I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
Got it!
Are the Engineers being updated ? I thought I remembered you saying something about it, too lazy to search to hard though. : )
My thought is, if I’m gonna buy one, I should buy at least 2 or 3, if not max. Probably use them against soviet mine fields and or land planes on new air strips.
Problem is, I have to sacrifice Para and or U-Boat builds. I guess I don’t have to, but, I still find a Para a better buy and for 4 bucks those U-Boats be pretty good too.
Anyway, how they working out for you guys ?
@barnee
Hi barnee,
The Combat Engineer unit is used with success - and is always represented on the game board.
I suggest that Germany should have at least 3 Combat Engineer units - build over time, as the production of other specialized units allows.
And the Soviet Union should have 1 or 2 - late in game, when the Eastern Front has been stabilized.
The Combat Engineer units still has not been programmed into the Axis & Allies Global 1940 House Rules Expansion. I simply haven’t had the time yet, since our 2021-2022 Axis & Allies Gaming Season is still going on (October 2021 to May 2022).
The update of the Axis & Allies Global 1940 House Rules Expansion will be part of my Axis & Allies Summer 2022 Tasks:+1:
The United States Strategy Guide has been updated.
Two minor flaws concerning Transports and Infantry units has been corrected.
Do you send additional ground forces with the lend lease tanks to USSR ?
It corks off the bonus points, but Kriegsmarine can shutdown 125 pretty easily anyway
@barnee
Usually United Kingdom has a Submarine and a Destroyer in sz 109 - protected by strong Fighter forces in United Kingdom & Scotland - to take out German U-Boats in sz 125.
Only if the Soviet Union is about to collapse, do we send Allied units to help Russia (after all Lend-Lease units have already been send to Russia).
What is your naval strategy in the Pacific? What I always do as Japan is to create two or three major taskforces: one in Japan, one around the Philippines and the other around the Dutch East Indies or Australia. This way I can deadzone multiple seazones.
As the Americans, I try to build up a large fleet and when the fleet is big enough, I try to poke into the Japanese line of defence at the Carolines. This way the Japanese have to block off sea zones with destroyers, in order to prevent American transports from taking the coast of china and the Americans from destroying the task force around Japan.
Mostly the battle is just about who can form the largest stack. Are there any other clever naval strategies, like scattering your fleet? Building a lot of fighters or subs?
@victoryfirst
The Japanese Strategy should mainly focus on China from Early 1940 to Early 1941.
During this period, the only naval units that Japan should produce are Transports.
These Transports should be moved in position for a Large Scale Offensive in the Pacific - following the American Declaration of War against Japan, Italy and Germany.
The Imperial Japanese Navy that exists from Early 1940 (game start) should mainly focus on the defense of the Japanese Homeland from Late 1941 as well as the coast line to Asia while protecting a small group of Transports that bring fighting troops to Asia.
From Early 1942 the Japanese Navy can be gradually expanded - in order to meet the threat from Allied Naval Task Forces.
If US troops land in Asia or Soviet Far East, it will be easier for Japan to eliminate them.
If the US troops - as well as ANZAC troops - capture the islands in the Pacific, it is much more difficult - and costly - for Japan to re-capture these islands.
Japanese occupied islands should be fortified - and Caroline Islands should be strengthened with a few Infantry units - and also have a few Fighter units to serve as the back bone of the defense.
One Fighter unit could even be used to scramble to prevent Naval Bombardment.
The Japanese Naval Base at Caroline Islands should be destroyed to prevent it from falling into enemy hands.
The Strategy Guide Global 1940 has been updated.
Corrections:
There was a flaw in the German Strategy Guide, which has been corrected, so that the German U-Boat attacks in Early 1940 now are corrected.
@the-captain How often do you see JPN take New Guinea or DNG ? I’m hesitant to do it, as JPN will get negative dough after USA/ANZAC takes it back.
Killing that 5 dollar bonus is good though. I’m thinking maybe New Britain instead
Mostly, Japan attacks the Philipines - with a massive invasion force - in Early 1942 or Late 1942.
When the Philipines are heavily defended by USA, it’s costly to capture - and it will certainly slow down further Japanese advance in the Pacific, due to heavy losses.
Only in rare situations will Japan attack New Guniea and/or DNG, since these are hard to get - and costly to reinforce & defend.
We expect to release Strategy Guides for:
Most likely during Late 2022.
The Strategy Guide Global 1940 will eventually include a Strategy Guide Global 1943 as well.
The recent Global 1943 Game (see Global 1940 & 1943 Game Report Thread, No. 3 Game Report) will be part of the developement of the Global 1943 Strategy Guide.
@the-captain Escorts really seem the way to go. Buck cheaper than DDs and defend the same. Get boosted to 3 with a Trprt. Still block. Only attack at 1 but you usually want Air support then anyway.
Unless you’re facing a lot of subs you need to kill, I can’t think why one wouldn’t prioritize them over DDs
@barnee
Escort units are very usefull in both Anti-Submarine Warfare as well as Convoys.
Escort units can also be used to protect Transport units when the Transport units are send out on a mission without support from other Warship units.
The presence of an Escort makes the survival of Transports more likely.
@the-captain said in Strategy Guide Global 1940:
scort units can also be used to protect Transport units when the Transport units are send out on a mission without support from other Warship units.
yea I really like this. I don’t do it all the time, but if the enemy has to respond, depends on there forces.
It’s mostly a war of attrition. Can slide by sometimes :)
@barnee hmm … seems the picture post is gone. Anyway was gonna edit and say i could leave LCVs in TTys and keep moving forward with my combat troops until LCVs could be relieved
That’s why they were so successful during the war. Good that you learned the lesson that the RN and USN learned. Too bad for the IJN.
The Landing Craft unit represents both soldiers & machines etc - so this is why a Landing Craft unit would also block a Blitz Movement - but would be lost when the territory becomes Enemy Occupied.