TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
GL HF!
Bid: fighter scotland, sub 111, arty aes
Test summary from TripleA, engine version: 2.5.22294, time: 5:39:09 PM
Savegame
@aagamerz13 Just an FYI about my edit policy. I am pretty lenient abut most edits but I do not allow edits after an opposing power has posted a turn for any reason. I will also never ask for an edit that violates this.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour and 2 infantry moved from Holland Belgium to France
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to France
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 artillery moved from Holland Belgium to France
@aagamerz13 Scramble orders?
@majikforce gl hf. no scramble. I’m ok with the edit rule.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour and 2 infantry moved from Holland Belgium to France
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to France
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 artillery moved from Holland Belgium to France
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/17 hits, 5.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits, 4.83 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits, 1.67 expected hits
2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/13 hits, 3.83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
1 fighter owned by the Germans retreated
2 artilleries owned by the Germans, 7 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from France to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
6 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 1.67
Neutral_Allies regular : -0.67
Germans regular : 0.67
British regular : 0.50
French AA : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Russia
2 aaGuns moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to Buryatia
1 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
5 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@aagamerz13 use last save
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Okinawa to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 96 Sea Zone
British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in 110 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 battleship
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the British lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Germans: 2 submarines
Battle in Ethiopia
British attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Ethiopia
British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Ethiopia, round 3 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to Iceland
3 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 carrier and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from India to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 fighter moved from Burma to India
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to India
1 aaGun moved from India to Burma
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 factory_minor placed in Ontario
1 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Italians regular : 0.00
Japanese regular : 1.00
Germans regular : -0.50
British regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Northern Italy to 98 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 3 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Yugoslavia, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Egypt to Tobruk
1 fighter moved from Alexandria to Tobruk
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Neutral_Allies regular : 0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
Non Combat Move - Germans
6 artilleries and 2 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
5 armour and 3 mech_infantrys moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bessarabia to Ukraine
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 infantry moved from Kazakhstan to Volgograd
2 aaGuns and 17 infantry moved from Buryatia to Amur
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :