Oh…
I’ve been playing wrong this entire time???
:disappointed:
Thanks for clarifying though. I’ll take that into my next physical game.
Markers for use with Combat Engineer units have been attached to the first post on this thread.
The rules concerning Combat Engineer units have been updated.
A few rules clarifications are incorperated in the rules - and the defense factor is decreased to “2”.
The updated rule is attached at the first post on this thread.
@The-Captain Right on. So it can’t move a Arty in CM and get supported now ?
During the Combat phase, the Combat Engineer unit
can be supported by an Artillery unit, and thereby
attack at “2”.
This Artillery unit can be “transported” by the
Combat Engineer unit during the Combat Movement
phase – or the Artillery unit could come from
1
another space – and support the Combat Engineer
Would have 0 Attack Factor ?
When a Combat Engineer unit performs tasks no. 1,
2, 4, 5 and 6 the Combat Engineer unit’s attack
factor is eliminated.
In other words: a Combat Engineer unit cannot
attack when it performs another task – except task
no. 3: Blitz Movement.
It can however be chosen as cannon-fodder. ed-text
The rules concerning Combat Engineer units have been re-clarified.
The latest updated rule is attached at the first post on this thread.
The Combat Engineer units was used with great succes during the 3rd Northern Europe Axis & Allies Wiking-Con.
Game Reports with pictures will soon be posted at the Global 1940 & 1943 Expansions Game Report Thread
@The-Captain All 3 LMs have to be placed on the same border correct ? I thought I saw that somewhere but don’t see it in this thread or the pdf
True - the Mines must be placed at the same border/line.
This will be specified in the updated rules for the Combat Engineer unit.
The use of Combat Engineer units is mostly used by Germany.
Based on the 9 most recent Global 1940 games it seems that when the Soviet Union begins to produce Mines - Germany simultaneously begins the production of Combat Engineer units.
In order to reduce the effectiveness of the German Combat Engineer units, we usually experience that the Soviet Union simply increases the production of Mines - and spread them over a vast number of lines.
@The-Captain yea I’ve noticed that unless you move in strength with them, they are susceptible to soviet counterattacks in tradeable TTys.
Now that they only D2, less chance of taking someone with them when they get slayed.
A cool unit. I’ve been using them more for both the Reich and SSR lately
Re: Global 1940 Combat Engineer Unit Happy Friday from Texas Mr. Cap! One question and two observations for the Combat Engineer Unit.
What is the answer sir
Hi @Trout
I’m sure @The-Captain will see this anyway, but will ping him directly :)
Wow I had never considered moving JPN Fctrys in China. I thought for some reason, only original game start Fctrys could be moved.
I just reread rules though, and don’t see that they can’t.
Hmm … we’ll see what Captain says :)
Do you guys play on the physical board or triplea ? Both ?
Be cool to read some game reports from you.
HF gaming
:)
@barnee Thanks for the feedback Barnee. We play exclusively on the board. We do intend to post some game reports after we get more familiar with playing all of the rules. We were not playing with landing craft until recently as we did not quite understand how to use them and unfortunately use of them completely changes the gaming possibilities especially in the Med. Yes, it has become standard Axis play for us to build two factories in China on J1 and after finishing off China to start moving those two factories west. After they are moved, you are well positioned as Japan to have a devastating attack on Soviet Union between those two factories in western China plus a major factory in Korea.
@Trout The only counter to that we have found is to keep India as strong as possible for as long as possible as it’s hard for Japan to commit large forces to the SU attack if India can give them a good kick in the gonads from the south.
heh heh
I think a FIC Fctry moved to Yunnan could be effective as well. FIC a little vulnerable but I’ve put them there before.
Do you guys use Air Transports ?
So this is what gives me pause on moving a non game start Fctry
It’s the “start of the game” thing that makes me wonder if it’s legal. Definitily needs clarification.
Anyway, Captain will chime in soon enough :)
@barnee Ahh! Good catch. Maybe we have been using the CE’s incorrectly then. If you are correct, then I guess Axis moving the France factories eastward is about the only effective place the CE moving a factory can come into play. Since the Soviets can move their factories without a need for CE’s.
I am not certain of this. @The-Captain will need to clarify
yea I’ve moved the France one a couple times. E POL is nice place for it to end up :)
Can Engineers move Fctrys that are purchased after game start ?