TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 55 Sea Zone
1 carrier moved from 64 Sea Zone to 46 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 carrier moved from 46 Sea Zone to 36 Sea Zone
2 fighters moved from 46 Sea Zone to 36 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 113 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Leningrad to France
1 fighter moved from Germany to Western Germany
2 armour, 1 bomber, 5 fighters and 2 mech_infantrys moved from Western Germany to France
2 armour, 9 artilleries, 7 bombers, 5 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Tambov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Tambov to Saratov
Germans take Saratov from British
1 armour moved from Saratov to Tula
1 bomber moved from Greece to Normandy Bordeaux
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Leningrad to France
1 fighter moved from Germany to Western Germany
2 armour, 1 bomber, 5 fighters and 2 mech_infantrys moved from Western Germany to France
2 armour, 9 artilleries, 7 bombers, 5 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Tambov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Tambov to Saratov
Germans take Saratov from British
1 armour moved from Saratov to Tula
1 bomber moved from Greece to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Leningrad to France
1 fighter moved from Germany to Western Germany
2 armour, 1 bomber, 5 fighters and 2 mech_infantrys moved from Western Germany to France
2 armour, 9 artilleries, 7 bombers, 5 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Tambov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Tambov to Saratov
Germans take Saratov from British
1 armour moved from Saratov to Tula
1 bomber moved from Greece to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Holland Belgium
Germans attack with 7 infantry
British defend with 1 infantry
Germans roll dice for 7 infantry in Holland Belgium, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 6 infantry in Holland Belgium, round 3 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 9 artilleries, 8 bombers, 5 fighters, 15 infantry and 2 mech_infantrys
British defend with 5 aaGuns, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 3 armour, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
British roll AA dice in Normandy Bordeaux : 5/13 hits, 2.17 expected hits
5 bombers owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 9 artilleries, 3 bombers, 5 fighters, 15 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 12/36 hits, 12.67 expected hits
Combat Hit Differential Summary :
British AA : 2.83
Germans regular : -0.83
British regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Leningrad to France
1 fighter moved from Germany to Western Germany
2 armour, 1 bomber, 5 fighters and 2 mech_infantrys moved from Western Germany to France
2 armour, 9 artilleries, 7 bombers, 5 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Tambov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Tambov to Saratov
Germans take Saratov from British
1 armour moved from Saratov to Tula
1 bomber moved from Greece to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Holland Belgium
Germans attack with 7 infantry
British defend with 1 infantry
Germans roll dice for 7 infantry in Holland Belgium, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 6 infantry in Holland Belgium, round 3 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 9 artilleries, 8 bombers, 5 fighters, 15 infantry and 2 mech_infantrys
British defend with 5 aaGuns, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 3 armour, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
British roll AA dice in Normandy Bordeaux : 5/13 hits, 2.17 expected hits
5 bombers owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 9 artilleries, 3 bombers, 5 fighters, 15 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 12/36 hits, 12.67 expected hits
Americans roll dice for 5 aaGuns, 3 armour, 1 artillery, 2 bombers, 9 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 13/28 hits, 13.17 expected hits
5 aaGuns owned by the British, 13 infantry owned by the Germans, 1 bomber owned by the British, 1 bomber owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 9 artilleries, 3 bombers, 5 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 13/23 hits, 9.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
British AA : 2.83
Germans regular : 2.83
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 5 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Leningrad to France
1 fighter moved from Germany to Western Germany
2 armour, 1 bomber, 5 fighters and 2 mech_infantrys moved from Western Germany to France
2 armour, 9 artilleries, 7 bombers, 5 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 infantry moved from Tambov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Tambov to Saratov
Germans take Saratov from British
1 armour moved from Saratov to Tula
1 bomber moved from Greece to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Holland Belgium
Germans attack with 7 infantry
British defend with 1 infantry
Germans roll dice for 7 infantry in Holland Belgium, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 6 infantry in Holland Belgium, round 3 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 9 artilleries, 8 bombers, 5 fighters, 15 infantry and 2 mech_infantrys
British defend with 5 aaGuns, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 3 armour, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
British roll AA dice in Normandy Bordeaux : 5/13 hits, 2.17 expected hits
5 bombers owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 9 artilleries, 3 bombers, 5 fighters, 15 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 12/36 hits, 12.67 expected hits
Americans roll dice for 5 aaGuns, 3 armour, 1 artillery, 2 bombers, 9 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 13/28 hits, 13.17 expected hits
5 aaGuns owned by the British, 13 infantry owned by the Germans, 1 bomber owned by the British, 1 bomber owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 9 artilleries, 3 bombers, 5 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 13/23 hits, 9.33 expected hits
Americans roll dice for 3 armour, 1 artillery, 9 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 11/21 hits, 11.17 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 9 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British, 3 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 3 bombers, 5 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 7/12 hits, 5.67 expected hits
Americans roll dice for 8 fighters in Normandy Bordeaux, round 4 : 6/8 hits, 5.33 expected hits
3 bombers owned by the Germans, 1 armour owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour and 5 fighters in Normandy Bordeaux, round 5 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 9 artilleries, 8 bombers, 1 fighter, 15 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour, 1 bomber, 6 fighters, 1 infantry and 2 mech_infantrys
Casualties for British: 5 aaGuns, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from Normandy Bordeaux to Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 artilleries and 3 infantry moved from Kursk to Tula
2 armour moved from Ukraine to Tula
14 armour and 16 mech_infantrys moved from Tambov to Tula
6 fighters and 6 tactical_bombers moved from Tambov to Tula
4 aaGuns, 10 artilleries and 25 infantry moved from Tambov to Tula
1 mech_infantry moved from Russia to Gorky
2 armour moved from Russia to Tula
3 fighters and 3 tactical_bombers moved from Russia to Tula
Place Units - Germans
8 infantry placed in Germany
1 artillery and 5 infantry placed in Western Germany
1 infantry placed in Russia
1 artillery and 2 infantry placed in Leningrad
2 artilleries and 1 infantry placed in France
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British AA : 2.83
Germans regular : 4.17
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 128 Sea Zone
4 armour and 1 mech_infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Samara to Gorky
1 fighter and 1 tactical_bomber moved from Urals to Gorky
15 artilleries moved from Samara to Stalingrad
42 infantry moved from Samara to Stalingrad
6 armour moved from Samara to Stalingrad
1 mech_infantry moved from Samara to Stalingrad
1 armour moved from Urals to Stalingrad
1 armour moved from Urals to Stalingrad
1 submarine moved from 117 Sea Zone to 118 Sea Zone
Combat - Russians
Battle in Gorky
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 8 armour, 15 artilleries, 42 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 8 armour, 15 artilleries, 42 infantry and 1 mech_infantry in Stalingrad, round 2 : 16/66 hits, 18.83 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 8 armour, 15 artilleries, 41 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Kazakhstan
2 aaGuns moved from Samara to Stalingrad
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Gorky to Kazakhstan
3 infantry moved from Samara to Kazakhstan
2 armour and 2 mech_infantrys moved from Urals to Kazakhstan
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 marines moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 marines and 1 transport moved from 7 Sea Zone to 9 Sea Zone
2 marines moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 11 Sea Zone to 1 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 11 Sea Zone to 14 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 22 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 7 Sea Zone from Americans
1 destroyer, 3 fighters and 4 tactical_bombers moved from 7 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Aleutian Islands
Japanese attack with 2 marines
Americans defend with 1 artillery
Japanese roll dice for 2 marines in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win, taking Alaska from Americans, taking Aleutian Islands from Americans with 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to Japan
1 bomber moved from 22 Sea Zone to Japan
3 fighters and 4 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone
4 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 15 PUs; end with 15 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Eastern United States to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Central United States to Western United States
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 artilleries, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 4 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 artilleries and 3 infantry moved from 112 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to 104 Sea Zone
3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 111 Sea Zone
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 9 Sea Zone to British Columbia
1 battleship, 4 carriers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
Place Units - Americans
1 fighter placed in Western United States
1 artillery placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery and 3 infantry placed in Eastern United States
2 transports placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 8 infantry moved from Kansu to Northern Sinkiang
1 artillery and 6 infantry moved from Eastern Sinkiang to Northern Sinkiang
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Jehol
2 artilleries and 3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Samara to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
2 tactical_bombers moved from Northwest Persia to Rostov
1 infantry moved from Southern Caucasus to Northern Caucasus
1 armour moved from Northwest Persia to Northern Caucasus
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
1 armour moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Paulau to 36 Sea Zone
1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 destroyers and 1 submarine moved from 40 Sea Zone to 56 Sea Zone
1 fighter moved from Eastern India to Northern Australia
Combat - British
Battle in Rostov
British attack with 1 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Italians defend with 2 armour and 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Rostov, round 2 : 3/7 hits, 3.67 expected hits
Italians roll dice for 2 armour and 1 infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Northern Caucasus
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Northern Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northern Caucasus
British win, taking Northern Caucasus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Samara to Northern Caucasus
1 fighter and 4 tactical_bombers moved from Rostov to Stalingrad
2 armour and 1 mech_infantry moved from Southern Caucasus to Stalingrad
1 artillery and 2 infantry moved from Northwest Persia to Southern Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 armour and 1 infantry moved from Baluchistan to Southern Persia
1 armour moved from Southern Persia to Northwest Persia
1 aaGun moved from Central India to Baluchistan
1 infantry moved from Eastern India to Central India
1 aaGun and 3 infantry moved from Burma to Eastern India
4 artilleries and 6 infantry moved from Yunnan to Burma
2 artilleries and 6 infantry moved from Western Sinkiang to Kazakhstan
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from United Kingdom to 113 Sea Zone
2 artilleries and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
Place Units - British
1 transport placed in 113 Sea Zone
2 artilleries and 6 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in Eastern India
1 destroyer placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Some Units in 40 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 46 Sea Zone to 55 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to 55 Sea Zone
Place Units - ANZAC
1 battleship placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Tula to Russia
1 mech_infantry moved from Tula to Samara
Germans take Samara from Russians
4 fighters and 4 tactical_bombers moved from Tula to Russia
5 fighters and 5 tactical_bombers moved from Tula to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Rostov, round 2 : 8/12 hits, 6.50 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Russia, round 2 : 6/11 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans destroys 30PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Russia to Kursk
5 fighters and 5 tactical_bombers moved from Rostov to Ukraine
4 aaGuns, 11 artilleries and 26 infantry moved from Tula to Kursk
19 armour and 15 mech_infantrys moved from Tula to Ukraine
1 artillery and 2 infantry moved from Leningrad to Vologda
7 infantry moved from Western Germany to France
1 fighter moved from France to Western Germany
9 infantry moved from Germany to Western Germany
1 artillery moved from Western Germany to France
6 infantry moved from Holland Belgium to France
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in France
2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Tunisia to Algeria
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Chahar
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Japan to Anhwe
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Korea, round 2 : 6/10 hits, 5.00 expected hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Korea to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Chahar to 19 Sea Zone
1 bomber moved from Anhwe to Hunan
4 fighters and 5 tactical_bombers moved from Japan to Hunan
1 fighter moved from Borneo to Hunan
3 submarines moved from 20 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Yunnan to Burma
5 mech_infantrys moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 carrier placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking West Indies from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
4 fighters moved from 55 Sea Zone to Dutch New Guinea
1 fighter moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 4 fighters in Dutch New Guinea, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 27 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
@BombsAway glad that you’re back, the guys in paris no so… ;-)
max defence (keep tactical before tanks).
please lose units of same defence value in order:
french
soviets
us
brits (so keep brit fighter till end)