@simon33 sz33 marine is on the cruiser
L21 #4 trulpen (X) vs Giallo (A+21) BM3
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Siberia to Sakha Americans take Sakha from Japanese 1 artillery moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Eastern United States to Central America 4 bombers moved from Korea to Yakut S.S.R. Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Caroline Islands Battle in Central America Americans attack with 1 fighter Italians defend with 1 infantry Americans roll dice for 1 fighter in Central America, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Central America Italians win, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in Yakut S.S.R. Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Yakut S.S.R., round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Yakut S.S.R. to Korea 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 6 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 aaGun, 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 transport moved from 1 Sea Zone to 10 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Korea to 33 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 infantry and 1 mech_infantry placed in Central United States Americans undo move 4. 1 mech_infantry placed in Central United States 2 fighters and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6,3,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,33 Italians regular : 0,67
-
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Siberia to Sakha Americans take Sakha from Japanese 1 artillery moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Eastern United States to Central America 4 bombers moved from Korea to Yakut S.S.R. Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Caroline Islands Battle in Central America Americans attack with 1 fighter Italians defend with 1 infantry Americans roll dice for 1 fighter in Central America, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Central America Italians win, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in Yakut S.S.R. Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Yakut S.S.R., round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Yakut S.S.R. to Korea 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 6 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 aaGun, 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 transport moved from 1 Sea Zone to 10 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Korea to 33 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 infantry and 1 mech_infantry placed in Central United States Americans undo move 4. 1 mech_infantry placed in Central United States 2 fighters and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6,3,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Italians 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 117 Sea Zone Combat - British Non Combat Move - British 2 fighters moved from Kazakhstan to India 10 artilleries and 17 infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Syria to Northwest Persia 3 mech_infantrys moved from Northwest Persia to Kazakhstan 2 mech_infantrys moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Caucasus 5 armour moved from Egypt to Iraq 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,3,4,1,6,6,3,4,6,2 British collect 32 PUs (8 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,83 Japanese regular : -1,00 Italians regular : 0,67
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 1 fighter moved from Greece to Iraq Combat - Italians Air Battle in Iraq Italians attacks with 2 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Tobruk Battle in Libya Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Iraq to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Greece 1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Iraq to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
British AA : -0,17
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 1 fighter moved from Greece to Iraq Combat - Italians Air Battle in Iraq Italians attacks with 2 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Tobruk Battle in Libya Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Iraq to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Greece 1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Iraq to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 89 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
-
Trannie to z91.
-
Also assumed no intercept in Iraq, but if you wanted to we can roll the air-battle here.
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 10 infantry moved from Queensland to New South Wales 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,3,2,3,2,5,1,5,2,6,3,1,2,1,6,1,5,4,5,3,2,2,1,2,2,4,1,2,3,6,1,5,3,5,6,6,1,2,3,3,1,1,1,6,3,5,2,2,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 10 infantry moved from Queensland to New South Wales 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,3,2,3,2,5,1,5,2,6,3,1,2,1,6,1,5,4,5,3,2,2,1,2,2,4,1,2,3,6,1,5,3,5,6,6,1,2,3,3,1,1,1,6,3,5,2,2,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caucasus: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from West Indies to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 3 submarines moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 bomber moved from Greece to Persia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Brazil Battle in Scotland Battle in Eire Battle in 117 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 117 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 submarines in 117 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 117 Sea Zone Germans win, taking Brazil from Americans, taking Scotland from British, taking Eire from Neutral_Allies with 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Russians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Greece 1 fighter moved from Russia to Greece 1 bomber moved from Persia to Volgograd 2 aaGuns, 3 artilleries and 2 infantry moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Germany: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 1,17 British regular : 0,33
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from West Indies to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 3 submarines moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 bomber moved from Greece to Persia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Brazil Battle in Scotland Battle in Eire Battle in 117 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 117 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 submarines in 117 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 117 Sea Zone Germans win, taking Brazil from Americans, taking Scotland from British, taking Eire from Neutral_Allies with 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Russians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Greece 1 fighter moved from Russia to Greece 1 bomber moved from Persia to Volgograd 2 aaGuns, 3 artilleries and 2 infantry moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Germany: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 1,17 British regular : 0,33
-
Will repost. Have to protect the italian trannies in z96.
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from West Indies to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 3 submarines moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 bomber moved from Greece to Persia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Brazil Battle in Scotland Battle in Eire Battle in 117 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 117 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 submarines in 117 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 117 Sea Zone Germans win, taking Brazil from Americans, taking Scotland from British, taking Eire from Neutral_Allies with 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Russians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Greece 1 fighter moved from Russia to Greece 1 bomber moved from Persia to Volgograd 2 aaGuns, 3 artilleries and 2 infantry moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from Greece to 96 Sea Zone 2 aaGuns moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Volgograd 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 1,17 British regular : 0,33
-
Last post then, please.
-
TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits
Combat Hit Differential Summary :
Russians regular : -0,50
-
@trulpen 17 hits
-
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits Germans roll dice for 12 armour, 18 artilleries, 1 bomber, 26 infantry and 24 mech_infantrys in Volgograd, round 2 : 35/81 hits, 28,83 expected hits 1 mech_infantry owned by the Russians, 34 infantry owned by the Russians and 17 infantry owned by the Germans lost in Volgograd 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 3 mech_infantrys owned by the Russians and 20 artilleries owned by the Russians retreated to Caucasus Germans win with 12 armour, 18 artilleries, 1 bomber, 9 infantry and 24 mech_infantrys remaining. Battle score for attacker is -55 Casualties for Russians: 34 infantry and 1 mech_infantry Casualties for Germans: 17 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 aaGuns and 3 infantry moved from Shensi to Sikang Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 6,17 Russians regular : -0,50
-
@giallo bad luck there
-
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo bad luck there
Yes, with better luck perhaps UK could’ve followed up with a crushing attack. I was gambling saving the sb hoping for a save.