barnee Axis vs VictoryFirst Allies G 40 Expansion


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 6 mine_unarmeds and 1 russian_para; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
            1 Soviet_Commisar_3 and 3 armour moved from Russia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Bryansk to Russia
            1 elite moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            6 infantry moved from Novgorod to Belarus
            1 Europe_Rail and 2 Rails moved from Russia to Sakha
            1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Western Ukraine
            6 mine_unarmeds moved from Russia to Bryansk
    
        Place Units - Russians
            1 Soviet_Commisar, 2 armour, 1 elite, 6 mine_unarmeds and 1 russian_para placed in Russia
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    G40 Exp R2.tsvg

    Soviets created Army Corps 1 and 2, containing three tanks each!

    Thanks for the explanation about the armies by the way :)


  • @barnee
    If you allow it I will do that. Would you like to see the Turn Summary of each nation or only from one or two nations?


  • @victoryfirst I think we should keep doing the turn summarys. It makes for a quick reference point. Also easier for anyone following along or wanting to look at in the future.


  • @victoryfirst

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 artillery, 1 carrier, 1 elite and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            2 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from Caroline Islands to 46 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 bomber moved from Kwangsi to 21 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 elite and 4 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 Japan_destroyer and 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 harbour and 3 infantry; ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/9 hits, 4.33 expected hits
                    British roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers
                Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters
                    Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 3/13 hits, 4.67 expected hits
                    Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 4/7 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 4.00 expected hits
                    Americans roll dice for 4 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                    2 usa_fighters owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers in Philippines, round 4 : 4/8 hits, 3.67 expected hits
                    4 Fortifications owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 5 infantry
                Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/6 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer and 2 fighters
                Americans defend with 2 infantry, 1 submarine and 1 transport
                    Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to Caroline Islands
            2 fighters moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 bomber moved from 21 Sea Zone to Kwangsi
            1 fighter moved from Kwangtung to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Malaya to Siam
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 Rail moved from Kiangsu to Manchuria
            1 Rail and 1 infantry moved from Manchuria to Kwangsi
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Kwangsi
            1 artillery and 2 infantry moved from Anhwe to Hunan
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            EDIT: 1 japanese_para moved from Japan to Jehol
    
        Place Units - Japanese
            1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Shantung
            1 Japanese_LCV, 1 artillery and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.17
    Japanese regular : 0.67
    Americans AA : -0.50
    British regular : -1.33
    

    G 40 EXP J2.tsvg


  • @barnee

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 21 Sea Zone to 46 Sea Zone
            1 bomber moved from Wake Island to 46 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 cruiser moved from 23 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,6,2,6,6
            Americans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 59 PUs
            Trigger Americans Loses Philippines Turn2: Americans met a national objective for an additional -3 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,33
    

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Shensi to Szechwan
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    
        Place Units - Chinese
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :


  • @barnee

    [dice 3d6] 3 inf
    [dice 2d6] art+mech
    [dice 1d6] Tank

    I wish to attack with all of my forces in Egypt to Sudan, but I forgot to move them (actually I didn’t realize at that time that Egypt cannot be held lol :) )

    [dice 1d6] Italian inf.


  • 3d6: 5, 3, 4
    2d6: 6, 5
    1d6: 2
    1d6: 4


  • Alright, the tank scored one hit and your infantry missed. Is it ok for me to do this combat like this?


  • @barnee
    G40 Exp UK2.tsvg

    I also swapped a paratrooper with a Facility destruction (Naval Base in Egypt).

    And there was again no View Turn Summary screen so you are right about that :)


  • @victoryfirst yea no worries. I’ve got the fix for UK Turn Summary. It’ll be in the next update.


  • @victoryfirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Italians takes Cyprus from British
                EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            EDIT: 1 italian_para moved from Southern Italy to Cyprus
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 bomber and 1 infantry
                French defend with 1 infantry
                Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux
            2 fighters moved from Egypt to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 bomber moved from Syria to Southern Italy
            1 aaGun and 3 infantry moved from Northern Italy to Southern France
            1 Rail moved from Southern Italy to Yugoslavia
            2 infantry moved from Yugoslavia to Romania
            1 Rail and 1 aaGun moved from Yugoslavia to Normandy Bordeaux
            1 aaGun moved from Yugoslavia to Romania
            1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    EXP I2.tsvg


  • @victoryfirst LCVs can’t be moved with rail. It’s fixed for next update


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Exp A2_F2.tsvg


  • @victoryfirst I assume you wanna keep the DD until Damaged BB only thing left ? If the UBoat boys are that successful anyway lol

    EXP G3 Combat.tsvg


  • @barnee
    Yes, that’s right. Lol, I didn’t realize you could reach me with the subs from sz 110 as well. Left my brain probably on my nightstand :)


  • @victoryfirst

    [dice 6d6] 6 UBoats attack at 3

    [dice 1d6] 1 DD defends at 2
    [dice 3d6] 3 CA defend at 3
    [dice 1d6] 1 BB defends at 4


  • 6d6: 1, 4, 5, 2, 6, 5
    1d6: 5
    3d6: 2, 6, 2
    1d6: 1


  • @victoryfirst

    3 UBoats sunk 1 BB Damaged and 1 CA sunk

    [dice 3d6]3 Uboats attack at 2

    [dice 1d6] 1 DD defends at 2
    [dice 2d6] 2 CA defend at 3
    [dice 1d6] 1 BB defends at 4


  • 3d6: 2, 4, 2
    1d6: 1
    2d6: 5, 2
    1d6: 4


  • @victoryfirst

    All UBoats sunk and 2 more CAs. I assume you want to keep the DD still. If not, you can change on your turn.

    Forgot to place the undg in first place phase. It counts as a placement in 2nd phase so had to edit it.

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 2 Wolfpacks, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 87 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone
            1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
            2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in 87 Sea Zone
                Germans attack with 6 GermanUBoats and 1 Wolfpack
                British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 cruiser
                Units damaged: 1 battleship owned by the British
                6 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans retreated to 91 Sea Zone
    
        Non Combat Move - Germans
            Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 91 Sea Zone: 6 GermanUBoats and 1 Wolfpack
            EDIT: Removing units owned by British from 87 Sea Zone: 2 cruisers
            EDIT: Removing units owned by French from 87 Sea Zone: 1 cruiser
            EDIT: Removing units owned by British from 87 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 87 Sea Zone: 1 BB_Damaged
            EDIT: Changing unit hit damage for these British owned units to: BB_Damaged = 1
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone
            1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
            2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            2 infantry moved from Romania to Bulgaria
            1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
            1 Rail moved from Germany to Normandy Bordeaux
            1 Rail and 1 mech_infantry moved from Normandy Bordeaux to Slovakia Hungary
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 Rail and 1 elite moved from Germany to Normandy Bordeaux
            1 aaGun moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Denmark to Western Germany
            5 armour moved from Germany to Slovakia Hungary
            1 Panzer_General3 moved from Germany to Slovakia Hungary
            2 Panzer_Grndrss moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
            4 german_paras moved from Germany to Romania
            2 waffen_infantrys moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Romania
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 Panzer_Grndrs and 1 infantry moved from Western Germany to 113 Sea Zone
            1 Panzer_Grndrs, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Norway to Finland
            2 infantry moved from Romania to Slovakia Hungary
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 ArmyGroupActive
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 ArmyGroupActive
            EDIT: Turning off Edit Mode
            Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Normandy Bordeaux
            Germans undo move 1.
            1 Wolfpack placed in 110 Sea Zone
            3 GermanUBoats placed in 110 Sea Zone
            1 Wolfpack placed in 93 Sea Zone
            3 GermanUBoats placed in 93 Sea Zone
            1 destroyer placed in 112 Sea Zone
            Units in France being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in France
            1 German_LCV, 1 elite and 2 german_paras placed in Germany
            1 infantry placed in Western Germany
            1 Panzer_Grndrs and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    EXP G3 .tsvg

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