMENT: Two mines in Rostov are dug in along the border with sz 100
By the way, I realized that there was an off-map box for these mines placed in Rostov, but what should I do exactly? Should I place the mines in that box? I couldn’t see the new LM token in the Changer’s units. Also not in the Russian one.
There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?
I don’t know how the current way exactly works, but I think having mines in an off-map box is visually not very pleasant, as you can’t immediately see which mine is dug in where. -
@VictoryFirst yea so mine boxes are to show which tty that colored mine defends against.
For example
Orange LMs in Belarus would defend against E POLBlue ones would defend against Novgorod
Plain/no color would defend against Baltic STs. No box for them.
Just a thought for help on LMs. Your Red ones are correct :)
I know it’s confusing but will get easier with more play.Gotta fry. Put a turn out tommorow :)
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So yea, cant use them like combat boxes. Can’t move
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@VictoryFirst so yea the mine box is just for direction.
Place the Changer Mines in the Zone with Edit -
@barnee the zone as in the actual TTy not the mine box :)
Sorry it’s confusing :)
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
There might be an alternative way to make it more visual along which border those LMs are dug, which is to reserve a place for them that is exactly near that border. For example, if I dug in mines in Rostov along sz 100, those will get placed not behind in the territory but near the sea. Might this be possible?
yea so place kinda rolls as in whats written first in the xml.
it pretty much goes
Inf
Arty
Mech
Tank
and so onTrprt
Sub
DD
CA
CV
BB
air units and …It gets kinda tweaked with all the new shit getting added and it might work for some place but not another sorta thing.
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@VictoryFirst I tried to do that. Place a certain LM so it 'd place to a certain border, but didn’t work.
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@VictoryFirst I bumped the #5 place in Bryansk over 10. It helps a little. Can’t really go more or other stuff doesn’t fit. Arty especially.
The Tokens are 48x48. Tried shrinking to 42 but that doesn’t really do much and I prefer the larger look.
Here’s the place and what it looks like.
place.txt -
@VictoryFirst ok i got my brain working again. I’m not sure what happened but the “Sea LMs” were missing from Changer. Here they are. Put in Changers units.
So this is what it’d look like if you wanted to use them.
Yea the problem with Place is, if you have place #1 for a certain border LM and #2 for another etc… what happens is, if all the #1 Place LMs are gone, then #2 moves to #1.
Also, I have Airfields place 1st, Harbors 2nd, Fctrys 3rd, so they can be close to where they’d be in real life. So that’d be another issue for like Normandy and other places.
The Boxes themselves, are just for information purposes. I tried to pick some high use areas where if you have 2 or 3 different LMs, you can look at the Box and see which color defends which border.
Had some extra space for boxes, so thought I’d try that to use it up :)
We’ll just have to see how things go and if/when needed and we can, we’ll adjust stuff :)