@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
@superbattleshipyamato he already answered. I put you in the @ line but here it is: https://www.axisandallies.org/forums/topic/39920/movement-into-mobilized-aligned-neutral/2?_=1684885627896
So I noticed. I would move the 1 infantry and 1 artillery into Venice. Would you care to do that or do I need to do it?
@superbattleshipyamato I got it, no worries
Game History
Round: 5
Puchase Units - AustroHungarians
AustroHungarians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
3 artilleries, 2 fighters and 5 infantry moved from Trieste to Venice
3 artilleries and 4 infantry moved from Tyrolia to Venice
1 infantry moved from Vienna to Tyrolia
6 infantry and 1 tank moved from Vienna to Trieste
5 artilleries and 4 infantry moved from Romania to Serbia
Combat - AustroHungarians
AustroHungarians creates battle in territory Karelia
Air Battle in Venice
AustroHungarians attacks with 2 units heading to Venice
Italians launches 1 interceptors out of Venice
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the AustroHungarians lost in Venice
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Venice
Air Battle is over, the defenders have all died
Battle in Venice
AustroHungarians attack with 6 artilleries, 1 fighter and 9 infantry
Italians defend with 3 artilleries and 6 infantry
AustroHungarians roll dice for 6 artilleries, 1 fighter and 9 infantry in Venice, round 2 : 11/16 hits, 8.33 expected hits
Italians roll dice for 3 artilleries and 6 infantry in Venice, round 2 : 5/9 hits, 4.50 expected hits
5 infantry owned by the AustroHungarians, 3 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Venice
AustroHungarians win, taking Venice from Italians with 6 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for AustroHungarians: 5 infantry
Casualties for Italians: 3 artilleries and 6 infantry
Battle in Karelia
AustroHungarians attack with 1 artillery, 4 infantry and 1 port
British defend with 1 infantry
AustroHungarians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Karelia
AustroHungarians win, taking Karelia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for British: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery and 8 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Defenders Fire, : 0.00
Attackers Fire, : -0.67
Russians regular : 0.50
AustroHungarians regular : 2.67
AH5.tsvg apologies for the extra dice rolls. I completely forgot the edit - dumb. Results were basically the same.
Game History
Round: 5
Puchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from South West Africa to Union of South Africa
Germans take Union of South Africa from British
10 artilleries, 2 fighters and 22 infantry moved from Ruhr to Alsace
1 infantry moved from Kiel to Ruhr
1 infantry moved from Hanover to Ruhr
1 artillery and 11 infantry moved from Hanover to Munich
2 infantry moved from Berlin to Silesia
8 infantry and 3 tanks moved from Berlin to Hanover
2 artilleries and 4 infantry moved from Ukraine to Moscow
Combat - Germans
Air Battle in Alsace
Germans attacks with 2 units heading to Alsace
French launches 1 interceptors out of Alsace
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 1/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Alsace
Air Battle is over, the defenders have all died
Battle in Alsace
Germans attack with 10 artilleries, 2 fighters and 22 infantry
French defend with 5 artilleries and 11 infantry
Germans roll dice for 10 artilleries, 2 fighters and 22 infantry in Alsace, round 2 : 17/34 hits, 16.33 expected hits
French roll dice for 5 artilleries and 11 infantry in Alsace, round 2 : 8/16 hits, 8.00 expected hits
8 infantry owned by the Germans, 11 infantry owned by the French and 5 artilleries owned by the French lost in Alsace
Germans win, taking Alsace from French with 10 artilleries, 2 fighters and 14 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 8 infantry
Casualties for French: 5 artilleries and 11 infantry
Battle in Moscow
Germans attack with 9 artilleries, 1 fighter and 12 infantry
Russians defend with 1 artillery, 1 factory and 5 infantry
Germans roll dice for 9 artilleries, 1 fighter and 12 infantry in Moscow, round 2 : 12/22 hits, 11.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Moscow, round 2 : 4/6 hits, 3.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Moscow
Germans captures 7PUs while taking Russians capital
Germans win, taking Moscow from Russians with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 5 infantry
Combat Move - Germans
Place Units - Germans
15 infantry placed in Berlin
Turn Complete - Germans
Germans collect 49 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 0.00
Defenders Fire, : -0.67
Attackers Fire, : -0.33
Russians regular : 1.00
Germans regular : 0.83
I changed my mind on some British purchases.
Also, considering the conditions for revolution were met, why did you capture Moscow anyway? Didn’t you say we were playing with those rules?
@superbattleshipyamato holy smokes. I’ve played over 40 games of 1914 in the last year and you def have the hottest consistent dice I’ve seen playing this game. That attack on the Ottomans went +4 UK / -5 Ottoman. hah!
As regards the Revolution. Yes, we are playing with it. Technically, Russia offered (keyword) an armistice at the end of their last turn. The CP declined the offer. Normally, the Russian player announces the offer when they post on the turn in which the conditions are met and then the CP post their response when they post the following German turn.
A note regarding mines - TripleA will allow you to move ships one at a time into the zone but this is not technically allowed by the rulebook so the way we all handle it is: if you’re going to move into a minefield, make it the last movement on your turn and if possible move them all in together, otherwise its the honor system which is okay too.
Rules reference for Revolution from the official errata: "The second and third sentences of the second paragraph should read “As a consequence of this, an armistice is immediately offered to the Central Powers. If this armistice is declined by any of the Central Powers players, it does not occur, and the game continues as normal, with no change in the operations of Russia as a power (the revolution can only occur once per game). However, if the armistice is accepted by all of the Central Powers players, it occurs immediately and effectively removes Russia from the war, and the game. All Russian units outside of original Russian territories are immediately removed from the board, and Russia will no longer have a turn.”
Game History
Round: 5
Puchase Units - Ottomans
Ottomans buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Ottomans from Mesopotamia: 1 infantry
EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Ottomans take French Equatorial Africa from French
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Trans-Jordan to Syrian Desert
2 infantry moved from Smyrna to Syrian Desert
8 infantry moved from Constantinople to Ankara
1 artillery and 3 infantry moved from Ankara to Syrian Desert
3 artilleries and 4 infantry moved from Mesopotamia to Syrian Desert
Combat - Ottomans
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Mesopotamia: 1 infantry
EDIT: Adding units owned by Ottomans to Mesopotamia: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Ottomans
2 fighters and 4 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 21 PUs; end with 21 PUs
Crap… the Central Powers can refuse it? Ah well, I guess that was in their power historically.
Thanks for clarifying.
Which side do you think the game is biased toward?
I was unaware that the Allies had some really lucky rolls in this game. Thanks for bringing that to my attention (so I would know that this isn’t the norm).
Oh right, I changed my mind after the fact that I would be loading two French infantry, not one infantry and one artillery to attack Kiel. I changed my mind before the battle started.
Game History
Round: 6
Puchase Units - AustroHungarians
AustroHungarians buy 1 fighter, 7 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - AustroHungarians
6 infantry moved from Trieste to Albania
1 tank moved from Trieste to Tyrolia
1 fighter moved from Venice to Albania
6 artilleries and 4 infantry moved from Venice to Tyrolia
2 infantry moved from Serbia to Romania
5 artilleries and 2 infantry moved from Serbia to Albania
1 infantry moved from Vienna to Trieste
1 artillery and 6 infantry moved from Vienna to Tyrolia
1 infantry moved from Vienna to Tyrolia
Combat - AustroHungarians
Battle in Romania
AustroHungarians attack with 2 infantry
British defend with 1 infantry
AustroHungarians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Romania
AustroHungarians win, taking Romania from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for British: 1 infantry
Battle in Albania
AustroHungarians attack with 5 artilleries, 1 fighter and 8 infantry
Italians defend with 2 artilleries and 4 infantry
AustroHungarians roll dice for 5 artilleries, 1 fighter and 8 infantry in Albania, round 2 : 4/14 hits, 7.17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 4/6 hits, 3.00 expected hits
4 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Albania
Italians and AustroHungarians reach a stalemate
. Battle score for attacker is 1
Casualties for AustroHungarians: 4 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Tyrolia
AustroHungarians attack with 7 artilleries, 12 infantry and 1 tank
French defend with 1 artillery and 5 infantry
AustroHungarians roll dice for 7 artilleries, 12 infantry and 1 tank in Tyrolia, round 2 : 11/20 hits, 9.00 expected hits
French roll dice for 1 artillery and 5 infantry in Tyrolia, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 tank owned by the AustroHungarians
2 infantry owned by the AustroHungarians, 5 infantry owned by the French and 1 artillery owned by the French lost in Tyrolia
AustroHungarians win with 7 artilleries, 10 infantry and 1 tank remaining. Battle score for attacker is 13
Casualties for AustroHungarians: 2 infantry
Casualties for French: 1 artillery and 5 infantry
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Changing ownership of Finland from Russians to AustroHungarians
EDIT: Removing units owned by AustroHungarians from Karelia: 1 infantry
EDIT: Adding units owned by AustroHungarians to Finland: 1 infantry
EDIT: Turning off Edit Mode
Place Units - AustroHungarians
1 fighter, 7 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : 1.00
AustroHungarians regular : -0.83
British regular : 0.50
Game History
Round: 6
Puchase Units - Germans
Germans buy 1 artillery, 2 fighters and 13 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Moscow: 1 fighter
EDIT: Adding units owned by Germans to Belarus: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Silesia to Galicia
1 fighter moved from Belarus to Galicia
1 infantry moved from Moscow to Tatarstan
Germans take Tatarstan from Russians
2 infantry moved from Moscow to Karelia
9 artilleries and 5 infantry moved from Moscow to Ukraine
2 infantry moved from Berlin to Silesia
4 infantry moved from Berlin to Kiel
9 infantry moved from Berlin to Hanover
7 infantry and 3 tanks moved from Hanover to Ruhr
1 artillery and 11 infantry moved from Munich to Switzerland
Germans take Switzerland from Italians
1 infantry moved from Alsace to Switzerland
5 artilleries moved from Alsace to Switzerland
2 fighters moved from Alsace to Switzerland
5 artilleries and 12 infantry moved from Alsace to Ruhr
1 infantry moved from Union of South Africa to Angola
Germans take Angola from British
Combat - Germans
Battle in Ukraine
Germans attack with 9 artilleries and 5 infantry
British defend with 1 infantry
Germans roll dice for 9 artilleries and 5 infantry in Ukraine, round 2 : 8/14 hits, 7.00 expected hits
British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 9 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ruhr
Germans attack with 5 artilleries, 20 infantry and 3 tanks
British defend with 2 artilleries and 2 infantry
Germans roll dice for 5 artilleries, 20 infantry and 3 tanks in Ruhr, round 2 : 8/28 hits, 11.00 expected hits
British roll dice for 2 artilleries and 2 infantry in Ruhr, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 tank owned by the Germans
2 artilleries owned by the British and 2 infantry owned by the British lost in Ruhr
Germans win with 5 artilleries, 20 infantry and 3 tanks remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantry
Battle in Kiel
Germans attack with 4 infantry
French defend with 1 infantry and 1 port
Germans roll dice for 4 infantry in Kiel, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Kiel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Kiel
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Germans
1 artillery, 2 fighters and 13 infantry placed in Berlin
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.50
Germans regular : -3.33
British regular : -1.50
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Which side do you think the game is biased toward?
I was unaware that the Allies had some really lucky rolls in this game. Thanks for bringing that to my attention (so I would know that this isn’t the norm).
The game appears to be significantly biased towards the Entente. However, it takes quite a bit of experience playing the game to make this obvious or to have this become obvious.
Not a big deal at all - its more like the CP aren’t hitting their numbers in a baffling way although the Entente numbers are warm. In any case, no biggy at all. This is more of a learning game I feel.
Another small heads up: when the French captured Kiel, the mines turned French as well (use the edit mode). This means the British have the option of moving in and reinforcing kiel on their turn without the threat of mine attack. Now that it is contested, it reverts back to a German minefield.
@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Oh right, I changed my mind after the fact that I would be loading two French infantry, not one infantry and one artillery to attack Kiel. I changed my mind before the battle started.
Again, no worries. Learning game. I’m having a lot of fun and hope you are too. And I am very appreciative of learning about those aligned neutrals. A lot of us had that wrong. But in yours, mine and all of our collective defense, the rulebook for 1914 is perhaps the least clear and poorest written in all of axis and allies imo (still a great game imo). I hear the re-release will have it tuned up though.