Great Thank you
Simple 1939 setup variant for Global 1940?
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Your alternate version looks good Sean but possibly giving the Axis almost too much of an advantage. It simply doesn’t have all my preferences so I will make an updated version of mine so players have two choices.
@suprise:
We also gave Russia 35 dollars, 37- Baltic and Pol. I was thinking of keeping them at the 26 until Japan declares war on them and then they would collect for all their territories. We also thought about the Islands and Japan, the Allies. They cant claim the value of the Island unless they take it from an Axis (Japan) power, For the U.S. we thought of maybe ramping them up like the 1939 Global War. It was a long day for me and I didnt deploy the Germ. Armor, that might have made a little difference.
We’ll try it again, not this weekend I’m going to see Halestorm, but maybe next weekend.
Have you thought of changing the order of play by moving Italy between U.S. and U.K., just a thought
Tanks
S.A.Russia gets 35 in Global.
If you are going to weaken the Allies, I wouldn’t reccommend Russia.
U.S. will get reduced forces and will have to pay for those majors.
Italy is between U.S. and U.K. -
The setups haven been updated. Don’t forget to use the link on the original post for the Global setup.
Have fun!
de Gaulle
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COOL AWESOME AND GREAT!!!
We’ll keep you posted
Kris -
We found the standard USSR turn 1 was upgrading the moscow factory with one armor or 2 inf. Germany had a pretty specific playbook which included hammering france on turn 2. G1 was capturing Norway - Denmark (NO) , Holland, and Poland with NCM most vital for the final push on France. bombing of the UK AB and NB on turn 2 was also vital.
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2nd play test conducted this weekend with our 39 setup published. Allies won. Japan did take India and Italy held Egypt for some time. Used the extra turn with USSR to position for the German onslaught. 2 final Axis surges in Eastern Europe were repelled… barely! Japan finally got pushed out of India as did Italy. USA used some serious SBR action completely crippling Germany and before the surrender were about to finish off Japan industry as well. Super fun game.
As far as we could tell it was very balanced and no bid was awarded.
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I noticed three typos :lol: France should have 19 not 17 IPCs in global. ANZAC : Sea Zone 64 1 cruiser should be Sea Zone 62. UK : Sea Zone 15: 1 destroyer should be Sea Zone 51: 1 destroyer. They are all fixed now.
Sean, how does Russia upgrade its minor factory just by using 2 infantry or a tank?!???
I tried your version and the Axis won pretty fast.Sorry for taking so long to get back!
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They upgrade the factory with their initial money and then buy either a tank or 2 infantry. sorry about the typo.
I could see Axis winning fast if you don’t position right.
I used a bomber strategy with USA. Did you do any SBR with USA on Germany? -
I played as Japan, but the U.S. was the best player in our group. France fell G1 which was not what I intended, and Germany went all out on Sea Lion. London fell and the Americans had a hard time on both fronts. Allies surrendered after around 8 rounds. I felt that, aside from personal preferences (like making it possible to take France turn 1), your version was good but made it slightly too good for the Axis. The general agreement at my table is that my version is too hard on the Axis and your version is to easy on them. It appears I need to work on this further…
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Me and my buddies were playing the global version of this and we simply can’t win with the axis, granted we’ve only played 4 times with this setup but each time the axis got blown out of the water even when the best player in our group used them. We think were playing this version right but not really sure with how the games have gone.
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You have a problem. Anyone invading Poland would legally drag France and UK at war with aggressor.
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My apologies for not getting back to you guys for so long. This version is extremely outdated. We have been leisurely working on this for a long time now. I will release a new topic, compete with new setup and slightly modified political situation once we have this 1939 version balanced. We still have serious issues to deal with. One thing we have recently come up with is a new turn order:
Germany
Soviet Union
United Kingdom
Italy
France
ANZAC
Japan
China
United StatesOnce again, I apoligize for leaving you all in the dark, but this has been our most difficult project so far aside from the 1943 setup (this has so many flaws, I doubt I will ever release it). Once the new 1939 is perfected, it will be released under house rules. Keep an eye out; we will try to be finished before the summer is out.
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New version available
https://www.axisandallies.org/forums/index.php?topic=41080.0 -
there it is : )
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Charles de Gaulle,
Is this project of creating a 1939 setup complete or still ongoing?
Poland: Attacking Poland by Germany / Italy gives UK/France the option to immediately DOW on the aggressor. To me, it’s important to keep the official start of WW2 along historical line. To make that work through the game’s mechanics, Russia can only attack E. Poland after securing Vyborg, Baltic States, and Bessarabia; then Russia is PERMITTED to attack E. Poland on R3 IF Germany HAS NOT already attacked Poland. The reason being is that the Allies thought they might end up going to war against Russia. If Russia attacked Poland first, who knows, maybe they would have declared war on Russia. Let’s not make the Mod too much of an alternate history persuasion. Interestingly enough, UK and France, sent troops contingents to support Finland as did German volunteers go there. Russia didn’t attack Poland until 16 days after Germany invaded and the Polish Army was pretty much overran. This created a situation in limbo where the Allies were at war with Germany because it invaded Poland, but not at war with Russia, although believed Russia to be an enemy.
Canals: I would ask that this G39 Mod permit neutral powers to move through canals for a transfer fee of 2 IPCs. As Italy, I would not necessarily send more troops to the Horn of Africa, but how did they get there in the first place? Denying access through a canal to a neutral nation is an aggressive act and almost a de facto DOW. Additionally, I’m not sure there is any historical evidence to show that the UK ever did this. German ships did pass through the Panama canal paying whatever the going port fees were. Japan of course could not get to the Panama Canal due to standing OOB rules.
Straits: No restrictions or payments should be in place to permit a neutral passing through. That rule never made sense to me. To stop a ship is basically saying we will open fire on you if you do not stop. I think passage points in straits, no matter how narrow, are often deemed international waters (not sure on this). Now once at war, then normal OOB rules should apply because controlling the straits implies significant fortress like coastal artillery gun positions.
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Ichabod,
This project is finished. I left a link on the first post to the latest version. All the rules you need to play are from 1940 or specified with the setup. Countries like Poland are simply made pro–allies. Although this is 1939, it is only suppossed to be a one turn rewind of 1940. To faciiliate blitzkreig, Germany can take Poland, Denmakr, Norway, and Holland/Belgium before the Allies can react. France is suppossed to fall turn two.As for Russia, it can take all the territories you mentioned. (See the politicial situation changes). All other rules are left as OOB because I want this to be a generic setup that people can customize as they want.
Europe 1939 is finished, and I will get the Pacific and Global finalized soon.