@surfer 1 on battle ship and 1 on DD please.
L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour ANZAC roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 2 fighters moved from Eastern Sinkiang to Yunnan Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.50 ANZAC regular : -0.17
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I hope you had fun in Vegas - i might also need a little bit more time bc of xmas
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@666
Sorry for the delay - but on the positive side for the Allies the Brits gave a tough fight in the med -
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@Gorshak - those two coin flip battles that you won with the Italains in ALG on T1 and then in EGY were really huge. Kudo’s to you for taking those risks. If your style stays the same there is another below odds battle coming up.
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I do not mind a risky attack if the situation is desparate and/or a win would gain a significant strategic advantage. But normally I prefer a solid attack with a positive TUV swing.
This attack is tempting me - but I am not sure yet. If Germany wins (32%) then it will be a major setback for the Allies - strategically and economically.
If I lose it will not be a disaster but also significantly worsen my overall situation (which is already pretty fragile but not yet desparate).
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Just to be clear on the rules:
I believe I can only bring 4 planes from Italy as the 5th doesn’t have a landing spot - even if I build a new carrier (as in PtV ruleset)? -
@gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:
Just to be clear on the rules:
I believe I can only bring 4 planes from Italy as the 5th doesn’t have a landing spot - even if I build a new carrier (as in PtV ruleset)?that is correct
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@Gorshak will get to this mess soon…
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@Gorshak
Game HistoryRound: 5 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 55 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 30 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 55 Sea Zone to 31 Sea Zone 1 cruiser and 1 marine moved from 31 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 31 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone 1 fighter moved from Queensland to 27 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from Yunnan to Tsinghai Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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After a prolonged and heated debate in the OKW finally a decision was reached.
Sinking the Allied fleet in the Channel - especially with all the British/French troops sitting as bait in these transporters - would finally turn the tides of war in Germany’s favour again.
But the risk was just too high: the Kriegsmarine and Luftwaffe could not guarantee a victory and the consequences of a defeat in this battle would be dire.
So Germany will leave the strategic initiative to the Allies and see what they will do next.
Scramble decision for Holland/Belgium
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@Gorshak no scramble
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@Gorshak , meant to attack with the R fgt, not the tac, edited their movements, it had no bearing on dice…
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Gorky 1 tactical_bomber moved from Kursk to Gorky 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Gorky Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 aaGuns moved from Smolensk to Bryansk 2 aaGuns, 4 artilleries and 32 infantry moved from Smolensk to Northern Belarus 1 tactical_bomber moved from Gorky to Russia 2 artilleries and 12 infantry moved from Timguska to Yenisey 1 armour and 1 mech_infantry moved from Urals to Yenisey 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Southern Caucasus to Northwest Persia 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Stalingrad to Tambov Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.00
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I just realized that AA Guns do not stop Chinese partisans.
I would therefore not have blitzed Anhwe and put the AA there.
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@gorshak sorry I have been traveling. Will get to this shortly
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Game History
Round: 6 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery, 1 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/11 hits, 4.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters, 2 marines, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 tactical_bombers moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Eastern United States to 113 Sea Zone 1 submarine moved from 101 Sea Zone to 96 Sea Zone 1 armour moved from Nigeria to Belgian Congo 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 artillery and 3 infantry moved from Midway to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 submarine moved from 32 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier and 2 fighters placed in 113 Sea Zone 1 transport placed in 104 Sea Zone 2 carriers and 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6 Americans collect 57 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter moved from Tsinghai to Kwangsi 2 infantry moved from Kweichow to Kwangsi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 5 infantry moved from Kweichow to Hunan 1 fighter moved from Kwangsi to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Hunan 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 2 infantry moved from Belgian Congo to Rhodesia 1 bomber moved from United Kingdom to French Equatorial Africa 1 artillery and 1 infantry moved from Algeria to Tunisia 1 aaGun and 3 infantry moved from 113 Sea Zone to Holland Belgium 1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - British 1 carrier placed in 113 Sea Zone 1 destroyer and 1 submarine placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5 UK_Pacific collect 11 PUs; end with 11 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.50 Japanese regular : 0.67 Germans regular : 0.67 British regular : -0.50