@GeneralDisarray scrambles?
jkeller x vs crockett36 l +45 oob
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - British
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 mech_infantrys moved from India to Burma 1 mech_infantry moved from India to Burma Combat - British
Combat Hit Differential Summary :
-
@jkeller scramble
-
@crockett36 no scramble thank you
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 16 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 3 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 bomber moved from Wake Island to Midway 3 fighters and 1 tactical_bomber moved from Wake Island to Midway 2 bombers moved from Central United States to Midway 1 fighter moved from Central United States to 101 Sea Zone 1 fighter moved from Southeast Mexico to 101 Sea Zone 3 infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 infantry moved from Mexico to Southeast Mexico Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 mech_infantrys moved from India to Burma 1 mech_infantry moved from India to Burma Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Alexandria British attack with 2 artilleries and 1 infantry Italians defend with 1 artillery British roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Northern Italy from Italians, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 armour placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,2 British collect 27 PUs (7 lost to blockades); end with 27 PUs Place Units - UK_Pacific 7 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by UK_Pacific to India: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,2,1,3,3,1,6 UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 aaGun and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83 Italians regular : -0.33 Japanese regular : 0.00 British regular : 1.17
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 92 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits British roll dice for 1 battleship and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the British and 2 fighters owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 48 Casualties for Italians: 1 cruiser and 2 destroyers Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Libya Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1.67 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 3 : 2/6 hits, 1.67 expected hits French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Adding units owned by Italians to Ethiopia: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern France 2 infantry moved from Albania to Yugoslavia Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.17 British regular : -1.50
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to 37 Sea Zone 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 cruiser moved from 31 Sea Zone to 16 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : 1.50
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 9 artilleries and 17 infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Greece 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 7 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Greece Germans attack with 7 armour and 3 mech_infantrys Neutral_Allies defend with 4 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Greece, round 2 : 5/10 hits, 4.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 mech_infantrys owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Neutral_Allies: 4 infantry Battle in 95 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Germans 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 bomber moved from 95 Sea Zone to Western Germany 1 bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to Germany 1 artillery moved from France to Western Germany Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.67 Germans regular : 1.50 British regular : 1.17
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 9 infantry moved from Belarus to Bryansk 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Rostov to Bryansk 8 infantry moved from Russia to Bryansk 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 infantry moved from Novgorod to Karelia 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Szechwan to Burma 2 fighters and 1 tactical_bomber moved from Szechwan to Caucasus 1 armour moved from Turkmenistan to Persia 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Baltic States, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Baltic States, round 3 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 submarine and 1 transport Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Vyborg Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Archangel Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -0.17
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 fighter moved from 39 Sea Zone to 72 Sea Zone 2 bombers moved from Kwangsi to India 3 fighters moved from Kwangsi to Shan State 2 fighters moved from 36 Sea Zone to Yunnan 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Shan State 3 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 72 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Yunnan Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 3/11 hits, 5.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 5.67 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 fighter Casualties for British: 2 infantry Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 75 Sea Zone 1 fighter moved from 72 Sea Zone to 75 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 75 Sea Zone 1 battleship moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from Anhwe to Kweichow 3 infantry moved from Hunan to Kweichow 2 artilleries moved from Hunan to Kweichow 1 armour moved from Jehol to Kweichow 4 infantry moved from Jehol to Anhwe 1 artillery moved from Hunan to Kweichow 2 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Kwangsi to Hunan 2 fighters moved from Yunnan to Kwangsi 3 infantry moved from Manchuria to Jehol 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 bomber moved from India to Kwangsi 1 bomber moved from India to Kwangsi 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to 41 Sea Zone 5 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 5 submarines and 1 transport placed in 6 Sea Zone 3 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -3.83 UK_Pacific AA : -0.33 UK_Pacific regular : -1.33
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 transports moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 7 Sea Zone to 16 Sea Zone 1 cruiser moved from 64 Sea Zone to 89 Sea Zone 2 transports moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.33
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 transports moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 7 Sea Zone to 16 Sea Zone 1 cruiser moved from 64 Sea Zone to 89 Sea Zone 2 transports moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 1 PUs; UK_Pacific buy nothing; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 3 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Tanganyika Territory to Kenya 2 infantry moved from Persia to Iraq 1 cruiser and 4 destroyers moved from 98 Sea Zone to 92 Sea Zone 3 infantry moved from Burma to Yunnan 4 mech_infantrys moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Combat - British Battle in 92 Sea Zone British attack with 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship and 1 cruiser British roll dice for 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone British roll dice for 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone British win with 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship and 1 cruiser Battle in Iraq British attack with 2 armour and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 armour and 2 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq British roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq 1 armour owned by the British retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 2 infantry Casualties for Neutral_Axis: 2 infantry Battle in 112 Sea Zone British attack with 1 submarine Germans defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Shan State British attack with 1 fighter and 4 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 4 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 4 mech_infantrys in Shan State, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 aaGuns moved from Burma to Yunnan 1 fighter moved from Shan State to West India 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt Place Units - British 3 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 27 PUs (3 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : 0.17 Japanese regular : 0.33 Neutral_Axis regular : 0.33 British regular : -0.67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 2 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 cruiser and 2 destroyers Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the British and 2 fighters owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 92 Sea Zone British win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber and 2 fighters Casualties for British: 1 cruiser and 2 destroyers Battle in Tunisia Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 4 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : 1.00 British regular : 1.33
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 bomber moved from New South Wales to 37 Sea Zone 1 fighter moved from Western Australia to 37 Sea Zone 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 bomber and 1 fighter Japanese defend with 1 battleship, 1 cruiser and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - ANZAC 1 bomber moved from 37 Sea Zone to Shan State 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.83
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 armour moved from Eastern Poland to Baltic States 4 armour, 11 artilleries, 27 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 5 mech_infantrys moved from Poland to Belarus 5 armour and 5 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Germany to Poland 7 armour and 1 mech_infantry moved from Greece to Romania 4 infantry moved from Finland to Norway Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers French defend with 1 destroyer Germans roll dice for 2 bombers in 99 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 99 Sea Zone Germans roll dice for 1 bomber in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 99 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -24 Casualties for Germans: 2 bombers Battle in Baltic States Germans attack with 7 armour and 5 mech_infantrys Russians defend with 4 infantry Germans roll dice for 7 armour and 5 mech_infantrys in Baltic States, round 2 : 5/12 hits, 4.33 expected hits Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 4 armour, 11 artilleries, 27 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 11 artilleries, 27 infantry and 12 mech_infantrys in Belarus, round 2 : 7/54 hits, 14.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 11 artilleries, 27 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from 99 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Romania: 2 bombers EDIT: Turning off Edit Mode 1 bomber moved from Romania to Western Germany 1 bomber moved from Romania to Western Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from France to Western Germany 3 aaGuns moved from Eastern Poland to Belarus Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 fighters and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Adding units owned by Germans to Northern Italy: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 1.33 Russians regular : -0.67 Germans regular : -8.33
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 12 infantry moved from Amur to Korea 3 mech_infantrys moved from Caucasus to Iraq 2 fighters and 1 tactical_bomber moved from Caucasus to Iraq 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Ukraine to Rostov 3 artilleries and 39 infantry moved from Bryansk to Russia 3 infantry moved from Karelia to Finland Russians take Finland from Germans 1 artillery and 1 infantry moved from Vyborg to Finland 2 infantry moved from Novgorod to Karelia 1 armour moved from Persia to Iraq 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Burma to Hunan Combat - Russians Battle in Hunan Russians attack with 1 armour Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Hunan Russians win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Iraq Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 2 aaGuns moved from Amur to Korea 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Archangel to Vologda 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Bessarabia to Ukraine Place Units - Russians 10 infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4,2,2,1,1,2,2,1,6,6,6,1,4 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Neutral_Axis regular : 0.67
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter moved from 41 Sea Zone to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 75 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Yunnan 4 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Yunnan 5 artilleries and 9 infantry moved from Kweichow to Yunnan 4 infantry moved from Kwangsi to Yunnan 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Borneo to 43 Sea Zone 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Celebes to 44 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 mech_infantrys moved from 36 Sea Zone to French Indo China 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 4 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Java Battle in French Indo China Battle in 79 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win, taking Java from Dutch, taking French Indo China from French with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 4 infantry Russians defend with 1 armour Japanese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yunnan Japanese attack with 1 armour, 5 artilleries, 5 fighters, 13 infantry and 6 tactical_bombers British defend with 2 aaGuns and 3 infantry; Chinese defend with 13 infantry British roll AA dice in Yunnan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 5 artilleries, 4 fighters, 13 infantry and 6 tactical_bombers in Yunnan, round 2 : 9/29 hits, 11.00 expected hits Chinese roll dice for 2 aaGuns and 16 infantry in Yunnan, round 2 : 6/16 hits, 5.33 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the British, 4 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 5 artilleries, 4 fighters, 7 infantry and 6 tactical_bombers in Yunnan, round 3 : 9/23 hits, 10.00 expected hits Chinese roll dice for 9 infantry in Yunnan, round 3 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 4 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 9 infantry Casualties for British: 2 aaGuns and 3 infantry Casualties for Chinese: 13 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Yunnan 4 fighters moved from Kwangsi to 6 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Philippines to Kwangsi 1 carrier moved from 75 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone 1 fighter moved from 75 Sea Zone to 41 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : -0.67 British AA : 0.00
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 20 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 fighters moved from 16 Sea Zone to Buryatia 1 carrier moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 89 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 transport moved from 10 Sea Zone to 89 Sea Zone 3 fighters and 1 tactical_bomber moved from Midway to Amur 3 bombers moved from Midway to Buryatia 1 battleship, 2 cruisers, 3 destroyers and 5 submarines moved from 16 Sea Zone to 26 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 infantry placed in Western United States 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :