TGC (CP) v Yamato (Entente), 1914, oob with RR
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Game History
Round: 5 Puchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from South West Africa to Union of South Africa Germans take Union of South Africa from British 10 artilleries, 2 fighters and 22 infantry moved from Ruhr to Alsace 1 infantry moved from Kiel to Ruhr 1 infantry moved from Hanover to Ruhr 1 artillery and 11 infantry moved from Hanover to Munich 2 infantry moved from Berlin to Silesia 8 infantry and 3 tanks moved from Berlin to Hanover 2 artilleries and 4 infantry moved from Ukraine to Moscow Combat - Germans Air Battle in Alsace Germans attacks with 2 units heading to Alsace French launches 1 interceptors out of Alsace Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Attackers Fire, : 1/2 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Alsace Air Battle is over, the defenders have all died Battle in Alsace Germans attack with 10 artilleries, 2 fighters and 22 infantry French defend with 5 artilleries and 11 infantry Germans roll dice for 10 artilleries, 2 fighters and 22 infantry in Alsace, round 2 : 17/34 hits, 16.33 expected hits French roll dice for 5 artilleries and 11 infantry in Alsace, round 2 : 8/16 hits, 8.00 expected hits 8 infantry owned by the Germans, 11 infantry owned by the French and 5 artilleries owned by the French lost in Alsace Germans win, taking Alsace from French with 10 artilleries, 2 fighters and 14 infantry remaining. Battle score for attacker is 29 Casualties for Germans: 8 infantry Casualties for French: 5 artilleries and 11 infantry Battle in Moscow Germans attack with 9 artilleries, 1 fighter and 12 infantry Russians defend with 1 artillery, 1 factory and 5 infantry Germans roll dice for 9 artilleries, 1 fighter and 12 infantry in Moscow, round 2 : 12/22 hits, 11.83 expected hits Russians roll dice for 1 artillery and 5 infantry in Moscow, round 2 : 4/6 hits, 3.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Moscow Germans captures 7PUs while taking Russians capital Germans win, taking Moscow from Russians with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 5 infantry Combat Move - Germans Place Units - Germans 15 infantry placed in Berlin Turn Complete - Germans Germans collect 49 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 0.00 Defenders Fire, : -0.67 Attackers Fire, : -0.33 Russians regular : 1.00 Germans regular : 0.83
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I changed my mind on some British purchases.
Also, considering the conditions for revolution were met, why did you capture Moscow anyway? Didn’t you say we were playing with those rules?
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@superbattleshipyamato holy smokes. I’ve played over 40 games of 1914 in the last year and you def have the hottest consistent dice I’ve seen playing this game. That attack on the Ottomans went +4 UK / -5 Ottoman. hah!
As regards the Revolution. Yes, we are playing with it. Technically, Russia offered (keyword) an armistice at the end of their last turn. The CP declined the offer. Normally, the Russian player announces the offer when they post on the turn in which the conditions are met and then the CP post their response when they post the following German turn.
A note regarding mines - TripleA will allow you to move ships one at a time into the zone but this is not technically allowed by the rulebook so the way we all handle it is: if you’re going to move into a minefield, make it the last movement on your turn and if possible move them all in together, otherwise its the honor system which is okay too.
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Rules reference for Revolution from the official errata: "The second and third sentences of the second paragraph should read “As a consequence of this, an armistice is immediately offered to the Central Powers. If this armistice is declined by any of the Central Powers players, it does not occur, and the game continues as normal, with no change in the operations of Russia as a power (the revolution can only occur once per game). However, if the armistice is accepted by all of the Central Powers players, it occurs immediately and effectively removes Russia from the war, and the game. All Russian units outside of original Russian territories are immediately removed from the board, and Russia will no longer have a turn.”
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Game History
Round: 5 Puchase Units - Ottomans Ottomans buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Removing units owned by Ottomans from Mesopotamia: 1 infantry EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Ottomans take French Equatorial Africa from French 2 infantry moved from Egypt to Anglo Egyptian Sudan 4 infantry moved from Trans-Jordan to Egypt 2 artilleries and 1 infantry moved from Trans-Jordan to Syrian Desert 2 infantry moved from Smyrna to Syrian Desert 8 infantry moved from Constantinople to Ankara 1 artillery and 3 infantry moved from Ankara to Syrian Desert 3 artilleries and 4 infantry moved from Mesopotamia to Syrian Desert Combat - Ottomans Combat Move - Ottomans Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Mesopotamia: 1 infantry EDIT: Adding units owned by Ottomans to Mesopotamia: 1 infantry EDIT: Turning off Edit Mode Place Units - Ottomans 2 fighters and 4 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 21 PUs; end with 21 PUs
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Crap… the Central Powers can refuse it? Ah well, I guess that was in their power historically.
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Thanks for clarifying.
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Which side do you think the game is biased toward?
I was unaware that the Allies had some really lucky rolls in this game. Thanks for bringing that to my attention (so I would know that this isn’t the norm).
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Oh right, I changed my mind after the fact that I would be loading two French infantry, not one infantry and one artillery to attack Kiel. I changed my mind before the battle started.
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Game History
Round: 6 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter, 7 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - AustroHungarians 6 infantry moved from Trieste to Albania 1 tank moved from Trieste to Tyrolia 1 fighter moved from Venice to Albania 6 artilleries and 4 infantry moved from Venice to Tyrolia 2 infantry moved from Serbia to Romania 5 artilleries and 2 infantry moved from Serbia to Albania 1 infantry moved from Vienna to Trieste 1 artillery and 6 infantry moved from Vienna to Tyrolia 1 infantry moved from Vienna to Tyrolia Combat - AustroHungarians Battle in Romania AustroHungarians attack with 2 infantry British defend with 1 infantry AustroHungarians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Romania AustroHungarians win, taking Romania from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for British: 1 infantry Battle in Albania AustroHungarians attack with 5 artilleries, 1 fighter and 8 infantry Italians defend with 2 artilleries and 4 infantry AustroHungarians roll dice for 5 artilleries, 1 fighter and 8 infantry in Albania, round 2 : 4/14 hits, 7.17 expected hits Italians roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Albania Italians and AustroHungarians reach a stalemate . Battle score for attacker is 1 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Tyrolia AustroHungarians attack with 7 artilleries, 12 infantry and 1 tank French defend with 1 artillery and 5 infantry AustroHungarians roll dice for 7 artilleries, 12 infantry and 1 tank in Tyrolia, round 2 : 11/20 hits, 9.00 expected hits French roll dice for 1 artillery and 5 infantry in Tyrolia, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 tank owned by the AustroHungarians 2 infantry owned by the AustroHungarians, 5 infantry owned by the French and 1 artillery owned by the French lost in Tyrolia AustroHungarians win with 7 artilleries, 10 infantry and 1 tank remaining. Battle score for attacker is 13 Casualties for AustroHungarians: 2 infantry Casualties for French: 1 artillery and 5 infantry Combat Move - AustroHungarians Turning on Edit Mode EDIT: Changing ownership of Finland from Russians to AustroHungarians EDIT: Removing units owned by AustroHungarians from Karelia: 1 infantry EDIT: Adding units owned by AustroHungarians to Finland: 1 infantry EDIT: Turning off Edit Mode Place Units - AustroHungarians 1 fighter, 7 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : 1.00 AustroHungarians regular : -0.83 British regular : 0.50
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Game History
Round: 6 Puchase Units - Germans Germans buy 1 artillery, 2 fighters and 13 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Moscow: 1 fighter EDIT: Adding units owned by Germans to Belarus: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Silesia to Galicia 1 fighter moved from Belarus to Galicia 1 infantry moved from Moscow to Tatarstan Germans take Tatarstan from Russians 2 infantry moved from Moscow to Karelia 9 artilleries and 5 infantry moved from Moscow to Ukraine 2 infantry moved from Berlin to Silesia 4 infantry moved from Berlin to Kiel 9 infantry moved from Berlin to Hanover 7 infantry and 3 tanks moved from Hanover to Ruhr 1 artillery and 11 infantry moved from Munich to Switzerland Germans take Switzerland from Italians 1 infantry moved from Alsace to Switzerland 5 artilleries moved from Alsace to Switzerland 2 fighters moved from Alsace to Switzerland 5 artilleries and 12 infantry moved from Alsace to Ruhr 1 infantry moved from Union of South Africa to Angola Germans take Angola from British Combat - Germans Battle in Ukraine Germans attack with 9 artilleries and 5 infantry British defend with 1 infantry Germans roll dice for 9 artilleries and 5 infantry in Ukraine, round 2 : 8/14 hits, 7.00 expected hits British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Ukraine Germans win, taking Ukraine from British with 9 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ruhr Germans attack with 5 artilleries, 20 infantry and 3 tanks British defend with 2 artilleries and 2 infantry Germans roll dice for 5 artilleries, 20 infantry and 3 tanks in Ruhr, round 2 : 8/28 hits, 11.00 expected hits British roll dice for 2 artilleries and 2 infantry in Ruhr, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 tank owned by the Germans 2 artilleries owned by the British and 2 infantry owned by the British lost in Ruhr Germans win with 5 artilleries, 20 infantry and 3 tanks remaining. Battle score for attacker is 14 Casualties for British: 2 artilleries and 2 infantry Battle in Kiel Germans attack with 4 infantry French defend with 1 infantry and 1 port Germans roll dice for 4 infantry in Kiel, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 infantry in Kiel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Kiel French and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Place Units - Germans 1 artillery, 2 fighters and 13 infantry placed in Berlin Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.50 Germans regular : -3.33 British regular : -1.50
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Which side do you think the game is biased toward?
I was unaware that the Allies had some really lucky rolls in this game. Thanks for bringing that to my attention (so I would know that this isn’t the norm).
The game appears to be significantly biased towards the Entente. However, it takes quite a bit of experience playing the game to make this obvious or to have this become obvious.
Not a big deal at all - its more like the CP aren’t hitting their numbers in a baffling way although the Entente numbers are warm. In any case, no biggy at all. This is more of a learning game I feel.
Another small heads up: when the French captured Kiel, the mines turned French as well (use the edit mode). This means the British have the option of moving in and reinforcing kiel on their turn without the threat of mine attack. Now that it is contested, it reverts back to a German minefield.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Oh right, I changed my mind after the fact that I would be loading two French infantry, not one infantry and one artillery to attack Kiel. I changed my mind before the battle started.
Again, no worries. Learning game. I’m having a lot of fun and hope you are too. And I am very appreciative of learning about those aligned neutrals. A lot of us had that wrong. But in yours, mine and all of our collective defense, the rulebook for 1914 is perhaps the least clear and poorest written in all of axis and allies imo (still a great game imo). I hear the re-release will have it tuned up though.
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No worries. Yeah the rules are not the best.
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Thanks for editing the mines.
Curious that you only start to realise the game is biased towards the Allies after you play many times.
In my personal games against myself, the Central Powers sometimes win, but only with bad decisions by the Allies. Like you said, I’m not sure whether it was because of bad rolls of the dice.
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Game History
Round: 6 Puchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 2 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 6 artilleries and 10 infantry moved from Syrian Desert to Mesopotamia 8 infantry moved from Ankara to Mesopotamia 2 fighters moved from Constantinople to Mesopotamia 1 infantry moved from Bulgaria to Constantinople 1 infantry moved from Constantinople to Smyrna 3 infantry moved from Constantinople to Ankara 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan Combat - Ottomans Air Battle in Mesopotamia Ottomans attacks with 2 units heading to Mesopotamia British launches 1 interceptors out of Mesopotamia Attackers Fire, : 0/2 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Ottomans lost in Mesopotamia Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Ottomans lost in Mesopotamia Air Battle is over, the attackers have all died Battle in Mesopotamia Ottomans attack with 6 artilleries and 18 infantry British defend with 5 artilleries, 1 fighter and 9 infantry Ottomans roll dice for 6 artilleries and 18 infantry in Mesopotamia, round 2 : 9/24 hits, 10.00 expected hits British roll dice for 5 artilleries, 1 fighter and 9 infantry in Mesopotamia, round 2 : 10/15 hits, 8.17 expected hits 10 infantry owned by the Ottomans, 1 artillery owned by the British and 8 infantry owned by the British lost in Mesopotamia British and Ottomans reach a stalemate . Battle score for attacker is -2 Casualties for Ottomans: 10 infantry Casualties for British: 1 artillery and 8 infantry Battle in Belgian Congo Ottomans attack with 1 artillery and 4 infantry Italians defend with 1 infantry; French defend with 2 infantry Ottomans roll dice for 1 artillery and 4 infantry in Belgian Congo, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 3 infantry in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the French lost in Belgian Congo British and Ottomans reach a stalemate . Battle score for attacker is 0 Casualties for Ottomans: 1 infantry Casualties for French: 1 infantry Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1.33 Attackers Fire, : -1.00 Ottomans regular : -2.00 British regular : 1.33
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In Kiel, the French attacked and I feel fairly certain you didn’t mean to do this? So I edited the French inf and German inf back in to that territory. Just to be clear, you’re not obligated to attack in a contested zone and if you don’t want to attack in a contested zone you can just edit out your pieces prior to combat and edit them back in afterward. I’m working with another newish player on 1914 and can’t remember what I went over with who so if you didn’t know that, my apologies.
In the upcoming Italian turn for example - if you don’t want to attack with the Italians, go into the EDIT mode under the Game tab at the top and select and remove both italian pieces. Do the rest of your movements, combat, and then when you’re in the “non-combat” movement phase (which exists only in TripleA for this purpose-there is no NCM in 1914), replace the pieces and move on with your turn.