@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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Missed the 3 des. Yes, throw 1 kami on each des in z6.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 10 fighters moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 fighters moved from Western United States to Aleutian Islands 1 carrier moved from 10 Sea Zone to 8 Sea Zone 3 destroyers moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 1 destroyer, 10 fighters and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 : 5/11 hits, 5,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 10 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Aleutian Islands, round 2 : 1/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Korea Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 7 carriers moved from 25 Sea Zone to 6 Sea Zone 3 cruisers and 6 submarines moved from 25 Sea Zone to 6 Sea Zone 4 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Aleutian Islands to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 2 battleships moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone 4 bombers moved from Algeria to Mexico Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow 1 infantry moved from Hopei to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 10 fighters moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 fighters moved from Western United States to Aleutian Islands 1 carrier moved from 10 Sea Zone to 8 Sea Zone 3 destroyers moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in 6 Sea Zone Americans attack with 1 destroyer, 10 fighters and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 10 fighters and 1 transport in 6 Sea Zone, round 2 : 5/11 hits, 5,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 10 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 17 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Aleutian Islands, round 2 : 1/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Korea Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 7 carriers moved from 25 Sea Zone to 6 Sea Zone 3 cruisers and 6 submarines moved from 25 Sea Zone to 6 Sea Zone 4 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Aleutian Islands to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 2 battleships moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone 4 bombers moved from Algeria to Mexico Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow 1 infantry moved from Hopei to Anhwe 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 3 infantry moved from Iraq to Northwest Persia 1 bomber moved from India to Northwest Persia 1 fighter moved from Iraq to Northwest Persia Combat - British Battle in Yunnan British attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Shan State to India 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 fighter moved from Northwest Persia to Iraq 3 mech_infantrys moved from Persia to Iraq 1 armour moved from Algeria to Libya 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to Egypt 6 armour and 13 mech_infantrys moved from Eastern Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from Egypt to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,67 Japanese regular : 2,50 Germans regular : 0,67 British regular : 3,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Persia Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Persia to Rostov 1 fighter moved from Greece to Southern Italy 2 armour moved from Rostov to Bryansk 1 artillery and 1 infantry moved from Caucasus to Rostov 1 fighter moved from Volgograd to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
British AA : -0,17
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Franz is on.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from India to Iraq Non Combat Move - ANZAC 2 aaGuns, 3 artilleries, 4 fighters and 9 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,1,1,6,4,2,5,4,1,4 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from India to Iraq Non Combat Move - ANZAC 2 aaGuns, 3 artilleries, 4 fighters and 9 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,1,1,6,4,2,5,4,1,4 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 2 infantry moved from Archangel to Vologda 1 bomber moved from Greece to Vologda 1 fighter and 1 tactical_bomber moved from Yugoslavia to Crete 2 fighters moved from Southern Italy to Crete 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Greece to Kazakhstan 1 fighter moved from Greece to Kazakhstan 2 fighters moved from Greece to Crete 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in Gibraltar Battle in Crete Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Crete, round 2 : 5/8 hits, 3,50 expected hits Americans roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Crete Germans win, taking Gibraltar from British, taking Crete from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 aaGun moved from Belarus to Novgorod 4 artilleries and 11 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Rostov to Bryansk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Tambov 8 artilleries and 29 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Romania to Ukraine 2 armour and 4 mech_infantrys moved from Volgograd to Rostov 10 armour and 26 mech_infantrys moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Kazakhstan to Rostov 1 aaGun moved from Volgograd to Rostov 5 fighters and 1 tactical_bomber moved from Crete to Greece 1 carrier, 1 destroyer and 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Yugoslavia 1 fighter moved from 110 Sea Zone to 91 Sea Zone 6 mech_infantrys moved from Rostov to Bryansk Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd 1 destroyer placed in 97 Sea Zone 1 artillery and 1 bomber placed in Yugoslavia 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Germany: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Russians regular : 0,33 Germans regular : 1,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 6 infantry moved from Hopei to Shensi 1 submarine moved from 89 Sea Zone to 101 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Shensi Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Vologda to Russia 10 artilleries and 21 infantry moved from Smolensk to Russia 2 aaGuns, 9 artilleries and 36 infantry moved from Samara to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 1,67 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 7 fighters and 2 tactical_bombers moved from Japan to Korea 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 3 artilleries and 3 infantry moved from Shantung to Anhwe 1 armour moved from Kiangsi to Anhwe 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 2 bombers moved from Buryatia to Korea Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 3 artilleries and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Anhwe, round 2 : 4/7 hits, 2,50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Korea Japanese attack with 2 bombers, 7 fighters and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Korea, round 2 : 4/11 hits, 6,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 7 fighters and 2 tactical_bombers moved from Korea to Japan 2 bombers moved from Korea to Japan 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 49 Sea Zone to 47 Sea Zone 1 marine moved from New Britain to 47 Sea Zone 1 battleship and 1 marine moved from 47 Sea Zone to 33 Sea Zone 2 marines moved from Solomon Islands to 49 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 marines moved from 49 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 6 submarines moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 2 fighters, 7 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,2,5,4,4,5,3,6,6,5,6,6,1,1,3,2,2,4,2,2,1,5,5,3,3,3,5,6,4,1,5,5,5,3,5,4,1,4,6,4,1,4,3 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -1,67 ANZAC regular : -0,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 7 fighters and 2 tactical_bombers moved from Japan to Korea 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 3 artilleries and 3 infantry moved from Shantung to Anhwe 1 armour moved from Kiangsi to Anhwe 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 2 bombers moved from Buryatia to Korea Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 3 artilleries and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Anhwe, round 2 : 4/7 hits, 2,50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Korea Japanese attack with 2 bombers, 7 fighters and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Korea, round 2 : 4/11 hits, 6,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 7 fighters and 2 tactical_bombers moved from Korea to Japan 2 bombers moved from Korea to Japan 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 49 Sea Zone to 47 Sea Zone 1 marine moved from New Britain to 47 Sea Zone 1 battleship and 1 marine moved from 47 Sea Zone to 33 Sea Zone 2 marines moved from Solomon Islands to 49 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 marines moved from 49 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 6 submarines moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 2 fighters, 7 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,2,5,4,4,5,3,6,6,5,6,6,1,1,3,2,2,4,2,2,1,5,5,3,3,3,5,6,4,1,5,5,5,3,5,4,1,4,6,4,1,4,3 Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 74 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -1,67 ANZAC regular : -0,33
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One sub down to the Indian Ocean.
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Can also ask if you are sure you want to stack in Moscow?
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@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Can also ask if you are sure you want to stack in Moscow?
There are some expensive tricks perhaps, but otherwise it looks like a wash-out.
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@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Can also ask if you are sure you want to stack in Moscow?
There are some expensive tricks perhaps, but otherwise it looks like a wash-out.
Your right, I will edit it if you allow me
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I’ll allow it. You didn’t just smack on Tokyo when I missed to land air there according to plan, so I’ll give back some.
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Can also ask if you are sure you want to stack in Moscow?
There are some expensive tricks perhaps, but otherwise it looks like a wash-out.
Your right, I will edit it if you allow me
Easiest is by move-edit during the US-turn (preferably CM before battles, then moving aa by edit during NCM).
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 harbour and 8 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to Eastern United States 4 bombers moved from Mexico to Korea 6 fighters moved from Western United States to 6 Sea Zone 5 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 1 destroyer and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :