The map is still a mess. MS Paint’s paintbrush option doesn’t appear to lay an even coat, so I can’t auto-fill within national borders, meaning that each country must be painted by hand. I’m trying to figure out if it would be wise to invest in a WaCom tablet for this kind of work and would greatly appreciate any suggestions from some of the community’s seasoned mapmakers.
I’ve calculated income (IPC values) for all the major and minor powers in the game at this point, so let’s shift gears tonight and take a look at how that breaks down, with some additional points of interest for each country. Here’s an early (albeit incomplete) preview.
Allied Powers
United Kingdom & Dominions: 54
Representing His Majesty’s possessions and Commonwealth allies west of Suez. The U.K. starts with sevenof the Empire’s eight battleships in the Atlantic and Mediterranean, and one of its two battlecruisers. The British also field a pair of fleet carriers, divided between either station.
British Far East Command: 50
All British Empire forces east of Suez, inclusive of Australia and New Zealand. There are 10 INF in greater India alone, and another 4 in Malaya or on Singapore at game start. By contrast, Australia and New Zealand are virtually defenseless. A battleship, battlecruiser, cruiser, and two destroyers comprise the Royal Navy presence here.
France: 37
France is a going concern in this game, with powerful armies concentrated along the Maginot Line, the Alpine Line on the Franco-Italian border, and in North Africa. The French Indochina garrison is also formidable, with 1 INF, 1 ARTY, and 1 FTR. Powerful squadrons of the French Navy, including 2 BB and 1 BC, are at Toulon and Mers el-Kébir. A cruiser lays at anchor off Indochina. A troop transport in the Indian Ocean carries 1 additional INF and 1 AAA.
United States of America: 130
The wealthiest nation on Earth, but humbled by the Depression. The United States Navy counts ten battleships and one fleet carrier.
Pro-Allied Minors
United Netherlands: 28
Anticipating war with Japan rather than Germany, the Dutch spent heavily on air and naval defenses in the Indies, where a BC and a SUB patrol, backed by a TAC. At game start, a Dutch FTR on Java is the closest possible air cover available for Malaya. A modest increase to the army began more recently, but there can be no illusions about what will happen if Europe falls into another war.
Communist Powers
Union of Soviet Socialist Republics: 57
An industrial behemoth, the Soviets are arrayed against the Germans in the west and the Japanese in the Far East. The massive Red Army fields 24 infantry in total.
Axis Powers
Japan: 35
In terms of capital ships, the Japanese operate three BB and one BC, as well as two fleet carriers.
Italy: 22
Still smarting over the abandonment of her Entente partners in the last war, Italy has renewed its membership in the Triple Alliance. The Italian army in North Africa, amounting to 2 INF, 1 ARTY, 1 armored car (AC), and 1 ARM, is a significant threat to French possessions there. The Italian Navy includes 1 BB and 1 fleet carrier. Italy’s mobilization factor of 11 INF is high for a country of her size; by way of comparison, the British Far East Command fields 17 INF at game start, spread across a far wider operational area.
Pro-Allied Minors
Polish Commonwealth: 11
In this timeline, a client state of Germany. Considering the weight of Soviet metal arrayed on its eastern border, the Poles are likely to serve as the doormat over which its neighbors stomp with reckless abandon.
Siam 2
A client state of Japan. Poised to invade French Indochina at game start with a formidable army of 3 INF, 1 ARM, and 1 FTR. The Siamese navy is a destroyer, standing in for the pair of coast defense ships it operated historically.