Land Movement (new rule) -
but in AARHE they do not get stuck
attacker retreat is allowed, regardless of defender decision or combat result (except you have to leave behind one inf to capture if you won
This is a prescript of that professorial rule and a modification. The attacker can now be stuck in the territory if he chooses to destroy the defender and does this. If the defender retreats the attacker may also retreat in whole or part. But if the attackers intent was to eliminate the defender we assume this was a battle of close actions, perhaps in a large city fighting block by block… its got to have some effect of requiring the attacker to stay in the area after combat to reset the population and restore order. This is not a battle of mobility in open fields. Thats the reason for this change, so the defender has the new strategy of fighting to the last man… why? to invest the enemy into a possible trap.
Think Stalingrad. Hitler used its failure as a fortress to tie down vast Soviet assets so they wont be coming at him elsewhere. He figured that if the Soviets invested its focus on the city he could try to break into the pocket with Von Mansteins forces.
and I am against “attack can’t retreat if battle won”
why should land units be able to retreat, but not able to if battle is won?
and then able to retreat if movement points in reserve?
sounds a bit funny
Its an option of the defender to sacrifice his forces so he can commit a counter attack. But the attacker can use his armor and move away if they have the extra MP.
as for tank blitzrieg attack again thing, I think too complex
we are not trying to add complexity, save them for your optional rules
ok optional rules. But keep track of these items ( airborne, new blitz rule etc…) make list when we conclude.
Air Movement - hehe you wrote a paragraph about “1/2 movement”, you didn’t have to, as I said in the post before that post…the 1/2 thing is no more
the AARHE idea is actually really clean, it was just written poorly with the term “1/2 movement”
it is simple, you can move X spaces in Combat Move and X spaces in Non-Combat Move
this can be the new wording
draft proposed script. Just allow the planes to move to where they want to go like OOB.
not having to remember already used movement points is only side effect
the main effect is so we don’t have Allied fighters bouncing between UK and Russia to attack Germany that is typical of OOB games (its annoying, its unrealistic)
we don’t allow that anyway. No allied units fly or enter Soviet territory and vice versa.
Airborne Drop (optional) - oh ok we discuss the optional rules too (was eager to get the main thing running so we can playtesting hehe)
I recall you wanted to remove Transport Plane, I agree too, so remove reference to it
I see you added the AA50’s rule of “can’t drop behind enemy lines” thing, is that needed? I guess that depends on what we think Airborne Drops are capable of
well the truth is this ruleset needs to be compatible with AA50… thats the next step in this drama. I am thinking make the rules compatible for that in a subsequent document, so the rules need some tailoring from us.
Naval Movement - just waiting for feedback here
your argument for letting transports go through enemy submarines with dice rolling was
Quote
it is not known if the submarine in in the SZ this is why the unescorted transport is attacked for a round
I think that is fog of war stuff, out of scope and not a reason
Its very simple: each transport is moving over unknown waters. it has no idea if subs are under the water. The chance is an unescorted transport may avoid a sub or may not. So we have a roll for this. If you move lots of transports in excess of subs no roll is needed and the sub is considered to be “busy” elsewhere.
Naval Units Co-occupation - done
Submarine Movement - I don’t precisely understand what you saying
tekky: how about each destroyer prevent submarines from going through the sea zone on a 1-to-1 basis?
Imperious Leader: This is a good point except its more complicated. I also allow for the 1:1 thing because each ASW stops only 1 sub with a successful roll.I am just making this less painful to play.
tekkyy:what do you mean? how is rolling a die less painful than simple 1-to-1 ?
Imperious Leader:All must roll up to the equal total of submarines that is 1:1, excess do not have to roll, which encourages players to buy even more subs, to get a chance to kill.
don’t think you’ve explained how rolling a dice is less painful to play then my simple 1-to-1
“each total of submarines”? “excess do not have to roll”?
with my 1-to-1 rule no rolling is needed
ok fine with that 1:1 no rolling.
Defensive Air Support - the AARHE rule DAS/Air Reinforcement lets you relocate air units to defend in adjacent space instead
CAS is just planes supporting ground troops, this is simply a normal combat in Axis and Allies?
that is different
well you asked for a new name. If you really want the name change, then fine. but the rule is adjacent planes and not this 2 zones away thing. Air Reinforcement is the official name.
Strait Interdiction - ok Turkey removed, done
Canal - for Turkey, could be
Naval units may not move between sea zone 15 and sea zone 16 if their side does not control Turkey at the beginning of the turn.
Terrain - ok, done
Stalinst Xenophobia - you say mixing of units, hence I thought you want to let UK/US enter Soviet territories
remove the mixing thing. No Soviet units can share land territories with UK USA, nor planes fly over or into them.
the other bits are covered
Imperious Leader: NO mixing of any Allied units ( UK, USA) with Soviet units (including naval).
tekkyy: The UK and USA players may not move units into any space occupied by Soviet units.
Imperious Leader: Soviet Units can liberate Japanese occupied Chinese territories and that’s the only time they can enter China.
tekkyy: I asked for justification and still waiting
Yes Russians cant enter Chinese territories unless it was Japanese controlled. The IPC does not go to China but to Russia.
Imperious Leader: Soviet units can also ‘liberate’ any Axis occupied territories and keep them as their own even if they were previously owned by Allied nations.
tekkyy: Whenever Soviet player captures a territory they gain control of it.
if not enough then,
Whenever the Soviet player captures a territory they do not liberate it but gain control of it.
well thats a case of semantics. The point is the Soviets get the money and not the original player.
Example: uk owns egypt, Germany takes Eqypt, Russia takes egypt, Russia keeps the money until the axis retake and THEN possible the UK player retakes.
Soviet winter (a new rule) - in the case of your reasoning, I would say add in the dice and put it in one of scenarios like 1939
ok script the text for this.
because for 1942 game the Russian winter was history, Moscow was saved, and German spearhead loses many units on Russia’s 1st turn
Partisans (a new rule) - waiting for reasoning to show this was significant enough to be in main rules.
IN Revised many player play the “buy all tanks” and just have a huge stack of tanks moving around. Not realistic. The Soviet partisans were some of the best saboteurs of German occupation, unlike the cheese and whine frogs in Paris. the Balkans was another hard fought partisan population. The idea forces the use of garrisons for Germany or they dont get the income. This is also because we removed the idea of income interruption due to combat zones… when combat actions damage the IPC? remember this? well this is a token of having a system that models the nature of hardship in getting the IPC from conquests which primarily were a German issue. The rule previously was a universal rule and its didnt make sence for that reason.
Soviet Factories (a new rule) - can you show me that this was done easily in WWII and not some isolated events?
also I think this would be more realistic:
The Soviet player may move 1 Industrial Complex to an adjacent territory. Both territories must be an originally controlled territory.
AND move to phase 6: mobilize new units
http://forum.axishistory.com/viewtopic.php?f=66&t=22442
Merry Christmas Tekkyy! Its been another great year of partnership of these projects and i look forward to making AARHE and AA50HE into great things in the coming year.
This is one of my favorite singers and his tribute to Australia.
http://www.youtube.com/watch?v=mjziXV5rohw&feature=related