L23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)

  • '15

    TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
            1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Iraq to 96 Sea Zone
            3 armour and 4 infantry moved from Ukraine to Kursk
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @nikola1975 scrambles? My understanding is that you cannot scramble to SZ 98, as there are no surface warships there.

    https://www.axisandallies.org/forums/topic/33238/g40-balance-mod-and-path-to-victory

    Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there is at least one defending surface warship/land unit. No more than three planes may be scrambled from a particular sea zone in this manner. The number of planes that may be scrambled from a sea zone (up to the three-plane maximum) is determined by the number of undamaged carriers in that sea zone (one per carrier). This is true irrespective of how the planes may be allocated among the carriers. For example, if a sea zone contains an American carrier with two planes and a British carrier with no planes, the total number of planes that may be scrambled from that sea zone is two. Damaged carriers are disregarded for purpose of determining the scramble capacity of a sea zone (player enforced).

    From page 31 of the A&A Europe 1940 pdf:

    sea Units
    Battleships, aircraft carriers, cruisers, destroyers,
    submarines, and transports move, attack, and defend
    in sea zones. They can’t move into territories. For the
    sake of these rules, the following are surface warships:
    battleships, carriers, cruisers, and destroyers. Transports
    are not warships
    . Submarines are warships, but they are
    not surface warships

    If I’m overlooking something, let me know and I’ll fix my turn.


  • @shin-ji

    No scramble.

  • '15

    @nikola1975 Sorry, I forgot that I would need to ask. Do you want your subs to fight?

  • '15

    A general OOL would be helpful too, but you can of course wait for the hits first.

  • '15

    Eh, I’ll assume you want it to stay and fight. If not, we can prob fix it later.

  • '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 3 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
            1 artillery, 3 infantry, 2 marines and 3 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 98 Sea Zone to Malta
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Iraq to 96 Sea Zone
            3 armour and 4 infantry moved from Ukraine to Kursk
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 3 infantry and 2 marines
                British defend with 1 airfield; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 3 infantry and 2 marines in Malta, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Malta
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malta
                Italians win, taking Malta from British with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kursk
                Italians attack with 3 armour and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 4 infantry in Kursk, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Italians win, taking Kursk from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 6 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 6 fighters in 96 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 96 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 2 : 6/13 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone
                    1 destroyer owned by the Americans lost in 96 Sea Zone
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 4 fighters in 96 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 3 : 4/12 hits, 5.00 expected hits
                    2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
                    1 destroyer owned by the Americans lost in 96 Sea Zone
                3 fighters owned by the Italians retreated
                Americans win with 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -76
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 1 submarine
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Italians
            3 fighters moved from 96 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq
            1 armour moved from Northwest Persia to Iraq
            3 aaGuns moved from Ukraine to Kursk
    
        Place Units - Italians
            3 infantry placed in Iraq
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -5.50
    Russians regular : -0.33
    British regular : 0.33
    

    Savegame

  • '15

    Well that was a disaster! Anyway, you lost two US destroyers total (sob), so if you want to change that, go ahead and edit.


  • @shin-ji

    Hm, yes. But also, that was a relatively brave attack - even counting that Germans might clean them up with Luftwaffe in the next round.

    triplea_39724_7fre.tsvg

  • '15

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            4 fighters moved from 107 Sea Zone to 96 Sea Zone
            1 submarine moved from 115 Sea Zone to 93 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 107 Sea Zone to 93 Sea Zone
            1 infantry moved from Leningrad to Northern Belarus
            1 fighter moved from Leningrad to Northern Belarus
            1 infantry moved from Vologda to Novgorod
                  Germans take Novgorod from Russians
            2 carriers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
            1 infantry moved from Holland Belgium to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in Northern Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 4 carriers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 93 Sea Zone
                Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 96 Sea Zone
                Germans attack with 2 bombers, 11 fighters and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
                1 submarine owned by the Americans submerged
                    Germans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 1.83
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            4 fighters moved from 107 Sea Zone to 96 Sea Zone
            1 submarine moved from 115 Sea Zone to 93 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 107 Sea Zone to 93 Sea Zone
            1 infantry moved from Leningrad to Northern Belarus
            1 fighter moved from Leningrad to Northern Belarus
            1 infantry moved from Vologda to Novgorod
                  Germans take Novgorod from Russians
            2 carriers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
            1 infantry moved from Holland Belgium to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in Northern Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 4 carriers, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 93 Sea Zone
                Germans win with 1 battleship, 4 carriers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 96 Sea Zone
                Germans attack with 2 bombers, 11 fighters and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
                1 submarine owned by the Americans submerged
                    Germans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
                    Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 5 transports in 96 Sea Zone, round 2 : 5/11 hits, 4.67 expected hits
                    5 fighters owned by the Germans lost in 96 Sea Zone
                    3 destroyers owned by the British, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 96 Sea Zone
                    Germans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 4/9 hits, 4.67 expected hits
                    Americans roll dice for 2 cruisers, 3 fighters and 5 transports in 96 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    4 fighters owned by the Germans lost in 96 Sea Zone
                    1 cruiser owned by the Americans, 1 cruiser owned by the British and 2 fighters owned by the Americans lost in 96 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter and 5 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 96 Sea Zone
                    1 fighter owned by the British lost in 96 Sea Zone
                    1 transport owned by the British and 4 transports owned by the Americans lost in 96 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for Germans: 10 fighters
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 96 Sea Zone to Malta
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            10 artilleries and 32 infantry moved from Ukraine to Kursk
            2 aaGuns, 7 armour, 8 artilleries, 20 infantry and 10 mech_infantrys moved from Leningrad to Novgorod
            4 armour and 4 mech_infantrys moved from Nenetsia to Novgorod
            1 fighter moved from Northern Belarus to Leningrad
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Leningrad
            3 fighters and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Russians regular : -0.50
    Germans regular : -0.50
    

    Savegame

  • '15

    @nikola1975 Thank you! It didn’t work out quite as well as I had hoped, but I’m happy with the results.


  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery moved from Johnston Island to 31 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery moved from Johnston Island to 31 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 marine moved from Johnston Island to 31 Sea Zone
            1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Marshall Islands
            1 marine moved from 33 Sea Zone to Gilbert Islands
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 artillery, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 31 Sea Zone to 27 Sea Zone
                  Japanese take 27 Sea Zone from Americans
            1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Shansi to Inner Mongolia
            1 armour moved from Jehol to Inner Mongolia
            1 infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 bomber moved from French Indo China to Inner Mongolia
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Fukien
                  Japanese take Fukien from Chinese
            1 artillery and 4 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            4 transports moved from 20 Sea Zone to 6 Sea Zone
            3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
            3 artilleries and 5 infantry moved from 20 Sea Zone to Shantung
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            6 armour and 1 mech_infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Marshall Islands
            Battle in Gilbert Islands
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 10/16 hits, 8.50 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Inner Mongolia
                Japanese attack with 1 armour, 1 bomber and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 6 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 armour and 4 mech_infantrys in Szechwan, round 2 : 3/10 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 3 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 2/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Inner Mongolia to Yunnan
            2 fighters moved from French Indo China to Japan
            2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
            1 aaGun moved from Kwangsi to Yunnan
            1 bomber moved from Kiangsi to French Indo China
            9 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 carrier placed in 7 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            3 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.33
    Japanese regular : 2.33
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery moved from Johnston Island to 31 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 artillery moved from Johnston Island to 31 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 marine moved from Johnston Island to 31 Sea Zone
            1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Marshall Islands
            1 marine moved from 33 Sea Zone to Gilbert Islands
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 artillery, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 31 Sea Zone to 27 Sea Zone
                  Japanese take 27 Sea Zone from Americans
            1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Shansi to Inner Mongolia
            1 armour moved from Jehol to Inner Mongolia
            1 infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Shansi
            1 bomber moved from French Indo China to Inner Mongolia
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Fukien
                  Japanese take Fukien from Chinese
            1 artillery and 4 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            4 transports moved from 20 Sea Zone to 6 Sea Zone
            3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
            3 artilleries and 5 infantry moved from 20 Sea Zone to Shantung
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            6 armour and 1 mech_infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Marshall Islands
            Battle in Gilbert Islands
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 10/16 hits, 8.50 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Hawaiian Islands from Americans with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Inner Mongolia
                Japanese attack with 1 armour, 1 bomber and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Szechwan
                Japanese attack with 6 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 armour and 4 mech_infantrys in Szechwan, round 2 : 3/10 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 3 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 5 infantry in Shantung, round 2 : 2/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Inner Mongolia to Yunnan
            2 fighters moved from French Indo China to Japan
            2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
            1 aaGun moved from Kwangsi to Yunnan
            1 bomber moved from Kiangsi to French Indo China
            9 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 carrier placed in 7 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            3 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.33
    Japanese regular : 2.33
    

    Savegame


  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 34 PUs; 
            Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Malta to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            2 marines moved from Malta to 98 Sea Zone
            1 artillery, 2 infantry, 2 marines and 3 transports moved from 98 Sea Zone to 100 Sea Zone
            1 artillery, 2 infantry and 2 marines moved from 100 Sea Zone to Egypt
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
            3 armour and 1 mech_infantry moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Southern Caucasus
            1 armour moved from Kursk to Smolensk
                  Italians take Bryansk from Russians
                  Italians take Smolensk from Russians
            1 armour moved from Kursk to Southern Belarus
                  Italians take Southern Belarus from Russians
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys
                British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Italians roll dice for 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys in Egypt, round 2 : 5/17 hits, 5.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 3 armour, 3 artilleries, 6 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Southern Caucasus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Southern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern Caucasus
                    Italians roll dice for 1 armour in Southern Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Southern Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Southern Caucasus, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Southern Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Caucasus
                Italians win, taking Southern Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to Kursk
            1 fighter moved from Southern Italy to Kursk
            1 fighter moved from Southern Italy to Iraq
            1 fighter moved from Southern Italy to Iraq
    
        Place Units - Italians
            6 infantry placed in Northern Italy
            1 armour and 2 mech_infantrys placed in Iraq
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Russians regular : -0.33
    British regular : -0.67
    

    Savegame


  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Kursk to Rostov
            1 infantry moved from Kursk to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 armour moved from Novgorod to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 armour moved from Yaroslavl to Smolensk
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 3 armour moved from Ukraine to Kursk
            1 bomber moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Malta to Egypt
            1 tactical_bomber moved from Malta to Egypt
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 transport moved from 95 Sea Zone to 100 Sea Zone
            2 aaGuns, 10 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Novgorod to Smolensk
            3 armour and 1 fighter moved from Leningrad to Smolensk
            2 fighters moved from Western Germany to Smolensk
            1 fighter moved from Western Germany to 93 Sea Zone
            1 artillery moved from Western Germany to 115 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            4 fighters placed in Western Germany
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.33
    

    Savegame


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