I need to first finish the file… i have 2 versions since the one i posted… ill get it done then you make point by point which need clarification or make new ideas. The only idea that seems weak is the AA guns, but ID is too complicated as it stands.
Tekkyy please just pull the concepts you less favor one by one and well have a look. I will submit the file today
I can’t believe you are still doing this
we are in a hole, please stop digging
I have been commenting on points only to be polite
do realise you are getting a bit rude?
(submit? you can release AARIL and AA50HE at any time lol…but right at the beginning of AARHE you said you don’t own the project)
no discuss-adjust-agree-update process, no changelog…
its easy for YOU
but painful for me who needs to read your whole file side by side with the latest file
it takes me a lot of time to do this and I am afraid I can’t afford it
my position remains that we use the existing system of discussion-adjust-agree
I update the AARHE:Lite file as points are agreed/ticked off
after that, if the rules are short enough (like 5 pages 1 column)
then you can experiment with MSWORD, self-contained structure, etc wbut the rules must remain untouched for that purpose
if you want to adjust AARHE (with 30 pages) then I strongly disagree with going MSWORD
for a small file MSWORD is ok, for large file its pain to update spacing
adding one sentence requires reviewing the whole document
I can tell you already OOB is not written with MSWORD
for many practical reasons
(by the way you did this last time too
you came back from your other projects and decided to make a colour version of AARHE
you took an old 2.0 file, something like 6 months old
made wholesome changes
wasted months of past development time
took like month to discuss the new file just to get it back on its fleet
only then we get to start reviewing your changes)
@Imperious:
nothing more than AAP
whats AAP?
also, the idea for what was cut was a tedious and not fun amphibious landing rules with all sorts of sets and different steps in each round.
amphibous assault and naval combat were both simplified
we didn’t simplify it enough partially because you didn’t want to, if you recall you even introduced mountainous amphibious assault
The DAS from 2 space range is too powerful
DAS from 2 space away is an old rule
I am really scared :-(
if you had to remove it you are reading the wrong file
ASW rules are totally confusing for new people. The new system is simple as can be.
it’ll be interesting to see if it is simpler than AARHE:Lite 's system
Air with naval and air with land was a chore.
I’ll have to see
because you had no changelog its pain lot of reading for me to do
can’t comment yet
Submarine interactions on economy much easier with Xeno style rules. 2 sentences and its done. Not like 3 pages of ridiculous over complicated explanations and people cant get a clue whats going on.
hm, it was never any close to 3 pages
I hope you are not mixing AARHE up with your other projects
don’t know what Xeno used, hopes its not the unrealistic convoy boxes
Id defense is too complicated. the new system has faults…still looking at it. basically going with low luck rules on them with OOB rules.
the search die attack die system is not nice
it was partially because we didn’t want to use a D12
anyway, low luck is scary and I hope your system doesn’t involve OOB’s “only one AA can fire” thing
Technology and diplomacy are perfect. don’t need any changes…only remove the useless extra pieces like SPA and transport planes. Nobody buys them anyway.
yeah we can easily transport plane, the rules are written in mind when the optional units transport plane is not selected for play
not so sure about SPA, we designed the numbers to give it a role
If you read the new ideas you clearly see the idea and dont have to read it a second time. Everything needs to be self contained in its own section and written in simple language.
self contained has not worked inm history and unlikely to work
there is a reason why OOB and LHTR is written the way they are (phase by phase structure)
it however may work if we do my sugguest of making a less fat AARHE:Lite
when its just 10-15 rules, it could work
this is one reason why AARe worked with the semi-self-contained structure
and why it didn’t work well for enhanced realism rules, because it was too complex
The new ideas in many cases take the same flavor but model it simple.
yeah thats actually what AARHE:Lite does with production and combat
its much simpler than AARHE
AARHE lite was basically take the same complicated ideas but just hodge podge fewer of them on paper. the problem was the entire document needed to be a dumb down version, but we kept the same stuff. its not what the people want.
for much of production and combat AARHE:Lite is far simpler than AARHE
there is nothing wrong with keeping th same stuff for simple things (like collect income phase being at the end of the turn sequence)
to me its mainly the complex rules like air missions that you insisted on keeping when we created AARHE:Lite
They just want to read the thing once or twice and start playing the rules need to be simple with no questions to be asked.
The volume of questions can only lead to conclusions that the rules were complicated and subject to interpretations.
this will depend on how simple you want it
an adjusted AARHE, it’ll unlikely be simple enough
however an adjusted AARHE:Lite can do it
I have played different versions because frankly the complicated rules blow people away… they are too much for normal AA players. I think this new version is the new lite version.
we are much closer if we just adjust AARHE:Lite
while I can adjust AARHE
I would play a game, but not with a program like AAA
wasn’t thinking of axis and allies simulators but more like electronics boards like Abattlemap
I would just set up the 1942 with no pieces and roll real dice on the table and i guess each round we decide if we retreat.
another way is to use the edit function of TripleA I guess