After the final play testing has succesfully ended, the Desert Army will be part of the Axis & Allies Global 1940 House Rules Expansion under Optional Rules.
The Desert Army is also eligible for use with Global 1943.
Admiral "Bull"Halsey is in command of the Naval Task Force in the Northern Pacific. He epitomizes US Naval Doctrine of “Always be Aggressive”. A clash with the Imperial Japanese Navy is inevitable.
Unfortunately for Halsey and the Sailors that serve under him, he has put them , and himself, in a questionable tactical situation.
:grin:
@barnee
…Oops…
@barnee
You might want to check the US Strategy Guide again…:blush:
@the-captain yea i figured a 50/50 battle but i spaced the new ships showing up. That and my trprts not taking any hits doomed them.
Anyway test game 12 underway :)
What’s wrong? I used the battle calculator and Japan doesn’t have a high chance of sinking the US fleet with the naval units shown.
The Fuhrer has ordered the execution of the Head of the OKW after the destruction of Army Group Centre in Western Ukraine. The Luftwaffe suffered heavy losses as well. The Italian Expeditionary Force was also destroyed.
2nd, 3rd and 4th Waffen Armies now comprise the bulk of the forces in Operation Barbarossa. Due to mass soviet conscription, the offensive has slowed to a crawl.
Guderian is pleading for Panzer Armies to be formed. The Fuhrer is inclined to listen.
lol
I guess that The Kriegsmarine will now have to save The Reich…
Is that an Italian paratrooper in Greece I see? Thank you!
How’s things in the Pacific going? I really hope that the Axis will win.
@the-captain said in Strategy Guide Global 1940:
I guess that The Kriegsmarine will now have to save The Reich…
heh heh Adolf keeping the escape sub to S America handy lol
@superbattleshipyamato yea 1 in Greece 2 in S Italy. Want to hit Syria again, but might need to reinforce Romania.
Japan doing well. Still leading the Naval arms race. I’m not sure if I’m being to passive with UK but have to honor the threat by sea. They’re close to expanded offensive operations. Egypt sucking up the S Africa resources.
The new Transport rules still jack with me. I keep adding an Inf. lol Slowly coming around. It makes a Big difference : )
Wow DNG pretty brutal for ANZAC. Down to 8 bucks. 9 PU swing . Nimitz and MacArthur need to get with the program and help them out.
The Solomons are even worse-they let Japan deny ANZAC both of their national objectives at once, the only territory to do that. Also, the new transport rules do make a big difference, but I would still like to have an infantry in each transport (unless it’s for improvised situations, and no infantry units are available), to absorb hits less painfully (note I haven’t played a game with these new rules, so my thinking might be wrong).
Great photos Barnee!
@superbattleshipyamato heh heh yea but Solomons are in range of Allied counter attacks so DNG is a safer play. But yes you are correct
After suffering heavy losses attacking through the Western Ukraine minefield, the dubious Waffen counterattack was halted in it’s tracks. The minor victory in Belarus was soured by the Wehrmacht’s failure to reoccupy Normandy.
The Fuhrer has released his personal U-boat to defense of the Reich and now is cleaning his Luger
The Eastern Front has Crumbled. There is talk of a Coup in Wehrmacht High Command
Lol forgot Trprts defend at 1 rd 4 on. Just lost a Ftr on a casual kill lol
Hope that disaster was for the Allies! Japan better be doing well.
@superbattleshipyamato heh heh nope Mitsubishi Ftr got shot down by ANZAC Trprt. Those Trpts D1 rd 4 are game changers too.
Every game gets better for rule retention. Nothing like losing a Ftr to make you remember the rule lol
JPN doing pretty good but their Aryan Allies are fckn up big time lol
I hate The Captain’s new victory conditions now! It basically invites a KGF, with the Axis victory depending on capitals, which, like in Axis And Allies 1941, are all in Europe. One of the best things I liked in the original 1940 version was that victory cities are a way to win, making Japan something of a threat, making Allied strategy more interesting and complicated-now, all Japan can do is help achieve an economic victory, which in any case is not enough for Japan to help win the game by itself. It should have been a collected total of victory cities on both sides if you don’t want the idea of the Nazis being dead but Japan winning, and increase the amounts as well (I am not a fan of that, but I know some people are). I like the economic victory conditions in addition to victory cities.
Now “hate” is a strong word, but I’m just a bit unhappy how hard for the Axis to win in Barnee’s latest game, where if the Nazis are in trouble, Japan can’t really save the game.