all right I concede let’s go again lol
I’ll do the same bid.
@barnee
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
@victoryfirst I assume you wanna keep the DD until Damaged BB only thing left ? If the UBoat boys are that successful anyway lol
@barnee
Yes, that’s right. Lol, I didn’t realize you could reach me with the subs from sz 110 as well. Left my brain probably on my nightstand :)
[dice 6d6] 6 UBoats attack at 3
[dice 1d6] 1 DD defends at 2
[dice 3d6] 3 CA defend at 3
[dice 1d6] 1 BB defends at 4
6d6: 1, 4, 5, 2, 6, 5
1d6: 5
3d6: 2, 6, 2
1d6: 1
3 UBoats sunk 1 BB Damaged and 1 CA sunk
[dice 3d6]3 Uboats attack at 2
[dice 1d6] 1 DD defends at 2
[dice 2d6] 2 CA defend at 3
[dice 1d6] 1 BB defends at 4
3d6: 2, 4, 2
1d6: 1
2d6: 5, 2
1d6: 4
All UBoats sunk and 2 more CAs. I assume you want to keep the DD still. If not, you can change on your turn.
Forgot to place the undg in first place phase. It counts as a placement in 2nd phase so had to edit it.
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 2 Wolfpacks, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 87 Sea Zone
3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 6 GermanUBoats and 1 Wolfpack
British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
6 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans retreated to 91 Sea Zone
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 6 GermanUBoats and 1 Wolfpack
EDIT: Removing units owned by British from 87 Sea Zone: 2 cruisers
EDIT: Removing units owned by French from 87 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 87 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 87 Sea Zone: 1 BB_Damaged
EDIT: Changing unit hit damage for these British owned units to: BB_Damaged = 1
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 Rail moved from Germany to Normandy Bordeaux
1 Rail and 1 mech_infantry moved from Normandy Bordeaux to Slovakia Hungary
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 Rail and 1 elite moved from Germany to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Denmark to Western Germany
5 armour moved from Germany to Slovakia Hungary
1 Panzer_General3 moved from Germany to Slovakia Hungary
2 Panzer_Grndrss moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
4 german_paras moved from Germany to Romania
2 waffen_infantrys moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Romania
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 Panzer_Grndrs and 1 infantry moved from Western Germany to 113 Sea Zone
1 Panzer_Grndrs, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
2 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 ArmyGroupActive
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 ArmyGroupActive
EDIT: Turning off Edit Mode
Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Normandy Bordeaux
Germans undo move 1.
1 Wolfpack placed in 110 Sea Zone
3 GermanUBoats placed in 110 Sea Zone
1 Wolfpack placed in 93 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Units in France being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in France
1 German_LCV, 1 elite and 2 german_paras placed in Germany
1 infantry placed in Western Germany
1 Panzer_Grndrs and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
I get the ‘this save was made on a newer version of triplea’ -message again…
I think it is the opposite though :) Did you accidentally run this turn on an older version, or did you do something different than in previous turns? I don’t exactly know what causes this issue!
@victoryfirst yea did it with the prelaease probably
i’lkl try again
@victoryfirst yea I fckd up with newer version. Uggh I dky thouht it was good.
Anyway I’ll do another
So yea wrong triopea version. Automatically switches to new one. Kinda fckd
Wr’ll do anothher
@victoryfirst try this again :)
@barnee
In Western Ukraine, all three mines are dug on the border with Eastern Poland
In Belarus, two are dug in on the border with Eastern Poland, and one on the border with Batlic States.
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 6 mine_unarmeds and 1 russian_para; Remaining resources: 7 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Volgograd
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Rostov
2 Rails moved from Russia to Siberia
1 Europe_Rail moved from Russia to Siberia
1 Europe_Rail and 1 infantry moved from Siberia to Rostov
1 elite moved from Russia to Bryansk
1 Soviet_Commisar_3 and 3 armour moved from Russia to Bryansk
3 mine_unarmeds moved from Bryansk to Belarus
3 mine_unarmeds moved from Bryansk to Western Ukraine
6 mine_unarmeds moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour moved from Urals to Russia
1 Rail and 1 infantry moved from Siberia to Caucasus
1 Rail and 1 infantry moved from Siberia to Volgograd
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Novgorod
11 infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
Place Units - Russians
1 Soviet_Commisar, 2 armour, 1 elite, 6 mine_unarmeds and 1 russian_para placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Russians to Western Ukraine: 3 mine_armeds
EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds
COMMENT: In Western Ukraine, all three mines are dug on the border with Eastern Poland
EDIT: Adding units owned by Russians to Belarus: 3 mine_armeds
EDIT: Removing units owned by Russians from Belarus: 3 mine_armeds
EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Blues and 1 russian_mine_Red
EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed
EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds
EDIT: Removing units owned by Changer from Belarus: 1 russian_mine_Red
EDIT: Adding units owned by Changer to Belarus: 1 russian_mine_Red
COMMENT: In Belarus, two mines are dug on the border with Eastern poland, and one on the border with Baltic States
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 44 PUs
Combat Hit Differential Summary :
Also, I don’t quite understand when you use the changer. Should the mines in Western Ukraine be edited by the changer as well?
@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Also, I don’t quite understand when you use the changer. Should the mines in Western Ukraine be edited by the changer as well?
yea so Changer is allied to everybody so that way if you conquer a TTy the LMs won’t cause a battle. Also, I use the standard Changer mine (no Color) for western borders, Blue for North, Red for South, Green SW, Orange NW and Yellow east.
Those are just guidelines but makes it easier to remember I think. My games have shown Germany and Russia as the only two that really use them.
Anyway, yea best to declare where there armed at the way you did. I need to update the Game Notes on this.
i’ll edit them for you on J3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 Fortifications, 1 Japan_destroyer, 1 Japanese_LCV, 6 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 fighter moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 Japan_destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
Combat - Japanese
Battle in Celebes
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Yunnan
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to Kwangsi
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Kwangsi to Philippines
1 artillery and 2 infantry moved from Hunan to Yunnan
EDIT: 1 japanese_para moved from Jehol to Yunnan
EDIT: 1 Rail moved from Kiangsu to Yunnan
1 Rail moved from Kiangsu to Korea
1 Rail and 1 infantry moved from Korea to Chahar
1 bomber moved from Suiyuyan to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 elite moved from Philippines to 35 Sea Zone
1 elite and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 elite, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands
EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Japan to Korea
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Place Units - Japanese
5 Fortifications placed in Caroline Islands
1 Japan_destroyer placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
1 Japanese_LCV, 1 elite and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : 3.17
ANZAC regular : 0.33
British regular : -0.33
I edited one of your Commisars in Bryansk to inactive. It takes a bit to get used to but it becomes second nature with most of the edits after a few games.
Also, I got a question in for The Captain about when Armies and Corps form. I’ve been forming whenever theres enough of em unless it’s a combat move. Not sure if that’s right but he should be back from vacation soon
@VictoryFirst I forgot I wanted to kill the Arty instead of the Inf on java. Clicked to fast lol You mind changing
Scramble?
Note: I forgot to edit your infantry in Java, and I can’t edit when there are scrambling options. I’ll do it after combat is resolved.
@victoryfirst no scramble
@victoryfirst those USA boys trying to get there courage up to take out that trprt ? :)
Hi sorry for the delay
The supreme commander of the Allies (me) turned ill this week, so he had a lot of overdue work still to do.
He has recovered now, so the war can go on again at full speed!
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 9 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from Wake Island to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
Japanese defend with 1 transport
Americans win with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 6 infantry and 4 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 6 infantry moved from 54 Sea Zone to Queensland
1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 33 Sea Zone to Queensland
3 carriers, 4 destroyers and 2 usa_fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
7 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4,5,5,3,2
Americans collect 45 PUs (5 lost to blockades); end with 46 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 60 PUs
Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 infantry moved from Shensi to Sikang
12 infantry moved from Shensi to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -3,17
Japanese regular : 0,00
Wow… the British ended with 28 PUs. They are going to have a hard time!