Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain


  • @barnee
    Game History

    Round: 7
    
        Purchase Units - Japanese
            Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
            Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
            Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
            Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
            Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
            Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
            Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
            Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
            Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
            Japanese buy 2 Fortifications, 2 Japan_destroyers, 6 armour, 1 elite, 8 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 elite moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 Banzai moved from Japan to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Hopei to Sikang
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            3 armour moved from Shantung to Kweichow
            3 armour moved from Kiangsu to Kweichow
            1 pacific_submarine moved from 35 Sea Zone to 46 Sea Zone
            1 Japan_destroyer moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 elite moved from Malaya to 37 Sea Zone
            1 artillery and 1 elite moved from 37 Sea Zone to Shan State
            1 bomber moved from Hopei to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
            2 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Hopei to French Indo China
            1 fighter moved from Hopei to Sikang
            2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
            1 fighter moved from Caroline Islands to 46 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/12 hits, 6,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber and 1 elite
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
            Battle in Tsinghai
                Japanese attack with 1 Banzai, 1 elite and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 Banzai and 1 elite remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 bomber and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 4 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer, 4 fighters, 1 pacific_submarine and 3 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 Escort_Convoy, 1 cruiser and 1 transport
                    Japanese roll dice for 1 pacific_submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
                    ANZAC roll dice for 1 Escort_Convoy, 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                    1 Escort_Convoy owned by the ANZAC, 1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 Japan_destroyer owned by the Japanese, 1 pacific_submarine owned by the Japanese and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 Japan_destroyer, 1 fighter and 1 pacific_submarine
                Casualties for ANZAC: 1 Escort_Convoy, 1 cruiser and 1 transport
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Tsinghai
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Szechwan
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from Sikang to Hopei
            2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
            1 aaGun moved from Anhwe to Kweichow
            1 armour moved from Hopei to Szechwan
            1 armour moved from Hopei to Szechwan
            2 mech_infantrys moved from Hopei to Kweichow
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 Rail and 1 elite moved from Kiangsu to Szechwan
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Szechwan
            1 mech_infantry moved from Hopei to Kweichow
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            EDIT: 1 Japan_destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 Japan_destroyer moved from 7 Sea Zone to 16 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 elite and 3 infantry moved from Japan to 6 Sea Zone
            1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 elite and 3 infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from French Indo China to Hopei
            1 bomber moved from Shan State to Hopei
            1 artillery moved from New Guinea to Dutch New Guinea
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 56 Sea Zone to 55 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            EDIT: 1 Japanese_LCV moved from Korea to Japan
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Shantung
            3 armour placed in Kiangsu
            2 Fortifications placed in Java
            2 Japan_destroyers and 1 transport placed in 6 Sea Zone
            1 elite and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 63 PUs; end with 69 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 71 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs
            Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -2,33
    ANZAC regular : 1,67
    British regular : -0,67
    

    Exp Game 2 J7.tsvg


  • Lol I was imitating a stoner again and made a couple of small mistakes, which I needed to edit. I’ll briefly explain.

    I accidentally clicked on yes for bombardment in the battle of Shan State, while this is not what my intention was. I tried removing the BB before the battle in the hope it would not fire its die, but it still did and scored a hit. Still think I would have gotten a hit with the other units, but it is still annoying. Also used edit to move the DD, which could not move, even though it cannot bombard lol.

    Second, I forgot which naval units I was getting at the end of this round, and it turned out it was a transport. I already bought one, so I removed that one and changed it out for an infantry, and added +3 PUs for Japan.


  • [dice 4d6]


  • 4d6: 2, 3, 5, 4


  • @dicebot
    Alright one infantry in Belarus died. You may decide where the infantry gets removed from, Novgorod or E.Pol. I would say E.Pol is more realistic as I would’ve moved infantry from E.Pol to Belarus in order to avoid casualties in my Waffen Army, but in cases like this you may decide, since I broke the rules so I have no rights :)


  • @victoryfirst E POL is fine :+1: Just a reminder that probably isn’t necessary :) there was only one rd of combat so, leaving the commiesar alive is fine, but if there were more rds and the Corps deformed, you have to kill the commiesar or he’ll keep giving his bonus. Then you can edit back in after battle if needed.

    As I said though, you already know that lol

    I’ll try and get something out in a couple hours :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst Do you wanna scramble ? EXP Game 2 USA Combat.tsvg

    Screenshot from 2023-06-03 16-14-51.png

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst so, my understanding of the NAP between soviets and nippon, is that allied troops are allowed in russia, if allied, but can’t cross the border into china until ussr and JPN at war.

    Is that how you see it ?

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst those bunkers look pretty cool in java lol

    Screenshot from 2023-06-04 00-08-43.png


  • @barnee

    No scramble in sz 97. Yeah, the rules are a bit ambiguous about that I find, so I think what you said makes the most sense. Allied troops are allowed to move into Russia, but not to attack China through Russia.


  • @victoryfirst ha ha ha was just reading the ptv guys discussion and boom ! here you are lol

    yea I still don’t know about ussr in india and jpn. This has been talked about plenty but the search is not very good nodebb lol

    I’m gonna do a amphib with uk as well for another scramble . BB CA I’ll just wait but a heads up. Pretty late here now lol :)

    Fckn JPN is Boss How did that happen lol


  • @victoryfirst i stonered the trprts to 97 lol they weren’t supposed to attack ha ha ha I moved em off GIB
    EXP USA Game 2 US 7.tsvg

    Do china then UK scramble in a bit :)

    Screenshot from 2023-06-04 03-36-18.png

    EXP Game 2 UK Combat.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst Elkstar did such an Outstanding Job on this Map. I just cant describe it lol

    Screenshot from 2023-06-04 04-11-04.png

  • 2024 '23 '22 '21 '20 '19 '18

    I just look at the map and it makes me happy lol

    Screenshot from 2023-06-04 04-29-20.png

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst the map not the game lol :)

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee ha ha ha :)

    Screenshot from 2023-06-04 05-06-58.png

  • 2024 '23 '22 '21 '20 '19 '18

    how can one not like that lol

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst do you wanna scramble ? Heres a better pic lol

    Screenshot from 2023-06-04 14-49-24.png

    EXP Game 2 UK Combat.tsvg


  • @barnee

    Oh, my bad. Missed that I had scramble options. No scramble please :)


  • @victoryfirst

    Game History

    Round: 7
    
        Purchase Units - Americans
            Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
            Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
            Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
            Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
            Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
            Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
            Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
            Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
            Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
            Americans buy 2 ArmoredInfantrys, 1 Escort, 4 TotalWarFighters, 1 artillery, 1 carrier, 1 destroyer, 1 elite, 3 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 3 infantry
            3 marines placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Belarus: 1 russian_mine_Orange
            EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 carrier, 2 transports and 2 usa_fighters moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 usa_tactical_bomber moved from Gibraltar to 97 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 cruiser and 2 usa_fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 cruiser and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                Americans win with 1 cruiser and 2 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 97 Sea Zone
                Americans attack with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 carrier, 1 submarine, 2 transports, 2 usa_fighters and 1 usa_tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer and 1 transport
                Americans win, taking 97 Sea Zone from Italians with 1 Escort, 1 Heavy_BB, 1 carrier, 1 submarine, 2 transports, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Escort_Convoy
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 2 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central United States
            1 Escort_Convoy moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            1 ArmoredInfantry, 1 USA_TankGeneral, 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
            1 ArmoredInfantry, 1 Escort_Convoy, 1 USA_TankGeneral, 2 aaGuns, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry, 1 USA_TankGeneral, 2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 marines moved from Western United States to 10 Sea Zone
            1 carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from 55 Sea Zone to 54 Sea Zone
            1 Escort_Convoy, 6 NavyFighters, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 marines, 1 pacific_carrier, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 Escort moved from 25 Sea Zone to 26 Sea Zone
            3 artilleries and 3 marines moved from 26 Sea Zone to Hawaiian Islands
            1 usa_tactical_bomber moved from Western United States to Hawaiian Islands
            1 Rail and 1 elite moved from Eastern United States to Western United States
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 infantry moved from Alaska to Western United States
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 mech_infantry moved from Alaska to Central United States
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 mech_infantry moved from Alaska to Central United States
            1 usa_fighter moved from Yunnan to India
            1 usa_fighter moved from 97 Sea Zone to Caucasus
    
        Place Units - Americans
            1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            4 TotalWarFighters and 1 elite placed in Eastern United States
            2 ArmoredInfantrys and 1 artillery placed in Central United States
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
            Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Trigger Americans Loses Guam Turn7: Americans met a national objective for an additional -1 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
            4 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
            Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
            Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
            Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
            Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
            Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
            Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
            Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
            Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
            British buy 1 UK_LCV, 1 artillery, 1 commando, 8 infantry, 1 mech_infantry and 3 uk_armours; Remaining resources: 0 PUs; 
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 infantry
            1 commando placed in United Kingdom
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from United Kingdom to Denmark
            EDIT: 1 UK_LCV, 1 artillery and 1 commando moved from United Kingdom to Denmark
            1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Szechwan
            2 infantry moved from Burma to Shan State
            2 uk_armours moved from India to Shan State
    
        Combat - British
            Turning on Edit Mode
            EDIT: Battle in Greece
                EDIT: British attack with 1 artillery and 1 infantry
                EDIT: Italians defend with 1 italian_para
                EDIT: 1 italian_para owned by the Italians and 1 infantry owned by the British lost in Greece
                EDIT: British takes Greece from Italians
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
                EDIT: Turning off Edit Mode
            Battle in Shan State
                British attack with 2 infantry and 2 uk_armours
                Japanese defend with 1 artillery and 1 elite
                British win, taking Shan State from Japanese with 1 uk_armour remaining. Battle score for attacker is -4
                Casualties for British: 2 infantry and 1 uk_armour
                Casualties for Japanese: 1 artillery and 1 elite
            Battle in Szechwan
                British attack with 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 5 armour, 1 elite, 1 infantry and 4 mech_infantrys
                1 uk_fighter owned by the British and 1 uk_tactical_bomber owned by the British retreated
                2 uk_armours owned by the British retreated to Yunnan
                Japanese win with 3 armour and 1 elite remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery, 9 infantry and 1 uk_armour
                Casualties for Japanese: 2 armour, 1 infantry and 4 mech_infantrys
            Battle in Denmark
                British attack with 1 UK_LCV, 1 artillery, 1 bomber and 1 commando
                Germans defend with 2 infantry
                British win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 UK_LCV and 1 commando
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Bryansk
            1 bomber moved from Denmark to United Kingdom
            1 destroyer moved from 119 Sea Zone to 104 Sea Zone
            1 artillery and 1 uk_armour moved from Quebec to 106 Sea Zone
            1 artillery, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
            1 uk_armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Caucasus to Rostov
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry and 3 uk_armours moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 uk_armours moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            1 uk_armour moved from Union of South Africa to Belgian Congo
            2 Rails and 2 infantry moved from Union of South Africa to Bryansk
            1 uk_fighter and 1 uk_tactical_bomber moved from Szechwan to India
            5 infantry moved from India to Burma
            1 aaGun moved from Yunnan to Burma
            2 mech_infantrys and 5 uk_armours moved from Eastern Persia to India
    
        Place Units - British
            1 UK_LCV and 1 artillery placed in United Kingdom
            5 infantry and 1 uk_armour placed in India
            1 mech_infantry and 2 uk_armours placed in Iraq
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 42 PUs (4 lost to blockades); end with 42 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
    

    EXP Game 2 UK 7.tsvg

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