https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
@the_good_captain Game History
Round: 4
Puchase Units - French
Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction
French buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 artillery and 1 infantry moved from Marseilles to Piedmont
1 infantry moved from Picardy to Belgium
10 infantry moved from Paris to Picardy
1 artillery moved from Belgium to Lorraine
2 infantry moved from Belgium to Alsace
Combat - French
Battle in Alsace
French attack with 2 infantry
Germans defend with 1 infantry
French roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Alsace, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Alsace
French win, taking Alsace from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Lorraine
French attack with 1 artillery and 3 infantry
French roll dice for 1 artillery and 3 infantry in Lorraine, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Lorraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Neutral_True lost in Lorraine
French win, taking Lorraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Combat Move - French
Place Units - French
1 artillery, 3 fighters and 1 infantry placed in Paris
Turn Complete - French
French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : 0.00
I figured it’d be fitting to take France’s turn to tell you to have a good time on your trip. Are you going anywhere else while in France of just Normandy?
Game History
Round: 4
Puchase Units - British
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 1 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Wales to London
1 infantry moved from Wales to London
1 battleship moved from SZ 17 to SZ 14
1 cruiser moved from SZ 16 to SZ 14
1 infantry moved from Belgian Congo to SZ 24
1 artillery moved from Angola to SZ 24
1 artillery, 1 infantry and 1 transport moved from SZ 24 to SZ 25
1 artillery, 1 infantry and 1 transport moved from SZ 25 to SZ 26
1 artillery and 1 infantry moved from SZ 26 to Portuguese East Africa
British take Portuguese East Africa from Neutral_Allied
1 artillery and 1 infantry moved from Angola to Belgian Congo
1 fighter moved from India to Sevastopol
6 artilleries, 2 fighters and 10 infantry moved from Persia to Sevastopol
1 artillery and 1 infantry moved from India to SZ 29
3 artilleries and 3 infantry moved from India to Afghanistan
1 artillery, 1 infantry and 1 transport moved from SZ 29 to SZ 28
1 artillery and 1 infantry moved from SZ 28 to Trans-Jordan
Combat - British
Battle in Sevastopol
British attack with 6 artilleries, 3 fighters and 10 infantry
Ottomans defend with 1 infantry and 1 port
British roll dice for 6 artilleries, 3 fighters and 10 infantry in Sevastopol, round 2 : 11/19 hits, 9.33 expected hits
Ottomans roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans lost in Sevastopol
British win, taking Sevastopol from Ottomans with 6 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Battle in Afghanistan
British attack with 3 artilleries and 3 infantry
Neutral_True defend with 1 artillery and 1 infantry
British roll dice for 3 artilleries and 3 infantry in Afghanistan, round 2 : 4/6 hits, 3.00 expected hits
Neutral_True roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Neutral_True, 1 infantry owned by the British and 1 artillery owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Neutral_True: 1 artillery and 1 infantry
Battle in SZ 14
British attack with 1 battleship and 1 cruiser
Germans defend with 1 cruiser
British roll dice for 1 battleship and 1 cruiser in SZ 14, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in SZ 14, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Germans lost in SZ 14
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Ottomans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 1.00 expected hits
Ottomans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
Ottomans and British reach a stalemate
Combat Move - British
Place Units - British
5 transports placed in SZ 9
1 infantry placed in India
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Ottomans regular : -1.00
Neutral_True regular : 0.00
British regular : 1.50
Rolled a “2” (you should get the test email from MARTI whenever) so I docked 1 IPC from UK. It didn’t register in the turn summary but you should see it in the save file.
Game History
Round: 4
Puchase Units - Ottomans
Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
Ottomans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Ottomans from Arabia: 1 infantry
EDIT: Removing units owned by Ottomans from Smyrna: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Tyrolia: 1 infantry
EDIT: Adding units owned by Germans to Tyrolia: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries, 3 fighters and 14 infantry moved from Mesopotamia to Sevastopol
1 infantry moved from Egypt to Anglo Egyptian Sudan
Ottomans take Anglo Egyptian Sudan from British
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Constantinople to Bulgaria
1 infantry moved from Ankara to Smyrna
2 artilleries and 8 infantry moved from Ankara to Mesopotamia
1 artillery and 2 infantry moved from Constantinople to Ankara
1 fighter moved from Constantinople to Ankara
Combat - Ottomans
Air Battle in Sevastopol
Ottomans attacks with 3 units heading to Sevastopol
Russians launches 3 interceptors out of Sevastopol
Attackers Fire, : 2/3 hits, 1.00 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
2 fighters owned by the British lost in Sevastopol
Attackers Fire, : 1/3 hits, 1.00 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Sevastopol
Air Battle is over, the defenders have all died
Battle in Sevastopol
Ottomans attack with 4 artilleries, 3 fighters and 14 infantry
British defend with 6 artilleries and 10 infantry; Russians defend with 1 port
Ottomans roll dice for 4 artilleries, 3 fighters and 14 infantry in Sevastopol, round 2 : 11/21 hits, 9.00 expected hits
Russians roll dice for 6 artilleries and 10 infantry in Sevastopol, round 2 : 7/16 hits, 8.00 expected hits
7 infantry owned by the Ottomans, 2 artilleries owned by the British and 9 infantry owned by the British lost in Sevastopol
Russians and Ottomans reach a stalemate
. Battle score for attacker is 14
Casualties for Ottomans: 7 infantry
Casualties for British: 2 artilleries and 9 infantry
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Defenders Fire, : -1.33
Attackers Fire, : 1.00
Russians regular : -1.00
Ottomans regular : 2.00
@the_good_captain Game History
Round: 4
Puchase Units - Italians
Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Libya to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Albania
1 infantry moved from Kamerun to Nigeria
British take Nigeria from Germans
1 submarine moved from SZ 16 to SZ 14
1 cruiser moved from SZ 17 to SZ 7
1 submarine moved from SZ 14 to SZ 7
5 infantry moved from Tyrolia to Venice
6 artilleries moved from Tyrolia to Venice
1 artillery and 2 infantry moved from Tuscany to Venice
2 artilleries and 2 infantry moved from Rome to Tuscany
Combat - Italians
Italians creates battle in territory Tyrolia
Battle in Tyrolia
Italians attack with 1 infantry
Germans defend with 1 infantry; AustroHungarians defend with 9 artilleries, 1 fighter and 7 infantry
Italians roll dice for 1 infantry in Tyrolia, round 2 : 1/1 hits, 0.33 expected hits
AustroHungarians roll dice for 9 artilleries, 1 fighter and 8 infantry in Tyrolia, round 2 : 6/18 hits, 10.33 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the Italians lost in Tyrolia
AustroHungarians win with 9 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for AustroHungarians: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tyrolia: 1 infantry
EDIT: Adding units owned by AustroHungarians to Tyrolia: 1 infantry
EDIT: Turning off Edit Mode
Battle in SZ 7
Italians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
Italians roll dice for 1 cruiser and 1 submarine in SZ 7, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in SZ 7, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in SZ 7
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Albania
Italians attack with 1 artillery and 1 infantry
AustroHungarians defend with 1 infantry
Italians roll dice for 1 battleship in Albania, round 2 : 1/1 hits, 0.67 expected hits
AustroHungarians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Albania
Italians win, taking Albania from AustroHungarians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - Italians
Place Units - Italians
1 artillery, 1 fighter and 3 infantry placed in Rome
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Germans regular : -0.33
AustroHungarians regular : -4.83
I forgot to edit out the Italian blocker in Tyrolia for combat but I put everything back the way it should be.
Also managed to one-round the German sub in SZ7 to prevent the submerge.
@domanmacgee Game History
Round: 4
Puchase Units - Americans
Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction
Americans buy 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
4 artilleries and 4 infantry moved from United States of America to SZ 1
4 artilleries, 4 infantry and 4 transports moved from SZ 1 to SZ 14
4 artilleries and 4 infantry moved from SZ 14 to Spanish Morocco
Americans take Spanish Morocco from Neutral_True
Combat - Americans
Battle in SZ 1
Americans attack with 1 battleship, 1 cruiser, 1 mines and 3 submarines
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 battleship, 1 cruiser and 3 submarines in SZ 1, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 battleship and 1 submarine in SZ 1, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Germans and 1 submarine owned by the Germans lost in SZ 1
Americans win with 1 battleship, 1 cruiser and 3 submarines remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Combat Move - Americans
Place Units - Americans
3 transports placed in SZ 1
1 infantry placed in United States of America
Turn Complete - Americans
Americans collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : 0.00
The German navy is kaput (aside from the Cruiser running around near Africa) so no more Unrestricted Submarine Warfare income loss. Hope your trip was pleasant.
@domanmacgee for the USA turn, I’m pretty sure the presence of German ships in SZ 1 creates a hostile sea zone and you not allowed to load/unload in a hostile SZ.
@domanmacgee page 16: "As with loading, offloading can only be done to an adjacent territory from a friendly sea zone. "
@the_good_captain whoops. Revised save posted.1914-game-4-usa4-edited.tsvg
Game History
Round: 5
Puchase Units - AustroHungarians
AustroHungarians buy 7 infantry and 2 tanks; Remaining resources: 2 PUs;
Combat Move - AustroHungarians
Turning on Edit Mode
EDIT: Removing units owned by AustroHungarians from Karelia: 1 infantry
EDIT: Removing units owned by AustroHungarians from Ukraine: 4 artilleries and 4 infantry
EDIT: Adding units owned by AustroHungarians to Belarus: 1 infantry
EDIT: Adding units owned by AustroHungarians to Ukraine: 4 artilleries and 3 infantry
EDIT: Removing units owned by AustroHungarians from Ukraine: 4 artilleries and 3 infantry
EDIT: Adding units owned by Neutral_True to Ukraine: 4 artilleries and 3 infantry
EDIT: Adding units owned by Neutral_True to Karelia: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Vienna to Galicia
3 infantry moved from Vienna to Tyrolia
2 fighters moved from Vienna to Tyrolia
3 artilleries and 4 infantry moved from Trieste to Albania
1 artillery and 1 infantry moved from Trieste to Tyrolia
Combat - AustroHungarians
Battle in Tyrolia
Germans loiter and taunt; AustroHungarians attack with 10 artilleries, 3 fighters and 11 infantry
Italians defend with 1 infantry
AustroHungarians roll dice for 10 artilleries, 3 fighters and 11 infantry in Tyrolia, round 2 : 17/24 hits, 13.00 expected hits
Italians roll dice for 1 infantry in Tyrolia, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Tyrolia
AustroHungarians win, taking Tyrolia from Italians with 10 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
AustroHungarians attack with 3 artilleries and 4 infantry
Italians defend with 1 artillery and 1 infantry
AustroHungarians roll dice for 3 artilleries and 4 infantry in Albania, round 2 : 3/7 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
AustroHungarians win, taking Albania from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for AustroHungarians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
7 infantry and 2 tanks placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
AustroHungarians regular : 3.67
@the_good_captain Game History
Round: 5
Puchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 infantry
EDIT: Adding units owned by Neutral_Allied to Karelia: 1 infantry
EDIT: Adding units owned by Russians to Ukraine: 12 artilleries and 1 infantry
EDIT: Adding units owned by Neutral_Allied to Ukraine: 14 artilleries and 4 infantry
EDIT: Removing units owned by Russians from Ukraine: 24 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Moscow: 2 artilleries, 1 factory and 3 infantry
EDIT: Turning off Edit Mode
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allied from Karelia: 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 infantry
EDIT: Removing units owned by AustroHungarians from SZ 6: 1 mines
EDIT: Adding units owned by Russians to SZ 6: 1 mines
EDIT: Removing units owned by AustroHungarians from SZ 12: 1 mines
EDIT: Adding units owned by Russians to SZ 12: 1 mines
EDIT: Adding units owned by Russians to Ukraine: 14 artilleries and 4 infantry
EDIT: Removing units owned by Russians from Ukraine: 14 artilleries and 4 infantry
EDIT: Adding units owned by Russians to Ukraine: 14 artilleries and 4 infantry
EDIT: Removing units owned by Neutral_Allied from Ukraine: 14 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Moscow: 1 factory
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Moscow: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry were produced but were not placed
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Can you tell I haven’t done this in a few days?
Also; I found out what causes the mines to get screwy. If control of a territory with mines shifts (even if during edit shenanigans), ownership of the mines in adjacent Sea Zones shifts as well (similar to how ICs, AA Guns, etc. are coded in normal maps). This is at-odds with the rules of the game, which state that mines simply become inactive if the territory hosting the mines falls into enemy hands (and said mines are restored if/when the territory is recaptured). Not too important but I figured I’d point it out for future reference.
@domanmacgee I don’t believe that your interpretation of the rules for mines is correct. I believe once a port is captured, the mines flip and work for the captured side. Page 17, “At the end of this phase, the player controlling the corresponding territory (or the original controller if it’s contested) rolls one die for each of your ships that moved into or through each enemy minefield sea zone. Each ship is called out one at a time and one die is rolled.”
Also, the minefield in question is attached to Rome. Rome is not changing hands. I could be misunderstanding what you’re saying but I’m more confused than before, haha.
@domanmacgee also, from the FAQ:
Q. If the territory that shares a naval base with a mined sea zone is contested, do sea units on
both sides have to roll for mines?
A. No. Only sea units that belong to enemies of the power that controls the naval base (see Errata on page 1 of this document) must roll for mines.
Game History
Round: 5
Puchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from SZ 23 to SZ 26
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
6 infantry moved from Poland to Ukraine
8 infantry moved from Silesia to Poland
1 artillery and 4 infantry moved from Hanover to Ruhr
2 infantry moved from Ruhr to Alsace
1 infantry moved from Berlin to Kiel
2 infantry moved from Berlin to Silesia
8 infantry and 2 tanks moved from Berlin to Hanover
1 infantry moved from Tyrolia to Trieste
1 artillery moved from Ruhr to Hanover
Combat - Germans
Battle in SZ 26
Germans attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in SZ 26
Germans win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Alsace
Germans attack with 2 infantry
French defend with 1 infantry
Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Alsace
Germans win, taking Alsace from French with 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Ukraine
Germans attack with 13 artilleries, 2 fighters and 11 infantry; AustroHungarians loiter and taunt
Russians defend with 14 artilleries and 4 infantry
Germans roll dice for 13 artilleries, 2 fighters and 11 infantry in Ukraine, round 2 : 12/26 hits, 14.83 expected hits
Russians roll dice for 14 artilleries and 4 infantry in Ukraine, round 2 : 10/18 hits, 9.00 expected hits
3 infantry owned by the Russians, 9 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Ukraine
Russians and Germans reach a stalemate
. Battle score for attacker is 15
Casualties for Germans: 10 infantry
Casualties for Russians: 9 artilleries and 3 infantry
Combat Move - Germans
Place Units - Germans
2 artilleries, 3 fighters and 5 infantry placed in Berlin
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
French regular : -0.50
Russians regular : 1.00
Germans regular : -2.50
@the_good_captain Game History
Round: 5
Puchase Units - French
French buy 3 artilleries, 1 fighter, 2 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - French
1 transport moved from SZ 16 to SZ 14
2 infantry moved from Portugal to SZ 14
2 infantry and 1 transport moved from SZ 14 to SZ 16
2 infantry moved from SZ 16 to Marseilles
1 artillery and 1 infantry moved from Piedmont to Venice
1 artillery and 3 infantry moved from Lorraine to Alsace
7 artilleries, 2 fighters and 29 infantry moved from Belgium to Alsace
10 infantry moved from Picardy to Lorraine
3 fighters moved from Paris to Lorraine
1 artillery and 1 infantry moved from Paris to Picardy
Combat - French
Battle in Alsace
French attack with 8 artilleries, 2 fighters and 32 infantry
Germans defend with 2 infantry
French roll dice for 8 artilleries, 2 fighters and 32 infantry in Alsace, round 2 : 15/42 hits, 18.00 expected hits
Germans roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the French lost in Alsace
French win, taking Alsace from Germans with 8 artilleries, 2 fighters and 31 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Germans: 2 infantry
Combat Move - French
Place Units - French
3 artilleries, 1 fighter, 2 infantry and 1 tank placed in Paris
Turn Complete - French
French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -3.00
Germans regular : 0.00
You’re right on the mine question, actually. Now I’m confused as to how the port in SZ17 ever got flipped at all.
@domanmacgee Game History
Round: 5
Puchase Units - British
British buy 3 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 7 infantry moved from London to SZ 9
5 infantry moved from Wales to London
3 artilleries, 7 infantry and 5 transports moved from SZ 9 to SZ 6
3 artilleries and 7 infantry moved from SZ 6 to Karelia
4 artilleries moved from Sevastopol to Persia
3 artilleries and 2 infantry moved from Afghanistan to Persia
1 infantry moved from India to Persia
1 transport moved from SZ 28 to SZ 29
1 cruiser moved from SZ 14 to SZ 24
1 battleship moved from SZ 14 to SZ 23
Combat - British
British creates battle in territory Sevastopol
British creates battle in territory Trans-Jordan
Battle in Karelia
British attack with 3 artilleries and 7 infantry; Russians loiter and taunt
AustroHungarians defend with 1 infantry and 1 port
British roll dice for 3 artilleries and 7 infantry in Karelia, round 2 : 2/10 hits, 4.33 expected hits
AustroHungarians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the British lost in Karelia
British win, taking Karelia from AustroHungarians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for AustroHungarians: 1 infantry
Battle in Sevastopol
British attack with 1 infantry; Russians loiter and taunt
Ottomans defend with 4 artilleries, 3 fighters and 7 infantry
British roll dice for 1 infantry in Sevastopol, round 2 : 0/1 hits, 0.33 expected hits
Ottomans roll dice for 4 artilleries, 3 fighters and 7 infantry in Sevastopol, round 2 : 7/14 hits, 7.17 expected hits
1 infantry owned by the British lost in Sevastopol
Ottomans win with 4 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Sevastopol: 1 infantry
EDIT: Turning off Edit Mode
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Ottomans defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 1.00 expected hits
Ottomans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the British lost in Trans-Jordan
Ottomans and British reach a stalemate
. Battle score for attacker is -4
Casualties for British: 1 artillery
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Equatorial Africa from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Union of South Africa from Germans to British
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Portuguese East Africa to Union of South Africa
Place Units - British
3 transports placed in SZ 9
1 artillery placed in London
2 artilleries and 1 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.17
AustroHungarians regular : 0.50
British regular : -3.67
Game History
Round: 5
Puchase Units - Ottomans
Ottomans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
4 artilleries, 3 fighters and 7 infantry moved from Sevastopol to Ukraine
2 artilleries and 8 infantry moved from Mesopotamia to Sevastopol
1 infantry moved from Ankara to Mesopotamia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Smyrna to Trans-Jordan
1 fighter moved from Ankara to Trans-Jordan
6 infantry moved from Constantinople to Ankara
1 infantry moved from Constantinople to Smyrna
1 artillery moved from Constantinople to Ankara
1 infantry moved from Bulgaria to Constantinople
1 infantry moved from Anglo Egyptian Sudan to British East Africa
Ottomans take British East Africa from British
Combat - Ottomans
Battle in Trans-Jordan
Ottomans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Ottomans roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Trans-Jordan
Ottomans win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Ottomans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans loiter and taunt; AustroHungarians loiter and taunt; Ottomans attack with 4 artilleries, 3 fighters and 7 infantry
Russians defend with 5 artilleries and 1 infantry
Ottomans roll dice for 4 artilleries, 3 fighters and 7 infantry in Ukraine, round 2 : 3/14 hits, 6.67 expected hits
Russians roll dice for 5 artilleries and 1 infantry in Ukraine, round 2 : 2/6 hits, 3.00 expected hits
3 artilleries owned by the Russians and 2 infantry owned by the Ottomans lost in Ukraine
Russians and Ottomans reach a stalemate
. Battle score for attacker is 6
Casualties for Ottomans: 2 infantry
Casualties for Russians: 3 artilleries
Battle in Sevastopol
Ottomans attack with 2 artilleries, 8 infantry and 1 port
British defend with 1 infantry
Ottomans roll dice for 2 artilleries and 8 infantry in Sevastopol, round 2 : 7/10 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Sevastopol
Ottomans win, taking Sevastopol from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Ottomans: 1 infantry
Casualties for British: 1 infantry
Combat Move - Ottomans
Place Units - Ottomans
1 artillery and 6 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Ottomans regular : -0.83
British regular : 0.50
@the_good_captain You can’t move the Ottomans out of Sevastopol and into Ukraine:
Pg. 15 of the rules (under “Land Units”):
“Land units that begin the turn in contested territories can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power. If they are moved by transport, they may also remain at sea.”
I bring this up because I would have done the same thing you did (move most of my units from Sevastopol into Ukraine) had I been allowed to.
@domanmacgee well done. I’ll refire the turn then if that’s okay? (if I battle in Sevastopol in something like the same manner, I’ll keep the UK kill)
@the_good_captain Yeah that’s fine. I only had a blocker left in UK and you had no other combat so just revive the dead Ottomans/Russians from Ukraine and move all the Ottomans back into Sevastopol and we should be good to go.
@domanmacgee actually, there was no need to refire anything. I just made EDITS and consolidated in Karelia.