@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 42 Sea Zone to 35 Sea Zone
2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Hopei to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 carriers, 4 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 3 artilleries and 5 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Siberia to Manchuria
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 5 Sea Zone
1 fighter and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
5 fighters moved from 42 Sea Zone to Java
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.67
Granted Turkey was not planned. But you were still giving me Angola (when the Italians were going to be eliminated) and Sweden.
I find that the Allies massed at Gibraltar threaten too many places in Europe that just being there causes the Germans to react. Of course you threaten the same places in Spain, but not really. The intent is to build up Spain to start the assault, if you leave there to go elsewhere, then Spain didn’t help you and just gave me a bunch of infantry.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 4 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Portugal
1 marine moved from Spain to 91 Sea Zone
1 marine moved from 91 Sea Zone to Portugal
1 infantry moved from Spain to Portugal
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 fighter moved from Gibraltar to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 artillery moved from Spain to Portugal
Combat - Americans
Combat Hit Differential Summary :
@surfer Scramble sz 6?
nope. enjoy korea
Oops hit wrong button and battle rolled. No one hit…so I guess no problem, but if you track the dice rolls that will show up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 4 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Portugal
1 marine moved from Spain to 91 Sea Zone
1 marine moved from 91 Sea Zone to Portugal
1 infantry moved from Spain to Portugal
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 fighter moved from Gibraltar to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 artillery moved from Spain to Portugal
Combat - Americans
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Portugal
Americans attack with 1 artillery, 1 infantry and 2 marines
Neutral_True defend with 2 infantry
Americans roll dice for 2 cruisers in Portugal, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Portugal, round 2 : 2/4 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Southeast Mexico to Central America
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 104 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Spain
2 fighters placed in Eastern United States
1 armour, 7 infantry and 1 marine placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
9 artilleries, 1 fighter and 13 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
2 aaGuns, 1 artillery and 7 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
2 artilleries and 2 infantry moved from Saudi Arabia to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
1 armour moved from Syria to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 battleship, 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 aaGun and 6 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from British Columbia to Central United States
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Russia to 98 Sea Zone
1 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from India to West India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 fighter placed in Egypt
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -1,00
Germans regular : -0,17
Neutral_True regular : -0,67
British regular : -0,17
I have to take Korea, Japan is not giving much these days!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
3 infantry moved from Angola to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Suiyuyan to 19 Sea Zone
Combat - Italians
Battle in 19 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Algeria
Italians attack with 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from France to Southern France
1 artillery and 8 infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Bessarabia to Ukraine
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Bulgaria to Bessarabia
1 artillery moved from Bulgaria to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 19 Sea Zone to Japan
Place Units - Italians
5 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 27 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : 0.67
Italians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Combat - ANZAC
Battle in Jehol
Battle in Iwo Jima
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - French
Battle in 93 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 93 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Spain
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Combat - ANZAC
Battle in Jehol
Battle in Iwo Jima
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Gibraltar to 93 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - French
Battle in 93 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 93 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Spain
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Kenya: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@surfer Please use second file posted!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 1 fighter, 12 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 104 Sea Zone to Western Germany
1 artillery and 10 infantry moved from France to Southern France
3 infantry moved from Switzerland to France
4 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
1 artillery placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 112 Sea Zone
3 infantry placed in France
1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.67
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from India to Persia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from India to Persia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@surfer Please use second file posted
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Java to 21 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Java to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 bomber moved from Japan to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 3 infantry and 4 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 mech_infantry moved from Chahar to Kiangsu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Sikang to Hopei
1 infantry moved from Shensi to Sikang
1 armour moved from Timguska to Shensi
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Kiangsu
1 fighter moved from 45 Sea Zone to 19 Sea Zone
1 fighter moved from 45 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,4,3,4,6,2,2,3,4,2,4,4,3,1,6,1,4,3,5,2,3
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -4.50
ANZAC regular : -1.00
@Sovietishcat If you try to take Kiangsu with Chinese, save 1 AA…unless the battle goes horribly wrong after 3 rounds.
@surfer I’d like to keep my China troops just a little bit longer no point for sacrifice attack at this point!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 marines moved from Portugal to 91 Sea Zone
2 cruisers and 2 marines moved from 91 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Algeria
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Spain to Algeria
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Battle in Siberia
Battle in Shantung
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Shantung, round 2 : 6/6 hits, 3,17 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Shantung
Americans win, taking Siberia from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 3 fighters
Casualties for Japanese: 3 infantry
Battle in Algeria
Americans attack with 1 bomber and 2 marines
Italians defend with 1 mech_infantry
Americans roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber and 2 marines in Algeria, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 marine owned by the Americans lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 marine
Casualties for Italians: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsi
1 artillery and 3 infantry moved from Manchuria to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Colombia to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Algeria to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Spain
1 aaGun, 1 armour, 7 infantry and 1 marine moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 7 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 7 infantry and 1 marine moved from 91 Sea Zone to Spain
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 aaGun moved from Central America to Colombia
Place Units - Americans
1 destroyer placed in 91 Sea Zone
2 carriers placed in 92 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Angola
British take Angola from Italians
1 mech_infantry moved from Persia to Turkey
British take Turkey from Italians
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Kweichow
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 mech_infantry moved from Siam to Yunnan
2 mech_infantrys moved from West India to Persia
1 fighter moved from India to Kiangsi
1 fighter moved from Egypt to Persia
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
2 mech_infantrys moved from India to West India
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 aaGun and 1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 6 infantry moved from India to West India
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,50
Italians regular : 0,67
Japanese regular : 1,33
Germans regular : -0,17
British regular : -0,33