@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
Combat - Americans
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 1 bomber, 6 destroyers and 2 submarines
Japanese defend with 1 battleship and 2 carriers
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 6 destroyers in 25 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 2 carriers in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
2 carriers owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 25 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber, 6 destroyers and 2 submarines remaining. Battle score for attacker is 52
Casualties for Japanese: 1 battleship and 2 carriers
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
3 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Tunisia to Gibraltar
4 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 7 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 94 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 carriers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 39 Sea Zone to 55 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
Combat - British
Battle in 55 Sea Zone
British attack with 3 submarines
Japanese defend with 1 destroyer
British roll dice for 3 submarines in 55 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 55 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
3 aaGuns and 13 infantry moved from Burma to India
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 1 artillery and 1 infantry moved from Libya to Tunisia
1 carrier, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 96 Sea Zone
Italians win, taking Cyprus from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 96 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to French Equatorial Africa
Place Units - Italians
1 carrier and 2 destroyers placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.67
@Martin ANZAC to the rescue! Shouldn’t have split the US and ANZAC fleets, thought the US fleet was safe, but didn’t account for the planes flying over the blockers and landing on the carriers from the Carolines…
Casualties?
@flyingbadger please damage both the AC and the BS
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.83
@Martin 2 more casualties.
@flyingbadger carrier and destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 carrier owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 marine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -41
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
2 destroyers owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 1 cruiser in 37 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 carrier owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 marine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -41
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 marine
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 destroyers, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Battle in Eire
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 bomber moved from Novgorod to Western Germany
1 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Poland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Northern Italy
Place Units - Germans
3 fighters placed in United Kingdom
3 destroyers placed in 110 Sea Zone
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour and 7 mech_infantrys moved from Archangel to Russia
1 artillery and 4 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 artillery and 14 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 5 destroyers, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Sakha to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 6 destroyers and 2 submarines
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 6 destroyers in 25 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 3/8 hits, 4,33 expected hits
Americans roll dice for 5 destroyers in 25 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits
1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 3/5 hits, 2,83 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 6 destroyers and 2 submarines
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 marine in Java, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/5 hits, 1,17 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Soviet Far East, round 3 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Hunan to Szechwan
2 mech_infantrys moved from Hunan to Shensi
1 armour moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 bomber moved from Kiangsu to Kansu
1 bomber moved from 3 Sea Zone to Amur
1 artillery moved from Shantung to Anhwe
1 artillery moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Malaya to Shan State
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shensi
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in Shantung
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : -5,50
ANZAC regular : 1,33
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 108 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Midway to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 103 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 108 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 5 Sea Zone to Aleutian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Gibraltar to 108 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Midway to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 103 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 108 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 5 Sea Zone to Aleutian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 3 infantry moved from India to West India
Combat - British
Battle in West India
British attack with 1 fighter and 3 infantry
Italians defend with 1 armour
British roll dice for 1 fighter and 3 infantry in West India, round 2 : 3/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in West India
British win, taking West India from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 42 Sea Zone
British attack with 2 submarines
Japanese defend with 1 battleship and 1 transport
British roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 42 Sea Zone
British roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from West India to India
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.67
Italians regular : 0.50
Germans regular : -0.33
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Americans
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Italians
Battle in Malta
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone
Americans win, taking Malta from British with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Northwest Persia to Persia
Place Units - Italians
1 bomber placed in Southern Italy
2 submarines placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Iraq
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -0,83
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Libya to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.50