@midnight_reaper that’s a cool idea and I might have to try it. However I don’t like the idea of getting advancements for free, which is why I like some sort of facility to buy. Since the G40 R&D board seems to have the better advances on one side I’d say you have to roll a 1-4 to get the 1 column, and 5-6 to get the second. Maybe even through in an added cost to get 1-3 & 4-6. But again with that, I think countries should have to build the facilities in their capitol instead of anywhere and starting with them.
Oil Rules
-
Since A&A 1914 came out, I’ve been looking to import some of the rules from there into the Global 1940 game. The rule I’ve been eyeing most is the contested territory mainly, but as this is mainly a result of the limited combat rounds I feel it may limit the game too much. That was until I thought this could be a perfect time to implement oil rules! If you used oil to “buy” extra combat rounds as needed, this could simulate supplying your army as they attack. This really allows the use of the contested territory rules without the limiting effects of a hard one-round cap on combat, as well as limit territory exchanges. I thinking something along the lines of:
**Oil Refinery
Cost: 12-15
Move: 0
Attack: 0
Defense: 0 (AA ability)Oil Refinery: Oil refineries give the nation that possesses it 3 oil tokens. These refineries can be built in any land territory you control that can support an oil refinery i.e. a territory such as the Caucasus or Romania (places that had a historical set of oilfields during the conflict); you can only have one per territory.**