Thanks for telling me. I’ll try it sometime.
Strategy Guide Global 1940
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@Cornelis-Post Your Greece paratrooper gambit continues to be very intriguing to me at a minimum and possibly even brilliant but question as to how this plays out.
- Italy takes Greece on I1 or I2. Germany builds paratroopers in Western Germany on G2.
- G3: paratroopers drop on Greece
- I3: Airbase built on Greece
- G4: paratroopers attack some combination of Syria/Iraq/Caucasus/Volgograd/Egypt as opportunity presents.
Is that the general idea?? It seems to me that the effectiveness of the gambit could be maximized with Germany taking Greece on G2 which would allow them to build minor IC on G3 in order to support the G4 paratrooper drop with navy/army assets mobilized in Greece starting G4. I see that being enormously effective in the Med but keeps the Nazis from investing as much in Battle of the Atlantic or Barbarossa prep right?
Will be offline for next few weeks but wanted to inquire about this before I go. Thanks
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This strategy depends also what is the allies doing.
You should not build a minor factory in Greece, just use your rail way capacity.The most important thing is:
Italy and Germany should move as one.
So for example if Italy in round 1 takes Alexandria Germany can send in round 2 some fighters to support Alexandria. So Italy makes a move and Germany follows. In this way the allies cannot counter attack because you would be to strong in this stage of the game.
So round 1
Germany builds up 5 sup
6 waffen ss infantry and 2 waffen ss artillery.Italy builds 2 landing craft and 1 paratrooper in Rome.
Round 2 Germany likely will have 85 ipc
So you should build:
8 paratrooper/ can jump to Italy. Or Romania.
1 panzer general.
2 landing craft /// strategic rail movement to greece
5 subs // 3 in the mediterranean, also Remember if you move you’re “remaining” italian ships to seazone 93 to eliminate the French ships, you can use the factory with Germany to build subs or a carrier in that seazone to counter the remaining British fleet.
The best thing which could happen is that the British attacked the Italian fleet in round 1The Russian plan is to take out Novgorod as fast as possible, butt in round 5 you need to retreat till you’re own borders this is okay.
By that time Germany can build up a huge force, and push again. -
@Cornelis-Post Hey CP. I am back online now from summer vacay with wife & kids. The end result of our game was that Axis did win. Japan became a monster, Germany turtled and survived. We have been playing the HRE without landing craft. Combination of not being clear on how to use them and then had to figure out what units to use for representing them because all of our games are with the OOB board using OOB pieces. So we have an amateurish system such as using French infantry as paratroopers and putting roundels under infantry to designate an elite infantry. I have an A&A Classic game so we are going to use the Classic transports as LCV’s going forward. We are going to play a few games with the LCV’s and after we get used to that. I will post a game thread with pictures etc. Probably this Fall sometime. A few things that are still head-scratchers for us as we learn HRE are:
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I never have success with Japan without taking money islands but it seems as if you guys don’t always focus on capture of them.
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We never have success with Barbarossa. It always ends with Germany unable to make much progress as long as Allies play reasonably well with UK/USA in continental invasions, etc. Our only Axis wins come from Japan eventually making a two front war that SU can’t keep up with when their income drops below 20.
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USA focusing most resources on KGF and UK piling as much stuff on Calcutta as possible to include 10 LM’s seem to be strategies that play well. But it’s really hard for us to determine how to play ANZAC and Soviet Union along with the fact that to a large extent they are having to react to what Axis are doing.
Bottom-line the HRE is possibly the best WWII board game ever. Too bad Captain can’t monetize that in a huge way because I think he deserves some monetary benefits for his outstanding efforts with this. OOB G40 just isn’t even fun anymore.
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@Trout Great to hear about the axis win💪🏻
Yes the HRE is truly outstanding good.
I’ve played the game like 30-50 times and I still make new strategies.The landing crafts and paratroopers are the best units available on the board definitely.
Also when you play with the axis Italy can conquer a country, or island. And Germany can move his planes in the country in the upcoming round ( also with air transport, Germany can move a panzer unit with air transport.)
So for example Italy takes Alexandria in round 3.
And germany buys 6 air units at round 3. Germany can launch an invasion with 6 units and all airplanes to Afrika.
The UK must retreat.So after a few games the balance will become 50/50 for the axis and the allies.
So also the allies must plan very carefully what to do.
We are also working on a YouTube channel.
This year we are planning to explain the rules on YouTube, and after some strategic opening moves.It’s nice to see more people enjoying the game 😎
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On my 10th game against other opponents instead of just myself :)
I have always thought the Middle East to be key. OOB included. Not a revelation, as I think most would agree with that.
As Axis, Italy and Germany can both reinforce and potentially take Egypt with Paratroopers and Air Transports.
Also, more easily for Italy, with LCV’s and Naval Transports.I believe it to be key to keep the British from having free reign in Africa, which would allow them to reinforce the Cauacasus or India.
However, this will take resources away from the War in Russia and allow the Allies to engage with there resources against the Reich and Italia sooner than otherwise.
I’m not sure of the best approach, but I don’t think it can be ignored.
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Most important to remember is, that the Soviet Union grow stronger and stronger during the first 5 rounds.
- In Late 1941 the Soviet Guard Infantry units are available.
- In Early 1942 the Red Army Conscription Infantry units enter the game.
- In Late 1942 the Soviet Tank Mass Production comes into play.
The combination of those 3 - not to mention the 10 IPC and Free Tank unit that the Soviet player receives when Germany attacks - make a Massive German Offensive plan in Africa impossible.
The German & Italian War in Africa and the Middle East must be fought with skill and determination on a scale that doesn’t allow the Soviet Union to grow into a Power House.
Sunday the 4th August (tomorrow) we have a game here. Keld Rasmussen (Senior Axis & Allies Veteran Member with more than 30 years of loyal membership) will play the Allies - and I play the Axis.
I’ve planned a Combined Axis Strategic Plan that adresses the above.
A Game Report will be announced asap after the game has ended.
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That’s true, in my last game with Barnee, I formed the DAK and attacked Egypt with a large invasion force. However, I have never been able to make a good push into Russia. The only thing I could do was trade Leningrad back and forth. The Russians were ultimately super strong and could afford to help reinforce the Middle East as well as parts of China. It’s a strategy I don’t want to employ ever again because the Germans never really got going in the game. They managed to capture Cairo in the end, but just barely. If things had gone a little differently, my attack would have failed and all those resources I spent in Africa would have been wasted.
Looking forward to the upcoming game report! I am interested to see how you deal with Africa as the Axis 😁
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As part of the Strategic Planning for Axis & Allies Global 1940 House Rules Expansion, the Global 1940 No. 16 Game Report reveals parts of a Combined Axis Strategic Plan.