scamble here?
fe9625ad-958a-415c-89fd-3c927153de53-image.png
destroyer
both cruisers
carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
4 fighters moved from 25 Sea Zone to 24 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Tunisia to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 15 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 15 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
1 marine owned by the Americans lost in Northern Italy
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers and 2 submarines
Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from 95 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 aaGun moved from Tunisia to 94 Sea Zone
1 aaGun and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 15 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 24 Sea Zone to Midway
1 bomber moved from Aleutian Islands to British Columbia
1 artillery and 1 mech_infantry moved from 25 Sea Zone to Midway
4 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
3 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
4 fighters moved from 25 Sea Zone to 24 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Tunisia to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 15 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 15 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
1 marine owned by the Americans lost in Northern Italy
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers and 2 submarines
Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from 95 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia
1 aaGun moved from Tunisia to 94 Sea Zone
1 aaGun and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 15 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 24 Sea Zone to Midway
1 bomber moved from Aleutian Islands to British Columbia
1 artillery and 1 mech_infantry moved from 25 Sea Zone to Midway
4 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
3 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 submarine moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 81 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 81 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 2 fighters and 1 transport
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 95 Sea Zone
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 submarines moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns and 13 infantry moved from India to Burma
3 infantry moved from West India to India
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
Japanese regular : -0.67
British regular : -0.33
@flyingbadger apparently the amphibious attack failed. You know what? I am glad for a special reason. Indeed I had planed to land the Japanese fighter on the carrier - I simply forgot to do that. And I didn’t want to whine again and do adjustments…
I will go to bed, soon - Italy will follow tomorrow morning. Good night!
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger apparently the amphibious attack failed. You know what? I am glad for a special reason. Indeed I had planed to land the Japanese fighter on the carrier - I simply forgot to do that. And I didn’t want to whine again and do adjustments…
I will go to bed, soon - Italy will follow tomorrow morning. Good night!
Ha ha. With that Japanese fighter on there that attack doesn’t happen, I’m sure you are just pretending and this was actually a cunning plan to tempt the US into a strike!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Trans-Jordan to Belgian Congo
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 4/4 hits, 1,83 expected hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1,50 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 7 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Northwest Persia
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Persia
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
1 armour moved from Western Ukraine to Ukraine
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Russians regular : 1,00
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 infantry moved from Germany to Western Germany
4 artilleries and 4 mech_infantrys moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
6 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 1 carrier, 3 destroyers, 14 infantry, 4 mech_infantrys and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 14 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits
Germans roll dice for 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 10/25 hits, 6,67 expected hits
British roll dice for 6 aaGuns and 18 infantry in United Kingdom, round 2 : 2/18 hits, 6,00 expected hits
6 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 8/23 hits, 6,33 expected hits
British roll dice for 14 infantry in United Kingdom, round 3 : 3/14 hits, 4,67 expected hits
3 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 6/20 hits, 5,83 expected hits
British roll dice for 6 infantry in United Kingdom, round 4 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 7 infantry
Casualties for British: 6 aaGuns and 16 infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Ukraine to Novgorod
3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Bryansk to Novgorod
2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Ukraine
4 armour moved from Western Ukraine to Ukraine
2 aaGuns, 2 armour, 9 artilleries and 7 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from France to Northern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Belarus to Novgorod
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 61 PUs; end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
British AA : -0,50
Russians regular : -1,00
Germans regular : 5,83
British regular : -5,67
@Martin Oops, I must have miscalculated, I did not realise the UK was that vulnerable to an invasion.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 6 mech_infantrys moved from Samara to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 artillery and 26 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Volgograd to Rostov
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 3 armour, 1 infantry and 7 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 14/33 hits, 7.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 2 infantry; Italians defend with 1 armour
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
2 infantry owned by the Russians retreated to Volgograd
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
6 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
Place Units - Russians
3 artilleries placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Germans regular : -0.33
Russians regular : 6.50
@Martin LOL, sent my Russian planes to the wrong battle, too much Vodka :dizzy_face:
@flyingbadger well, I guess this game is driven by mistakes on both sides… I actually planned to bring a bunch of ground troops back to Novgorod and couldn’t believe my eyes and my luck that you did not defend the UK and offered me a +/-64% chance. I did a practice run against the AI. The British AAA hit twice, and Germany experienced a glorious defeat. That’s why I bought the fighter - to be prepared for a worst case and to defend the carrier.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Combat Hit Differential Summary :
@FlyingBadger do you scramble to SZ25? How?
@martin Yes please, both fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 5 carriers, 5 destroyers, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports
Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 5 destroyers, 7 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 14/20 hits, 10,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports in 25 Sea Zone, round 2 : 7/21 hits, 11,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 3 destroyers, 7 fighters and 6 tactical_bombers in 25 Sea Zone, round 3 : 8/18 hits, 9,83 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 10 fighters and 4 transports in 25 Sea Zone, round 3 : 10/13 hits, 8,33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 7/10 hits, 6,00 expected hits
Americans roll dice for 1 battleship, 4 fighters and 4 transports in 25 Sea Zone, round 4 : 2/5 hits, 3,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
2 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 bomber, 2 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Japanese: 3 carriers, 5 destroyers, 4 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 armour moved from Yunnan to Sikang
1 marine moved from Shan State to Malaya
1 armour moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
1 armour and 1 mech_infantry moved from Shensi to Hunan
1 mech_infantry moved from Shensi to Hunan
1 infantry moved from Yenisey to Timguska
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -4,00
Japanese regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
Combat - Americans
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 1 bomber, 6 destroyers and 2 submarines
Japanese defend with 1 battleship and 2 carriers
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 6 destroyers in 25 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 2 carriers in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
2 carriers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 25 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber, 6 destroyers and 2 submarines remaining. Battle score for attacker is 52
Casualties for Japanese: 1 battleship and 2 carriers
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
3 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar
4 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 7 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 94 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 carriers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.33