TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3


  • @SuperbattleshipYamato

    Game History

    Round: 11
    
        Puchase Units - Ottomans
            Ottomans buy 1 fighter; Remaining resources: 0 PUs; 
    
        Place Units - Ottomans
            1 fighter placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 6 PUs; end with 6 PUs
    

    O11.tsvg I am normally okay with and encourage edits to align with what player intentions are/were but in this particular case, I do feel strongly that we should accept the results of the move. First, it made complete sense to do it - any hits from the UK would have destroyed AH aircraft and there was a high probability of at least one hit. Second, it is in line with your playstyle of running transports through minefields. Given the high value nature of the move and the amount of dice thrown before changing your mind, for this one, I will have to insist we stick with the result.


  • @The_Good_Captain

    Okay then. I was thinking of doing it with the Italians instead. No worries. I assume you edited it yourself?

    Thank you for clarifying this rather troubling (though that isn’t the right word, more like unclear) matter.


  • @The_Good_Captain

    I do agree that if things worked out it would’ve been a logical and good attack.


  • @SuperbattleshipYamato I hadn’t done the edit yet, no. Might be a bit easier if you did - I actually didn’t look at the history to see what was where.


  • @The_Good_Captain

    No worries.


  • @The_Good_Captain

    [add on to the above comment but as you know we can’t edit stuff]

    :+1:


  • @SuperbattleshipYamato I went ahead and did the edit. Go for Italy when you’re ready: O11 edit.tsvg


  • @The_Good_Captain

    Thanks a lot. I have a question about the rules and I’m not ready to go on until @Krieghund responds:

    https://www.axisandallies.org/forums/topic/40057/foreign-amphibious-reinforcement-and-bombardment


  • @SuperbattleshipYamato I see it. Generally speaking, with board game rules of any game, exceptions to any rule will be stated explicitly. If no exception can be found for a certain case, then the rule stands. But with this particular game, 1914, I don’t blame you for asking (haha).



  • @The_Good_Captain

    I meant, in “[add on to the above comment but as you know we can’t edit stuff]” above, “because” rather than “but”, sorry about that.


  • @The_Good_Captain

    Nooooo!!! Noooooo!!! Nooooooooooooooooooooo!!!


  • @The_Good_Captain

    Game History

    Round: 11
    
        Puchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
                    Ottomans roll mine dice in SZ 20 : 0/1 hits, 0.17 expected hits
                    Ottomans roll mine dice in SZ 21 : 1/1 hits, 0.17 expected hits
                1 transport lost in SZ 21
            1 artillery and 1 infantry moved from Rome to SZ 17
            1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 21
    
        Combat Move - Italians
    
        Place Units - Italians
            4 infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Ottomans mine : 0.67
    

  • @The_Good_Captain

    Crap, I forgot to unload American units from last turn. I fixed that.


  • @The_Good_Captain

    Dang, the dice is very unhappy with me today.


  • @The_Good_Captain

    Game History

    Round: 11
    
        Puchase Units - Americans
            Americans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from SZ 14: 1 artillery, 9 infantry and 5 transports
            EDIT: Adding units owned by Americans to Spain: 1 artillery and 9 infantry
            EDIT: Adding units owned by Americans to SZ 14: 5 transports
            EDIT: Turning off Edit Mode
            2 infantry moved from Marseilles to Piedmont
            1 artillery moved from Burgundy to Piedmont
            3 infantry moved from Burgundy to Piedmont
            5 transports moved from SZ 14 to SZ 13
            4 infantry moved from United States of America to SZ 1
            4 infantry and 2 transports moved from SZ 1 to SZ 14
            5 transports moved from SZ 13 to SZ 1
            1 artillery and 9 infantry moved from Spain to Marseilles
            4 infantry moved from SZ 14 to Spain
            1 transport moved from SZ 17 to SZ 14
    
        Combat - Americans
            Battle in Piedmont
                Americans attack with 1 artillery and 5 infantry
                AustroHungarians defend with 2 infantry
                    Americans roll dice for 1 artillery and 5 infantry in Piedmont, round 2 : 1/6 hits, 2.33 expected hits
                    AustroHungarians roll dice for 2 infantry in Piedmont, round 2 : 1/2 hits, 1.00 expected hits
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by AustroHungarians from Piedmont: 1 infantry
            EDIT: Removing units owned by Americans from Piedmont: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            1 artillery and 7 infantry placed in United States of America
    
        Turn Complete - Americans
            Americans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    AustroHungarians regular : 0.00
    


  • @The_Good_Captain

    By the way a weird glitch happened (for some reason the game just pretended a battle’s casualties didn’t happen so I used edit mode to solve it, but then the battle window did appear, so when I tried to take the casualties it glitched, because not all the units were there), leaving the map looking a little funny:

    Screenshot 2023-07-22 at 4.53.05 PM 1.png


  • @SuperbattleshipYamato

    Game History

    Round: 12
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 17 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - AustroHungarians
            3 units repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by AustroHungarians from Piedmont: 1 infantry
            EDIT: Adding units owned by Neutral_True to Piedmont: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Sevastopol to Romania
            2 fighters moved from Romania to Constantinople
            1 artillery moved from Bulgaria to Romania
            3 artilleries and 4 infantry moved from Bulgaria to Constantinople
            6 infantry moved from Serbia to Bulgaria
            1 artillery moved from Trieste to Venice
            4 infantry moved from Tyrolia to Venice
            6 artilleries, 2 fighters, 26 infantry and 3 tanks moved from Tuscany to Rome
            12 infantry moved from Vienna to Trieste
            1 artillery and 1 infantry moved from Vienna to Tyrolia
            8 infantry moved from Trieste to Serbia
            1 infantry moved from Trieste to Venice
            1 fighter moved from Vienna to Romania
            1 infantry moved from Venice to Tuscany
            1 infantry moved from Venice to Tuscany
    
        Combat - AustroHungarians
            Battle in Rome
                AustroHungarians attack with 6 artilleries, 2 fighters, 26 infantry and 3 tanks
                Italians defend with 1 artillery, 1 factory, 14 infantry and 1 port
                    AustroHungarians roll dice for 6 artilleries, 2 fighters, 26 infantry and 3 tanks in Rome, round 2 : 17/37 hits, 15.33 expected hits
                    Italians roll dice for 1 artillery and 14 infantry in Rome, round 2 : 10/15 hits, 7.50 expected hits
                Units damaged: 3 tanks owned by the AustroHungarians
                    7 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 14 infantry owned by the Italians lost in Rome
                AustroHungarians captures 10PUs while taking Italians capital
                AustroHungarians win, taking Rome from Italians with 6 artilleries, 2 fighters, 19 infantry and 3 tanks remaining. Battle score for attacker is 25
                Casualties for AustroHungarians: 7 infantry
                Casualties for Italians: 1 artillery and 14 infantry
            Battle in Romania
                AustroHungarians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 infantry
                    AustroHungarians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Romania
                AustroHungarians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Combat Move - AustroHungarians
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Piedmont: 1 infantry
            EDIT: Adding units owned by AustroHungarians to Piedmont: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - AustroHungarians
            17 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 51 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    AustroHungarians regular : 1.83
    British regular : -0.50
    

  • @SuperbattleshipYamato

    Game History

    Round: 12
    
        Puchase Units - Germans
            Germans buy 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Sevastopol
            2 infantry moved from Poland to Ukraine
            2 infantry moved from Prussia to Poland
            2 infantry moved from Kiel to Ruhr
            10 infantry moved from Hanover to Ruhr
            14 artilleries, 3 fighters, 65 infantry and 3 tanks moved from Alsace to Ruhr
            2 infantry moved from Munich to Alsace
            3 artilleries and 2 infantry moved from Munich to Ruhr
            3 infantry moved from Berlin to Kiel
            2 infantry moved from Berlin to Prussia
            2 artilleries, 5 infantry and 1 tank moved from Berlin to Hanover
            1 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in Ruhr
                Germans attack with 17 artilleries, 3 fighters, 79 infantry and 3 tanks
                British defend with 1 artillery and 4 infantry
                    Germans roll dice for 17 artilleries, 3 fighters, 79 infantry and 3 tanks in Ruhr, round 2 : 41/102 hits, 42.50 expected hits
                    British roll dice for 1 artillery and 4 infantry in Ruhr, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 3 tanks owned by the Germans
                    1 artillery owned by the British and 4 infantry owned by the British lost in Ruhr
                Germans win, taking Ruhr from British with 17 artilleries, 3 fighters, 79 infantry and 3 tanks remaining. Battle score for attacker is 16
                Casualties for British: 1 artillery and 4 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            16 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    British regular : 0.50
    

    G12.tsvg

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