scramble to sz111?
L23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Iraq to 96 Sea Zone 3 armour and 4 infantry moved from Ukraine to Kursk
Combat Hit Differential Summary :
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@nikola1975 scrambles? My understanding is that you cannot scramble to SZ 98, as there are no surface warships there.
https://www.axisandallies.org/forums/topic/33238/g40-balance-mod-and-path-to-victory
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit. No more than three planes may be scrambled from a particular sea zone in this manner. The number of planes that may be scrambled from a sea zone (up to the three-plane maximum) is determined by the number of undamaged carriers in that sea zone (one per carrier). This is true irrespective of how the planes may be allocated among the carriers. For example, if a sea zone contains an American carrier with two planes and a British carrier with no planes, the total number of planes that may be scrambled from that sea zone is two. Damaged carriers are disregarded for purpose of determining the scramble capacity of a sea zone (player enforced).
From page 31 of the A&A Europe 1940 pdf:
sea Units
Battleships, aircraft carriers, cruisers, destroyers,
submarines, and transports move, attack, and defend
in sea zones. They can’t move into territories. For the
sake of these rules, the following are surface warships:
battleships, carriers, cruisers, and destroyers. Transports
are not warships. Submarines are warships, but they are
not surface warshipsIf I’m overlooking something, let me know and I’ll fix my turn.
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No scramble.
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@nikola1975 Sorry, I forgot that I would need to ask. Do you want your subs to fight?
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A general OOL would be helpful too, but you can of course wait for the hits first.
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Eh, I’ll assume you want it to stay and fight. If not, we can prob fix it later.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Iraq to 96 Sea Zone 3 armour and 4 infantry moved from Ukraine to Kursk Combat - Italians Battle in Malta Italians attack with 1 artillery, 3 infantry and 2 marines British defend with 1 airfield; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 3 infantry and 2 marines in Malta, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Malta 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malta Italians win, taking Malta from British with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kursk Italians attack with 3 armour and 4 infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 4 infantry in Kursk, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Italians win, taking Kursk from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 6 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 fighters in 96 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 96 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 2 : 6/13 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Italians 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 fighters in 96 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 3 : 4/12 hits, 5.00 expected hits 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the Americans lost in 96 Sea Zone 3 fighters owned by the Italians retreated Americans win with 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -76 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 1 submarine Casualties for Americans: 2 destroyers Non Combat Move - Italians 3 fighters moved from 96 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq 1 armour moved from Northwest Persia to Iraq 3 aaGuns moved from Ukraine to Kursk Place Units - Italians 3 infantry placed in Iraq 3 fighters placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -5.50 Russians regular : -0.33 British regular : 0.33
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Well that was a disaster! Anyway, you lost two US destroyers total (sob), so if you want to change that, go ahead and edit.
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Hm, yes. But also, that was a relatively brave attack - even counting that Germans might clean them up with Luftwaffe in the next round.
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 4 fighters moved from 107 Sea Zone to 96 Sea Zone 1 submarine moved from 115 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 107 Sea Zone to 93 Sea Zone 1 infantry moved from Leningrad to Northern Belarus 1 fighter moved from Leningrad to Northern Belarus 1 infantry moved from Vologda to Novgorod Germans take Novgorod from Russians 2 carriers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 93 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 transport moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Northern Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 4 carriers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 96 Sea Zone Germans attack with 2 bombers, 11 fighters and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports 1 submarine owned by the Americans submerged Germans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 4 fighters moved from 107 Sea Zone to 96 Sea Zone 1 submarine moved from 115 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 107 Sea Zone to 93 Sea Zone 1 infantry moved from Leningrad to Northern Belarus 1 fighter moved from Leningrad to Northern Belarus 1 infantry moved from Vologda to Novgorod Germans take Novgorod from Russians 2 carriers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 93 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 transport moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in Northern Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 4 carriers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 96 Sea Zone Germans attack with 2 bombers, 11 fighters and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports 1 submarine owned by the Americans submerged Germans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 2 : 5/11 hits, 4.67 expected hits 5 fighters owned by the Germans lost in 96 Sea Zone 3 destroyers owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 96 Sea Zone Germans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 4/9 hits, 4.67 expected hits Americans roll dice for 2 cruisers, 3 fighters and 5 transports in 96 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits 4 fighters owned by the Germans lost in 96 Sea Zone 1 cruiser owned by the Americans, 1 cruiser owned by the British and 2 fighters owned by the Americans lost in 96 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 fighter and 5 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 96 Sea Zone 1 fighter owned by the British lost in 96 Sea Zone 1 transport owned by the British and 4 transports owned by the Americans lost in 96 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Germans: 10 fighters Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport Non Combat Move - Germans 1 bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 10 artilleries and 32 infantry moved from Ukraine to Kursk 2 aaGuns, 7 armour, 8 artilleries, 20 infantry and 10 mech_infantrys moved from Leningrad to Novgorod 4 armour and 4 mech_infantrys moved from Nenetsia to Novgorod 1 fighter moved from Northern Belarus to Leningrad Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Leningrad 3 fighters and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : -0.50 Germans regular : -0.50
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@nikola1975 Thank you! It didn’t work out quite as well as I had hoped, but I’m happy with the results.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery moved from Johnston Island to 31 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery moved from Johnston Island to 31 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 marine moved from 33 Sea Zone to Gilbert Islands 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 31 Sea Zone to 27 Sea Zone Japanese take 27 Sea Zone from Americans 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Shansi to Inner Mongolia 1 armour moved from Jehol to Inner Mongolia 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 bomber moved from French Indo China to Inner Mongolia 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 artillery and 4 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Anhwe 4 transports moved from 20 Sea Zone to 6 Sea Zone 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 5 infantry moved from 20 Sea Zone to Shantung 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 6 armour and 1 mech_infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Wake Island Battle in Marshall Islands Battle in Gilbert Islands Battle in Hawaiian Islands Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 10/16 hits, 8.50 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 1 bomber and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Szechwan Japanese attack with 6 armour and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 6 armour and 4 mech_infantrys in Szechwan, round 2 : 3/10 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 3 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 2/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Inner Mongolia to Yunnan 2 fighters moved from French Indo China to Japan 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Kwangsi to Yunnan 1 bomber moved from Kiangsi to French Indo China 9 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 carrier placed in 7 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 2.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery moved from Johnston Island to 31 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery moved from Johnston Island to 31 Sea Zone 1 infantry moved from Johnston Island to 31 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 marine moved from 33 Sea Zone to Gilbert Islands 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 31 Sea Zone to 27 Sea Zone Japanese take 27 Sea Zone from Americans 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Shansi to Inner Mongolia 1 armour moved from Jehol to Inner Mongolia 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 bomber moved from French Indo China to Inner Mongolia 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 artillery and 4 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Anhwe 4 transports moved from 20 Sea Zone to 6 Sea Zone 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 3 artilleries and 5 infantry moved from 20 Sea Zone to Shantung 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 6 armour and 1 mech_infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Wake Island Battle in Marshall Islands Battle in Gilbert Islands Battle in Hawaiian Islands Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 10/16 hits, 8.50 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 1 bomber and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Szechwan Japanese attack with 6 armour and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 6 armour and 4 mech_infantrys in Szechwan, round 2 : 3/10 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 3 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 2/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Inner Mongolia to Yunnan 2 fighters moved from French Indo China to Japan 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Kwangsi to Yunnan 1 bomber moved from Kiangsi to French Indo China 9 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 carrier placed in 7 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 2.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 34 PUs; Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Malta to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 2 marines moved from Malta to 98 Sea Zone 1 artillery, 2 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 100 Sea Zone 1 artillery, 2 infantry and 2 marines moved from 100 Sea Zone to Egypt 2 artilleries, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 armour and 1 mech_infantry moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus 1 armour moved from Kursk to Smolensk Italians take Bryansk from Russians Italians take Smolensk from Russians 1 armour moved from Kursk to Southern Belarus Italians take Southern Belarus from Russians Combat - Italians Battle in Egypt Italians attack with 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Italians roll dice for 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys in Egypt, round 2 : 5/17 hits, 5.67 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Southern Caucasus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern Caucasus Italians roll dice for 1 armour in Southern Caucasus, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Southern Caucasus, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to Kursk 1 fighter moved from Southern Italy to Kursk 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Southern Italy to Iraq Place Units - Italians 6 infantry placed in Northern Italy 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 Russians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 1 bomber moved from Southern Italy to Rostov 1 armour moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Smolensk Combat - Germans Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun and 3 armour moved from Ukraine to Kursk 1 bomber moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Malta to Egypt 1 tactical_bomber moved from Malta to Egypt 1 cruiser moved from 98 Sea Zone to 100 Sea Zone 1 transport moved from 95 Sea Zone to 100 Sea Zone 2 aaGuns, 10 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Novgorod to Smolensk 3 armour and 1 fighter moved from Leningrad to Smolensk 2 fighters moved from Western Germany to Smolensk 1 fighter moved from Western Germany to 93 Sea Zone 1 artillery moved from Western Germany to 115 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone Place Units - Germans 4 fighters placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Leningrad Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33
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