We have corrected a flaw in the text (number) of Soviet Infantry units in Novgorod.
Please refer to the Global 1939 Expansion rulebook at the top of this thread.
Great,
Yea - you could hardwire it into Global 1943 - I’m convinced that both the Combat Engineer unit as well as the Desert Army formation will be permanent in both G40 and G43 versions.
@the-captain right on I’ll keep it as an option for 40 but turned on to start with.
Updated to triplea
Unit Image courtesy of Hepps.
Forgot about making it an option lol. So just don’t use if you don’t want to : )
Axis & Allies Global 1943 game no. 10 is played this coming Saturday.
This is the final play testing game with the Combat Engineer unit.
Rules concerning this unit will be revised & ready for use next week.
Man, I can’t believe how far time has passed.
The Combat Engineer unit has now been fully play tested for Global 1943 as well as Global 1940.
The Combat Engineer unit will be part of the Axis & Allies Global 1940 House Rules Expansion.
Note:
The Combat Engineer unit is part of the Optional Rules in the Axis & Allies Global 1940 House Rules Expansion rulebook.
Are the markers for the combat engineer unit already available for cut out and use?
The markers for the Combat Engineer unit will be ready for print & use within 24 hours:muscle:
Good!
Markers for use with Combat Engineer units have been attached to the first post on this thread.
The rules concerning Combat Engineer units have been updated.
A few rules clarifications are incorperated in the rules - and the defense factor is decreased to “2”.
The updated rule is attached at the first post on this thread.
@The-Captain Right on. So it can’t move a Arty in CM and get supported now ?
During the Combat phase, the Combat Engineer unit
can be supported by an Artillery unit, and thereby
attack at “2”.
This Artillery unit can be “transported” by the
Combat Engineer unit during the Combat Movement
phase – or the Artillery unit could come from
1
another space – and support the Combat Engineer
Would have 0 Attack Factor ?
When a Combat Engineer unit performs tasks no. 1,
2, 4, 5 and 6 the Combat Engineer unit’s attack
factor is eliminated.
In other words: a Combat Engineer unit cannot
attack when it performs another task – except task
no. 3: Blitz Movement.
It can however be chosen as cannon-fodder. ed-text
The rules concerning Combat Engineer units have been re-clarified.
The latest updated rule is attached at the first post on this thread.
The Combat Engineer units was used with great succes during the 3rd Northern Europe Axis & Allies Wiking-Con.
Game Reports with pictures will soon be posted at the Global 1940 & 1943 Expansions Game Report Thread
@The-Captain All 3 LMs have to be placed on the same border correct ? I thought I saw that somewhere but don’t see it in this thread or the pdf
True - the Mines must be placed at the same border/line.
This will be specified in the updated rules for the Combat Engineer unit.
The use of Combat Engineer units is mostly used by Germany.
Based on the 9 most recent Global 1940 games it seems that when the Soviet Union begins to produce Mines - Germany simultaneously begins the production of Combat Engineer units.
In order to reduce the effectiveness of the German Combat Engineer units, we usually experience that the Soviet Union simply increases the production of Mines - and spread them over a vast number of lines.
@The-Captain yea I’ve noticed that unless you move in strength with them, they are susceptible to soviet counterattacks in tradeable TTys.
Now that they only D2, less chance of taking someone with them when they get slayed.
A cool unit. I’ve been using them more for both the Reich and SSR lately
Re: Global 1940 Combat Engineer Unit Happy Friday from Texas Mr. Cap! One question and two observations for the Combat Engineer Unit.
What is the answer sir