seems to me that list is far from complete
I only glanced at the file and I can recall a few changes like IC cost
I believe you’re reinventing the wheel, AARHE:Lite has a simplified system already
@Imperious:
Yes its a step toward a less fat AARHE. Its got some cuts, but took the ideas and made the result less painfull to go thru as far as some of the more tedious steps in combat.
we’ve reduced the complexity of AARHE alot since the peak
but if you still find it tedious (though I have a feeling you are thinking the old rules)
then you are hammering away at the wrong thing!
read AARHE:Lite again and we go from there
AARHE:Lite’s combat is not tedious
*minimal combat sequence change from LHTR
*most realism is done via hit allocation
quite efficient
of course i have a latter file, but will look at CAP as a support for losing some of the naval flavor.
strange, very strange
you want to remove the tedious combat steps and yet introduce CAP again?
if we use a simple non-tedious system (like that in AARHE:Lite) and add CAP in…it’ll be so awarkard
everything is simple and suddenly there is CAP with big proportions
to refresh your memeory
we had CAP before! remember?
but got rid of it because it was just too much
players already have to do ASW allocation
the naval combat sequence was crazy with the mega combo of ASW + CAP + submarine fire + more…
(AARHE:Lite don’t even have ASW allocation)
The air missions are all together
but air missions were already all together, in Conduct Combat
except for two paragraphs in Combat Move
*air mission, merely a reminder that you can now declare air missions in Combat Move besides LHTR’s ‘attack’ and ‘SBR’
*DAS/Air Reinforcement, this is NOT an air mission (this is merely a rule to allow relocation of air units before combat)
anyway I haven’t been as keen as you have been with having “air missions” in a less fat AARHE
ASW tech went down a box
changes due to lots of playtesting of all of the included new concepts
ID is gone. Its too much seasoning and not enough flavor…so AA gun is back, but modified
the goal was not to leave ambiguity. It should require perhaps 2 reads to be clear.
Historical VC is gone… not enough bang for the buck
SPA was not utilzed well enough
only
*ASW tech down a box
*removal of historical victory condition
were discussed
anyway these two and the other changes, if we do them, I have to do to both AARHE and AARHE:Lite and update the two changelogs
in the end
so how do you want to do this less fat AARHE?
I believe the best and shortest way is to work on AARHE:Lite
make AARHE:Lite your 97% fat free AARHE
1. you sugguest, we tick off
2. I upate AARHE:Lite (and on AARHE too if relevant)
3. when its done, only then, you do your transform/language/MSWORD thingy