Land Movement (new rule) -
OK you are saying the option to retreat for both sides is only on the first round?
close
on the first combat cycle both sides are free to retreat
during the retreat step of any combat cycle either side can declare “fight to death” and from next cycle onwards there are no further retreats
I dont see what your saying with this example.
I am using that example as a reason why ability to retreat is not related to movement points
ok so the defender declares this? then the attacker can decide 1) to continue, 2) to retreat completely, 3) to retreat partially?
no both sides can declare this during the retreat step of the combat cycle
but recall in AARHE defender declare intentions first in the retreat step
to me it is important both sides has this ability
because in the game a territory is not one city but a large region
lets see what the proposed text is on this from the above remarks…
Phase 4: Conduct Combat
Land Combat
Press Attack or Withdraw
During the Press Attack or Withdraw step the defender declares intentions before attacker. You may retreat completely or partially. You may also declare “fight to death”, where no further retreats are allowed by either side in this combat from the next cycle.
Air Movement - done
Airborne Drop (optional) - done
Naval Movement -
tekky: I wait for stronger reasoning from you
IL: ill get you something tomorrow on this.
tekkyy: ok you get us something on this later
IL: ok ok my intention was to make something slightly different than AA50, allowing for a few transports to get thru the sub blockade. I guess we can just have each sub getting one roll and if suceeds one transport is gone, rest get thru the picket line of subs.
no need to restate your proposed rule
I find the escorted vs unescorted exception unrealistic
you said you’ll get something to backup it up
if you can’t than we shouldn’t make the exception
leaving an unrealistic OOB rule uncorrected is bad, but making an unrealistic rule is worse
AA50’s rule models that submarines are slow hence all surface naval units can run through
your rule models that transports are slow
Naval Units Co-occupation - done
Submarine Movement - done
Air Reinforcement - done
Strait Interdiction - done
Canal - done
Terrain - done
Stalinst Xenophobia -
OK so what do you propose?
an optional rule to model the reason why Russia didn’t
the rule is used to discourages Soviet from entering China until it is strategic for Allies to do so
you should recall I’ve proposed a few already
*Chinese territories goes to Soviet control if more Soviet troops than US/UK
*Chinese territories income goes to zero if more than one player have troops there
If tanks only move one space in Russia, then the proposed new Soviet rules for China and limitations on its occupation of Chinese territories is not required.
well than maybe we don’t need the China rule after all
tanks move one space in “snowy” territories
eg. Yak, Bur, Sfe
tanks move on space in “mountainous” territories
eg. Sin, Chi
Rome-Berlin-Tokyo Axis Co-operation - done
Soviet Winter (scenario rule) - later
Soviet Partisans (a new rule) - done
Soviet Factories (a new rule) -
you misunderstood
I am not saying make Soviet Factories optional
I am trying to remove the one-off aspect of the rule (less accounting for players, less waste of document space)
hence I asked where you want the player do be able to mobilise this turn? at the new location or old location?
I propose you can mobilise at old location, and then you can move factories at the end of mobilise phase
this way we can remove the one-off aspect of once per game limit, help Russia more times, yet not over powering
we should deal with factory destruction and factory movement (Soviet only) in one phase of the turn sequence not two
we don’t need any clarification of this. The Soviets can move the factory during placement phase of their turn, no need to add any weird rules. My printed rules ( from the file) are perfectly clear on this.
hmm, you seem to be claiming credit for our discussion
the proposed file you posted only had one sentence for this rule
and it was written under Phase 3: Combat-move !
anyway doesn’t matter
what matter now is that we both agree this rule is in Phase 6: Mobilize
do you think we should “declare + perform” in phase 2 purchase or phase 6 mobilize?
We dont need this mumbo-jumbo… “declare, mobilize, perform” professorial text either.
don’t worry, when I said “declare + perform” that was not a proposal text
I just wanted you to know what I mean
so far so good, in this round of discussion we got rid of some span-across-phase aspects
(1. tech dice 2. destroying factories 3. moving soviet factories)