BM3 - LennardF vs Dawg (Allies +21)


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            2 bombers moved from United Kingdom to Southern Italy
            2 bombers moved from United Kingdom to France
            1 armour moved from Egypt to Iraq
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/2 hits, 0.33 expected hits
                Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_major
                    Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 5 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from France to United Kingdom
            1 bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            7 destroyers and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -0.33
    Japanese regular : -0.67
    Germans AA : -0.33
    Italians AA : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 9 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            2 bombers moved from United Kingdom to Southern Italy
            2 bombers moved from United Kingdom to France
            1 armour moved from Egypt to Iraq
            1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/2 hits, 0.33 expected hits
                Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 3 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_major
                    Americans roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 5 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from France to United Kingdom
            1 bomber moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            7 destroyers and 1 transport placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Albania to Bulgaria
                  British take Bulgaria from Germans
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Eastern Persia to West India
            1 bomber, 5 fighters and 1 tactical_bomber moved from Eastern Persia to West India
            12 armour and 6 mech_infantrys moved from Eastern Persia to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Eastern Persia
            5 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in West India
                British attack with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking West India from Japanese with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 5 fighters and 1 tactical_bomber moved from West India to Iraq
            1 bomber moved from Iraq to Egypt
            1 aaGun and 1 infantry moved from Egypt to 81 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Albania
    
        Place Units - British
            3 fighters placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 50 PUs; end with 50 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.17
    Italians regular : -0.33
    Japanese regular : -1.67
    Germans AA : -0.33
    British regular : -1.00
    Italians AA : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_minor; Remaining resources: 6 PUs; 
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Novgorod to Greece
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Ukraine to Bessarabia
            1 artillery and 5 infantry moved from Rostov to Volgograd
            2 infantry moved from Caucasus to Northwest Persia
            2 armour moved from Kazakhstan to Northwest Persia
            1 artillery moved from Kazakhstan to Volgograd
            1 fighter moved from Western Germany to Greece
            2 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 bomber and 1 fighter
                Americans defend with 1 bomber
                    Italians roll dice for 1 bomber and 1 fighter in Greece, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Greece
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Northern Italy
                Italians attack with 2 artilleries and 2 infantry
                Americans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                1 artillery owned by the Italians retreated to Southern Italy
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Normandy Bordeaux to Southern Italy
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 aaGun moved from France to Western Germany
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,2,5,4,4,4,6,2,4,6,1,4,4,6,2,6
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.83
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            1 cruiser, 3 destroyers and 19 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Persia to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            1 cruiser, 3 destroyers and 19 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Persia to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 bomber, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Northwest Persia to Persia
            2 fighters moved from Volgograd to Persia
            2 tactical_bombers moved from Volgograd to Persia
            1 tactical_bomber moved from Volgograd to Persia
            1 mech_infantry moved from Turkmenistan to Caucasus
            2 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 tactical_bomber moved from Novgorod to Tambov
            1 fighter moved from Novgorod to Tambov
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Novgorod to Samara
            13 mech_infantrys moved from Western Ukraine to Romania
            1 infantry moved from Slovakia Hungary to Romania
            8 mech_infantrys moved from Ukraine to Romania
            1 fighter moved from Western Germany to 95 Sea Zone
            1 bomber moved from Western Germany to 95 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            4 mech_infantrys moved from Yugoslavia to Bulgaria
            1 armour moved from Yugoslavia to Bulgaria
            5 artilleries and 5 infantry moved from Belarus to Archangel
            3 artilleries and 2 infantry moved from Novgorod to Archangel
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            5 mech_infantrys moved from Rostov to Caucasus
            6 mech_infantrys moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Samara
            1 artillery moved from Northwest Persia to Persia
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Western Germany
            2 mech_infantrys moved from Eastern Poland to Bulgaria
            3 armour moved from Germany to Northern Italy
            3 mech_infantrys moved from Germany to Northern Italy
            2 mech_infantrys moved from Germany to Northern Italy
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 3 armour and 5 mech_infantrys
                Americans defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 armour and 5 mech_infantrys in Northern Italy, round 2 : 1/8 hits, 2.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 95 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                French defend with 1 destroyer; Americans defend with 2 transports
                    Germans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 95 Sea Zone
                    2 transports owned by the Americans lost in 95 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for French: 1 destroyer
                Casualties for Americans: 2 transports
            Battle in Holland Belgium
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 4/9 hits, 3.83 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bulgaria
                Germans attack with 1 armour and 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 6 mech_infantrys in Bulgaria, round 2 : 0/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 6 mech_infantrys in Bulgaria, round 3 : 2/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from 95 Sea Zone to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            2 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            2 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Volgograd
            3 infantry placed in Southern France
            2 artilleries, 1 bomber and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,2,1,4,6
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.00
    Germans regular : -1.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            3 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            3 infantry moved from Russia to Tambov
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 infantry moved from Central Mongolia to Dzavhan
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            4 artilleries and 66 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -1.17
    

    Savegame


  • @dawgoneit Did you get my rolls from last night? Here’s the game file - You can play with the attached file or I can re-roll if you didn’t get the dice rolls and want me to since it didn’t seem to have posted. Lemme know.

    J11_postCombat.tsvg


  • @lennardf I saw your rolls a while back but no file has shown up - did you post?


  • @lennardf my power went off. i guess someone hit a power pole. i will try to remember my moves.



  • @dawgoneit I’m getting an error when I try to post but I can see the MARTI results in my email so I’m assuming you got those as well. Here’s the error and the file:

    Failed to post game to forum java.lang.ClassCastException: class java.util.LinkedHashMap cannot be cast to class java.util.List (java.util.LinkedHashMap and java.util.List are in module java.base of loader ‘bootstrap’)

    I11_postCombat.tsvg



  • @dawgoneit Weird, still getting the error here. I reported it to the forum and other people are having the issue as well. Here’s the file:

    G12_postCombat.tsvg


  • @lennardf dee49f49-952f-4cb9-918b-6bc5501dcbd2-russia12_postcombat.tsvg
    yeah, they have been working on the errors.


  • @dawgoneit J12_postCombat.tsvg

    At least MARTI is working.



  • @lennardf said in BM3 - LennardF vs Dawg (Allies +21):

    @dawgoneit J12_postCombat.tsvg

    At least MARTI is working.

    YEAH I NO> I WOULD BE PULLING MY F-N HAIR OUT> LOL


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