@nolimit
Here is my feedback:
I think the victory city requirement is good, at least as easy as the normal Axis And Allies Global 1940 requirements, I think the Allied winning conditions might be too hard, maybe make it so that controlling all of Africa is an alternative to capturing a capital, as Italy is still quite hard to stop, especially as the Soviets and Germans can provide a lot of support though the Middle East. By the way, what is the “China continent” do you mean all Chinese territories? Thank you!
I think the Berlin Road is too overpowered, it’s quite tough to cut it. However, Japan can completely concentrate on China, so it might balance out, especially as the Soviets might not provide a lot of support if they approach India from the west though the Middle East.
Also, is the starting Flying Tigers unit for China removed from the game? If so, is it under US control, and if so, where? Or is it still with China? I hope you can answer these questions. Thank you!
I think the Soviet 10 IPCs national objective is too overpowered, maybe it should be Korea, India, the British Isles or the Japanese home islands then you can add some more national objectives for China.
I like the Ukrainian industrial complex movement idea, maybe you should do that to some other industrial complexes in the Soviet Union, and you should find some way to show when territories have their IPC value changed.
Is the 5 IPC national objective with the Axis not on any original Soviet territories, and sea zone 125 with no Allied warships basically the normal national prestige rule but reversed? Thank you!
Instead of your Trans-Siberian railway rules, why don’t you use this one (it’s also more clear)? It was originally a Soviet national advantage but it could easily be adapted as a rule:
Trans-Siberian Railway
The Trans-Siberian Railway ran across the continent of Asia, providing the Soviet Union with unmatched mobility across this vast and rugged terrain.
In the non-combat move phase, your infantry, antiaircraft guns, and artillery may move 3 territories per turn in either direction among these territories: Russia, Samara, Novosibrisk, Timguska, Yenisey, Yakut S.S.R., Buryatia, Amur.
I would like to remind you that China is made up of more than 12 territories, including the ones Japan controls at the start of the game so please change that. Thank you!
I would also like to remind you that France does not have any bonus income, they only get extra units when Paris is liberated, so please change that as well. Thank you!
Finally, I would like to point out (as Google does, too) that there are numerous grammar and spelling errors, such as:
“Capital” is spelled with an “a”, not an “o”.
Infantry is the plural for infantry, as there is no difference for this word.
It is “Axis powers”, not “partners”.
Also, whilst the word “factory” is easy to understand, I recommend you to change it “industrial complexes”.
I hope you take all my advise. Thank you!