Scramble 97?
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It is strange. I wasn’t also able to save the game after the rolls.
Below the screen shots I saved after the rolls. To summarize:
AA run 2 hits in India and overall it went below average for you - I saved enough land units.
One your hit to my AC in sz41
I lost DD in 42
No loses for me in 44.
I took Kazakh with no losses
Novosibirsk: you killed my inf and FF and stay with your inf
Yakut: both units rolled a hit in R1.
Would you accept.
Anyway, if the new version (2.6 right?) doesn’t support the prior versions I am suggesting to transfer the game to the 2.6version manually using the edit mode. I can do it. It takers some time. What do you say?
@Me1945 I accept your dice no problems but I cannot load the 2.6 since I have couple games left on the 2.5, Have you tried a second time to save the file, sometimes, it takes 2-3 times to work.
Please disregard any dice coming.
Ok. I stay with 2.5 version and have replaces the dice email. It is @yahoo now and works.
Game History
Round: 7
Purchase Units - Americans
Americans buy 13 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 submarine moved from 97 Sea Zone to 96 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 110 Sea Zone to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
10 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Normandy Bordeaux
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
10 submarines placed in 10 Sea Zone
3 submarines placed in 110 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Non Combat Move - British
1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Iraq to Persia
2 armour moved from British Somaliland to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Vologda to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Egypt to Belgian Congo
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.33
Japanese regular : -0.67
Italians regular : 0.67
Germans regular : -0.33[UK 7.tsvg](/forums/assets/uploads/files/1663797633652-uk-7.tsvg)
UK 8.tsvg The 2 UK fighters are on a UK AC in sz 92.